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KSP2 Release Notes
Everything posted by blizzy78
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No, no, that will take a while still. I literally just have managed to get it running on an iOS device for the first time. Also there are a few things I want to get done before the next update/iOS release.
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Good news, I have the game running on my new iPad now.
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I'm afraid it will stay that way for a while. It's quite hard to build a community when there's practically no chance of hyping your stuff. Also, I was asleep when you tried Okay, that is very helpful feedback, thanks! I also get the feeling that using multi-touch isn't too good an idea here. The problem is that your hands are generally too big such that they will obscure large parts of the screen, making it difficult to see your enemies. I will implement a virtual joystick like you suggested over the next days. I think I'll leave the multi-touch controls in for now, they shouldn't hurt.
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Hmm, seeing that an iPad mini Retina 32 GB comes in at about 320 Euros, it might be possible for me to do it...
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I'd like to release for iOS, too, and it's certainly technically possible, but - I don't have an iOS test device in my possession :-(
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Massive psychological experiment in the KSP forums.
blizzy78 replied to gmpd2000's topic in The Lounge
I've voted to kill the 4 guys. Why? Because it's not a real situation - my choice is without consequence. -
Ah, I was a bit afraid of that. My test device is rather big (10.1"). So in general you need to make sure that GUI elements stay the same physical size (which I did), but then of course you run into the problem that smaller devices can't display everything if you make it too big. Long story short, I shall make some adjustments to the UI Yes, that's to be expected for a bit, since the game is just released. You are literally "FIRST!" That would be used for sending you a message in case you forget your password. I don't plan on using it in any other way right now. I should probably add some note in the UI about that. --- If you're still with me, how did you like controlling the tank in general? I know you were alone, but I'd guess you drove around and fired some shots. (During development, I have been getting a request to also provide an alternative way of controlling the tank. Still thinking about how to go forward with that.)
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(Dear mods, I hope it is okay to post this here. If not, please let me know.) I've been really busy lately creating a new Android game, which is an online multiplayer game where players use their tanks to destroy enemy tanks. Tanks can be upgraded in various categories. The tank controls allow for multi-touch so that players can aim and shoot while driving. Battle Tanks on Google Play
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Does this work only with line numbers, or with labels, too? Y'know, it's not like it's 1985 anymore.
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Incidentally, in languages that have automatic garbage collection, it isn't called "memory leak", but "unintentional object retention".
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Getting screen space of App Button?
blizzy78 replied to Agathorn's topic in KSP1 C# Plugin Development Help and Support
Me neither, but the name should be pretty easy to find. -
Getting screen space of App Button?
blizzy78 replied to Agathorn's topic in KSP1 C# Plugin Development Help and Support
Shouldn't there be a UI camera object somewhere in the scene? As a last resort, you could simply get that object by name, and use that. -
I still am
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Looking for plugin developers taking over
blizzy78 replied to blizzy78's topic in KSP1 Mod Development
It looks like there has to be made a new thread anyway, because both of you joined the forums after I've created the old thread. The forum software doesn't have a real means to make someone else the owner of an existing thread, so the mods here use sorcery that has certain technical restrictions. I'll edit this thread's OP to link to your new thread, just send me the URL or post it here.