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Everything posted by Espresso
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I know, I mean, who doesn't want to play baseball with skyscrapers, right?
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They're having a seperate team work on Human Resources, PA is still going to continue to be developed, at the same pace, it's mentioned on the page, come on, fund the apocalypse!
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Hi all, the guys over at Uber entertainment are making a new game, called Human Resources. Over on Kickstarter, you can back them, but currently, they need lots of help. There needs to be more pledges otherwise it won't be funded. And that would suck. If you want to see the apocalypse happen-visit their Kickstarter page- Human Resources and help fund the apocalypse. Thanks for wanting this game to happen.
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Oh... So I was way off. I can see why people were excited about this, it's more useful than VR at the moment. Also, will KSP have OR support in the end? I don't have one, but I plan on buying the finished product-if they ever release it...
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So, I can't tell if you're trying to have a joke with me, or are saying it's Occulus Rift support...
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Hi all, I apologise for being ignorant, but the term Kerbal Experience has been tossed around lately, and I have no idea what it is, many people seemed to be dissappointed when it was pushed back to 0.26, so it must be something big, but I can't find anything on it. Thanks in advance for any information you might have. -Espresso
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Espresso replied to AlphaAsh's topic in KSP1 Mod Releases
Thanks medsouz, I really appreciate it. Also, huge thanks for recreating kerbtown in your own style, way better... Good luck with it.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Espresso replied to AlphaAsh's topic in KSP1 Mod Releases
Hi guys, I'm looking for a link to KSC++, so I can have this, Kerbin City, and that all in one. Can anyone help me?- 2,488 replies
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That depends on whether you can get it. Is your computer Windows? Is your computer 64bit? Are you running the Kerbal Space Program store version, or steam version. I have steam, so I'll start with that and what I did. Steam: 1. Navigate to C:/Program files x86/steam/steam apps/common, then delete the Kerbal Space Program folder. Backup your saves! Only do this if you have mods, otherwise skip this step. 2. In your steam library right-click Kerbal Space Program and select Delete Local Content. 3. Install Kerbal Space Program and steam will determine whether you need the 64bit or 32bit version and automatically install it. The 64bit version took longer to install for me than the 32bit did, but that may have been from everyone else downloading. KSP Store: 1. Backup your saves. Delete your Kerbal Space Program folder. Only do this if you want to start over. 2. Go to the Kerbal Space Program store and sign in. 3. Install the Windows 64bit version. Both 4. Play Kerbal Space Program and have fun with your 64bit version of it...
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This is why 64bit is the most awesome new feature. Also... Mine will have succeeded in that in a few hours... Good luck with loading times though... They still appear to be the same...
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Hi Everyone, I started this thread so I know if I'm the only one who'se favorite feature in 0.24 was 64-bit KSP for Windows. No more lag on top quality graphics! What's your favorite 0.24 feature? I'm interested...
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Kerbin City Community Project - Phase B - New Islands
Espresso replied to nothke's topic in KSP1 Mod Development
Dude! you should have mephobia (Google it)! in all seriousness, that is just awesome, I wish I could fly and build like that... Any tips? Also, do your craft work with FAR? Or do I have to uninstall it to experience true awesomeness? -
[1.0]Vanguard Technologies | EVA parachutes | still works
Espresso replied to Kreuzung's topic in KSP1 Mod Releases
If you hit SAPCE+F together, it deploys all parachutes no all kerbals, semi above 100m (above terrain) and hit it again once less than 100m from the terrain to fully deploy all of those under 100m. Hope this helps, and may many kerbals live through these 'failed take offs' from this day forwards. -
What mod is the cockpit? Looks awesome.
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[WIP Plugin](0.90) Burn Together! Alpha v7.0 (3/29/15)
Espresso replied to BahamutoD's topic in KSP1 Mod Development
I can't believe it took this long for someone to think of this awesome idea! This is going to be incredibly awesome! -
Singularity Research Initiative - dev thread
Espresso replied to Daemoria's topic in KSP1 Mod Development
Looks awesome!!!!!!!!!!!!! -
Thanks, I know about the Different-color-for-different-parts thing, but was wondering about the other, thanks for getting back to me, as I really appreciate it. a small change in color on the parts wouldn't be the end of the world. If Texel could come and add those features, it'd be great, sadly though, I think he's abandoned the mod... If any other plugin devs are out there and reading this, could you please see if my idea, to be able to change default colors & patterns & add a paint all option, would be doable? Thanks, It would be greatly appreciated!
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Is there a way to add a custom color to the defaults/replace the defaults? Or the replace/add to the preset patterns? If anyone could tell me, that would be great, as I have these colors that I really like, but can't be bothered copy/pasting them in game, or setting each part up with them individually. Also, a "Mass Paint" option would be great, i.e. a way to paint every paintable part on your craft... Any replies would be greatly appreciated. Thanks! Espresso
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Explosions.
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[0.23] Stockalike parts for useful esthetics
Espresso replied to TurboNisu's topic in KSP1 Mod Releases
Does this have FAR compatibility?