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blizzy78

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Everything posted by blizzy78

  1. Needs more information. Also, try with fewer mods and see if the problem persists.
  2. I believe you just need to drop in the correct textures under the correct file names in MechJeb's folders, but you need to ask sarbian about it. The Toolbar Plugin just displays what it is told to, except for a missing texture file (which results in a purple square.)
  3. It doesn't really matter because the assembly had to be loaded anyway. Just make sure you don't use any resources, and you should be good to go.
  4. Thanks, looks like this has already been reported some time back: https://github.com/blizzy78/ksp-precisenode/issues/10 Also, /hug
  5. This has nothing to do with the stock App Launcher. The Toolbar Plugin is a completely separate system.
  6. No, just recompiled against KSP 1.0.2, and changed the version.txt file in the download. No code changes.
  7. It is not. Refresh the download page in your browser. If that doesn't help, clear your browser's cache.
  8. I found this in your log? Tac.ToolbarButton[][54.66]: Could not find Toolbar.dll. Tac.ButtonWrapper[BADF0680][54.66]: Failed to create the toolbar button, using my Icon instead.
  9. Looks fine to me, no errors from the plugin. I don't have anything to do with CKAN right now.
  10. Precise Node 1.1.3 is now available for download. Note: If the download page is linking an older version for you, press F5 in your browser.
  11. Toolbar Plugin 1.7.9 is now available for download. Note: If the download page is linking an older version for you, press F5 in your browser.
  12. Toolbar Plugin 1.7.9 is now available for download. Note: If the download page is linking an older version for you, press F5 in your browser.
  13. But yes, you are right - it needs something different as well. I'd like the base of the game to be one of those old arcade shooters, but it still needs something surrounding that. Just need to figure out what........
  14. Yea, it's kind of a remake. I really liked those
  15. Not sure what I'm missing here...
  16. Hi, I'm working on a new game again. (Yes, I am that busy.) This time, it's a space shooter game. I'm not very far into the development process yet, and I'm also not quite sure where this will go, or how long it will take. So, I'm taking a bit of a different approach this time around: Rather than make it all in a dark corner, I will try and do a blog about the progress I'm making - with the occasional video and/or pictures along with the posts. The game doesn't have a name yet - suggestions are very welcome! Also, if you have any ideas or comments about the direction this thing should go, please keep them coming! I'd really like to add some more depth aside from the shooting game itself, but I haven't decided on anything yet. Read blog here
  17. Hey, I've just released that game on Steam (yes, I am the author)
  18. Wohoo, Luminoso just got greenlit on Steam! You read it here first! Now I guess I have to do some paperwork and send it to Valve before it can actually go live. Edit: This seems to be easier than I thought. Currently in the process of setting up the store page. Edit 2: All set up, now it's up to Valve to do a review of my settings. Once that's done, it should go live soon.
  19. It looks like Apple has finally approved of the game. It's currently "processing for App Store," and should be available soon . Edit: It is now available for download!
  20. If by "volume" you mean size of the install, that's mostly related to the Unity game engine I'm using. It's not really possible to leave things out because it doesn't provide that option. The game code itself and the texture and sound files are rather small. Regarding the delay, I'd like to remove that as well, but I don't think it can be helped. On Android, the platform itself is inducing some kind of lag for audio playback as far as I know. The touch itself should be registered pretty instantaneously, so that's when the acceleration is applied. I'm triggering the sound effect playback right when the acceleration is applied, and I've also made sure that there is no "silence" at the beginning of the original sound file. So yeah, that's pretty much the story about that I'm glad you like it, though. I wanted for this one to be kind of a "clean" look and feel where you have a "smooth" experience without bumps and corners. Not sure if I can explain it right
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