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DoToH

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Everything posted by DoToH

  1. Why not? Is that worse than releasing broken fairings, legs, engines, textures, re-enry effects and message spammming contracts? Do you believe they didn't know about some bugs? Maybe not cancel, but postpone release, could have been better option.
  2. AFAIK , only parts that should be shielded inside fairings are affected. I know(think) that fairings are not common in aircraft designs and, as I'm more rocket than aircraft player, don't know if it is a big deal, but thought it could be useful to mention.
  3. Yeah, same here. Tired of KSP's never ending early access syndrome. BTW, farings and drag calculations aren't in their best moment either, @katateochi. If your planes don't behave as before, check for unexpected drag.
  4. Well.... pre 1.4 re-entry efects din't made you Cyclops, that's why you needed a mod back then.
  5. Turning into Cyclops was prerequisite to have EVA parachute.
  6. They shouldn't need pre-release period to notice engines with off-center thrust, legs exploding, textures not matching, 5 m fairing base being bigger than 5 m..... I don't know if QA team didn't ever place a 5m fairing or if they tried it but ignored the problem, but the truth is: they should have detected that. Some bugs are so obvious that make me doubt if there was even minimum QA testing for 1.4. I got the DLC for free, but this (IMO) poorly tested update and DLC release only hurts DLC and KSP sales.
  7. Overpriced? don't buy it. Buggy? don't buy it. It's only a few parts? don't buy it. Don't like the features added? don't buy it. Have the money and think it's worth it? buy it. Should it be free? No. I ask for quality and content, so I'm ok if they ask for money.
  8. [snip] I can do the math, I know the equations and how to use them, but I don't want to waste my time. By the way. I'm still impressed. You are the first person I meet who doesn't use a calculator for ln(m0/m1).
  9. Without knowing your DV, the launch window and how much DV will take to get there?. Without using a simple calculator to crank the numbers in the rocket equation?. Just eyeballing your rocket, the transfer window and fiddling with maneuver nodes? trial and error? Hard to believe, but if it is the case, you are not the majority.
  10. So we are doing. Lost my pichfork while protesting in the street, and came to the forum to show my rage. My constructive criticism ended with 1.0. This is false. They said (0.90 IIRC) they wanted to add it, but got parked because the rush for 1.0. l can search the forum if you need proof.
  11. Since 1.0, we are customers, not testers. Don't they have QA team?. The truth about this is: KSP is still in early acces, no matter what version number comes after the name, still unfinished. They expect their customers to catch and report bugs as if they were in alpha state, without any complain or question about the wonderful QA team and their strange lack of luck in catching a bug in their countless playtesting sessions, even when we run into it in less than 15 minutes. Want a bug report? ok BUG REPORT: KSP version: since 1.0 to 1.4.2 Description: Average players can't go interplanetary without mods or external tools. (DV calculators, spreadsheets, launch window calculators, DV maps). Skilled players don't even try without knowing their DV or the approximate launch window (exception can be made for Duna, Jool or Eve if the player has masochistic tendency). Consequence: only a few play the latest release more than the 15 minute test "to check it out" before KER or Mechjeb are updated. These are the ones that never leave Kerbin's SOI and some spreadsheet addicts. How to reproduce: 1- Fresh install. No internet access. No calculators or spreadsheets. No cheat menu. 2- Ask a player to land on Moho. 3- Watch him as he cries out of true impotence. Solution: stop releasing bugged content and features that nobody asked for and finish the game. Continuous developing only makes sense if something useful is developed. Disclaimer: I love KSP. Thats the reason why I'm still here, years later, reading and posting (mostly reading). That's the reason why I try every update since 1.0, just to check if "this is the one", and give up 30 minutes later with the hope "maybe next one". Played 1.4.1 for 10 minutes, gave up. Read the changelog for 1.4.2 and didn't bother to launch the game. Back to my modded 1.3.1. Call me again when KER gets updated for KSP 1.4.5.
  12. and the refuelling hoses and the DV calculator and some simple ejection angle indicator life support? nah.. they are green, photosynthesis.
  13. Mmmm more than two years since 1.0. And now we have those cute fuel tank textures. My screenshots using KSP's great surface refuelling system will now look reallistic.
  14. No problem. No serious complain intended, just a little irony, but somehow forgot to add an emoticon or something (my fault). Back to my question, thanks for your answer, and thanks to @technicalfool too, but I have to insist: any answer for people who didn't buy the game from steam? maybe a config fiile parameter?
  15. @Badie please, can you tell me (us) if language will be selectable via settings menu or with some kind of auto-detection as steam does? (I hate that). I'm spanish, but I would like to continue playing KSP in english. After 4 years and countless KSP hours, Spanish KSP will be weird for me.
  16. Ok, @Spricigo you win.... better for him to follow your suggestion and go and ask in another place.
  17. OP asked for a alternative method to MOVE parts. I'm supposing he will attach said parts with KIS once in position. Is very easy to have 10 kerbals on ladders near final part position, so no problem to attach a heavy part. Moving a heavy part more than few meters is the tricky thing (at least for me) and my solution works perfectly if you handle the part with care. Once near the final attach position, where you previously put 10 kerbals waiting on ladders, attach the part and unplug the winches. Works even better with USI Konstruction parts as some of them give bonus to kerbals weight handling limit, but i didn't mention it because KIS/KAS were the only mods the OP explicitly mentioned.
  18. KAS winches attached to your station with KIS. KAS connectors attached to the part you want to move. Plug them together. Profit!!
  19. I have a version from ... 2014?... in my 0.23.5 KSP install, with source folder included. Didn't try it with any of the next KSP versions. I keep my KSP installs from previous versions since 0.19 and last occurrence of AGM was in that 0.23.5 install. In fact, giving this mod's UI a revamp was one of my options for my first step into KSP modding, but I didn't had the time to begin with it. Probably the version I have is the same as @WildLynx's and @Tex_NL's. As they said, if anyone needs, I can upload or send it.
  20. @RoverDude In USI-LS version 0.5.4, life support parts are now duplicated in Fuel tanks category (all but the nom-O-matics). Now I know is not intended. No relevant info in logs.
  21. Simple question: I can see all parts from USI-LS in the LifeSupport category in the VAB, but many of them (all, but the Nom-O-Matics) are also in the Utilities category. Is that intended? I can provide screenshots, if needed.
  22. I visited every SOI and body Never did a manned return from Eve (never tried it seriously). Moho's SOI is hard to get into, and harder to stay in (I hate that small SOI). Ike is allways getting in my way when I go to Duna (I hate that big SOI).
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