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Everything posted by Espresso
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YAY! Texel's back! Maybe! My problem is that it would be across multiple saves, and the copy/paste feature doesn't copy all three colors across, and there's still the problem of numbers, as I need to enter them in for my favourite colours. I think a custom colour saver would be a great addition. Sorry if I sound rude, and I don't intend it, I just really want to be able to have these colours in-game, if someone could maybe tell me if, withought editing the dll, I can adjust the default colours so I have my green instead of the default green, my blue instead of the default blue, etc.
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Sorry for the double post, but: Hi guys, I am just wondering if someone could make a simple modification to the mod, could someone please change the advanced settings mixer from HSV to HSL, and add numbers to them, as I spent about 40min finding the perfect colors on fireworks to paint my rocket, wrote the values down for each, and after all that, no numbers. I can't guess either, as kerbpaint is in HSV not HSL, so, completely stuffs up my colors. As you may imagine, this annoyed me a fair bit, and I didn't see any other way, as I'm nowhere near capable enough to enter this stuff myself. A custom color saver would also be handy, if anyone can be bothered. Thanks!
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[SHOWCASE] Most insane Aircraft
Espresso replied to Stilgar2300's topic in KSP1 The Spacecraft Exchange
Your name says it all. -
[1.0]Vanguard Technologies | EVA parachutes | still works
Espresso replied to Kreuzung's topic in KSP1 Mod Releases
Thanks, I didn't realize. Sorry for not bothering to check. I need to read descriptions before asking how to do things, and asking people to add something that's already there. Thanks again! -
[1.0]Vanguard Technologies | EVA parachutes | still works
Espresso replied to Kreuzung's topic in KSP1 Mod Releases
Ignoree, double post, computer was lagging. -
[1.0]Vanguard Technologies | EVA parachutes | still works
Espresso replied to Kreuzung's topic in KSP1 Mod Releases
Could someone please update the 'Equip On Exit Plugin?' I can't exactly grab a parachute when jumping from a plane at 1,000m. On another note, I love this awesome mod, it has saved many kerbal lives. e.g., When I stalled a spaceplane with FAR, and couldn't regain control. Jeb thanks you for his life. -
Please, for your own good, read the last few pages of a post before you ask a question like this, I'm being nice whne I say some people will jump on you and yell at their screens when you say that. Unless it's not been asked in previous pages. Or you can say 'Sorry if this has already been asked, but does this mod work in ________'. Just a word of advice.
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False! The user below me will be posting a comment when they comment... (Yeah, because that makes sense!)
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Espresso replied to stupid_chris's topic in KSP1 Mod Releases
Is this working with 0.23? -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
Espresso replied to blizzy78's topic in KSP1 Mod Releases
You made the Weekly! -
Kerbin City Community Project - Phase B - New Islands
Espresso replied to nothke's topic in KSP1 Mod Development
Wow! Looks awesome. Keep up the great work! -
Granted, but it's so heavy that it falls on top of your head when you hold it up. I wish Kerbin City (Build 2) was ready for download.
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Kerbin City Community Project - Phase B - New Islands
Espresso replied to nothke's topic in KSP1 Mod Development
Come on, don't insult him, if he is, good for him, if he isn't... He just wants to be able to use the next release of Kerbin City. P.S. 1,000th post! -
Kerbin City Community Project - Phase B - New Islands
Espresso replied to nothke's topic in KSP1 Mod Development
YESSSSS!!!!!!!!!!!! Build 2! I wonder if razcheck has updated kerbtown yet............ -
This mod is awesome, it still works, but I have a few suggestions (I won't ask for B9 support, as it's already been addressed, looking forward to it though!) 1. I know you didn't intend to, but please do the rest of the stock parts, (The grey metal ones and the landing gear) 2. When launched symmetry doesn't work in 0.22, but when on the runway/Launchpad it does. 3. Procedural Fairings. 4. A Colour wheel, or more selectable colours, noticed there was no orange. 5. Implementation into the stock game (I know you can't do this, but if squad pick this up, it would be pretty awesome.)