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blizzy78

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Everything posted by blizzy78

  1. The "main KSP directory" should be the one where KSP.exe resides in. Plugins are usually installed into the GameData\ subfolder there.
  2. Toolbar Plugin 1.5.2 is now available for download. I have created an official wrapper that enables plugin authors to provide Toolbar Plugin support without creating a hard dependency to it. This wrapper provides full compatibility to the Toolbar Plugin API and can be used as a complete drop-in replacement without the need to change code. Please see the OP for details on how to use.
  3. I'm afraid this is a bug with the KSC scene which I can't do anything about.
  4. Fixed both. This sounds odd. Are you sure that you don't have a second Toolbar.dll floating around in your installation? The SPH is not treated in any special way.
  5. I have the same in the VAB, that seems to be a bug in FAR. Open the debug menu (press Alt+F12), then show the input locks. It should say something like "FAREd" if you hover over that area. (Can't quite remember the exact name.) You should also see the buttons in the upper right corner (load, save, exit) getting disabled.
  6. Not sure what you are talking about. Does "page" mean "game scene," such as vehicle assembly building or the flight scene?
  7. No, it should only do that if it recognizes a new button that got available, for example from a new plugin you've installed. If there are no new buttons that could be interesting to you, and if you configured the buttons that should be visible, it should not pop up again. The button "Toolbar Plugin Update Available" is always visible as long as the version you've installed is not the latest one. Are you perhaps confusing the two?
  8. No, because there is no way for me to know which buttons you want to see when coming from an older version. As stated in the change log, this is a one-time reset. There is no in-game prompt - it's a button. Just ignore it? I'll look into it.
  9. Toolbar Plugin 1.5.0 is now available for download, adding the ability for players to configure the visibility of each button. With this change, there is no longer a need for plugin authors (*) to provide a configuration mechanism that lets players chose which buttons to show on the toolbar, because they can now configure that themselves. Just plop all your buttons into the Toolbar Plugin API. Of course you should continue to set IButton.Visible=false etc. as necessary. * Hi Sarbian.
  10. Toolbar Plugin 1.5.0 is now available for download, adding the ability to configure visibility of each button.
  11. They will still only show in the scenes that the plugin author has defined. So in other words, the new feature will let you hide buttons that were previously visible, but it will not let you show buttons that were previously hidden. So this is not a cheat mechanism to show all MechJeb buttons in early tech tree
  12. Not in any special way. They are there if you create them, and they will only contain those buttons you have enabled visibility for.
  13. It changes the way the atmosphere works, so it affects liftoff, too. Also, a lit booster can also generate some lift, so it's not completely unrealistic.
  14. Visit this page: http://forum.kerbalspaceprogram.com/login.php?do=lostpw
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