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KSP2 Release Notes
Everything posted by blizzy78
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Try the little "O" button in the corner. -
It doesn't really matter because the assembly had to be loaded anyway. Just make sure you don't use any resources, and you should be good to go.
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[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Thanks, looks like this has already been reported some time back: https://github.com/blizzy78/ksp-precisenode/issues/10 Also, /hug -
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Precise Node 1.1.3 is now available for download. Note: If the download page is linking an older version for you, press F5 in your browser. -
But yes, you are right - it needs something different as well. I'd like the base of the game to be one of those old arcade shooters, but it still needs something surrounding that. Just need to figure out what........
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Yea, it's kind of a remake. I really liked those
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Not sure what I'm missing here...
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Hi, I'm working on a new game again. (Yes, I am that busy.) This time, it's a space shooter game. I'm not very far into the development process yet, and I'm also not quite sure where this will go, or how long it will take. So, I'm taking a bit of a different approach this time around: Rather than make it all in a dark corner, I will try and do a blog about the progress I'm making - with the occasional video and/or pictures along with the posts. The game doesn't have a name yet - suggestions are very welcome! Also, if you have any ideas or comments about the direction this thing should go, please keep them coming! I'd really like to add some more depth aside from the shooting game itself, but I haven't decided on anything yet. Read blog here
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Hey, I've just released that game on Steam (yes, I am the author)
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And we are live now!
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Wohoo, Luminoso just got greenlit on Steam! You read it here first! Now I guess I have to do some paperwork and send it to Valve before it can actually go live. Edit: This seems to be easier than I thought. Currently in the process of setting up the store page. Edit 2: All set up, now it's up to Valve to do a review of my settings. Once that's done, it should go live soon.
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[Android] New space-related minigame: Kessler Syndrome
blizzy78 replied to blizzy78's topic in The Lounge
It looks like Apple has finally approved of the game. It's currently "processing for App Store," and should be available soon . Edit: It is now available for download! -
[Android] New space-related minigame: Kessler Syndrome
blizzy78 replied to blizzy78's topic in The Lounge
If by "volume" you mean size of the install, that's mostly related to the Unity game engine I'm using. It's not really possible to leave things out because it doesn't provide that option. The game code itself and the texture and sound files are rather small. Regarding the delay, I'd like to remove that as well, but I don't think it can be helped. On Android, the platform itself is inducing some kind of lag for audio playback as far as I know. The touch itself should be registered pretty instantaneously, so that's when the acceleration is applied. I'm triggering the sound effect playback right when the acceleration is applied, and I've also made sure that there is no "silence" at the beginning of the original sound file. So yeah, that's pretty much the story about that I'm glad you like it, though. I wanted for this one to be kind of a "clean" look and feel where you have a "smooth" experience without bumps and corners. Not sure if I can explain it right