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blizzy78

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Everything posted by blizzy78

  1. Move the mouse pointer over the bottom right corner, then click and drag. Just as it works in MS Windows. You can see how it works at 0:05 in the first video in the OP of this thread. (Granted, it's a very old Toolbar version in the video, but the behaviour is still the same.)
  2. Not sure if I'm getting this right. The behaviour has not changed for quite some time now. Even though you've configured some buttons to be visible, if those buttons haven't been added by the plugin responsible, the Toolbar plugin behaves just like if you hadn't configured those buttons. That is, if those are the only buttons, and the third-party plugin decides that in the current scene those buttons should not be available to you, then the toolbar will be completely hidden, because there is simply nothing to show.
  3. You install a third-party plugin that adds buttons to that game scene. For example, MechJeb can add buttons to the VAB or flight scenes, and just then would you be able to make some of those buttons visible. Or to put it another way: As long as you don't use any plugins besides the Toolbar plugin (or only plugins that don't use the Toolbar plugin to add buttons), you don't get to see any toolbars at all.
  4. I wonder what you have been reading into my posts. Anyway, editing some file to get rid of a warning that has intentionally been put there is not a "solution." It's merely hiding potential problems.
  5. Even *IF* that was the case - does that mean customers need to be cheap?
  6. Hmm, I guess it should be enough to add you guys as collaborators, and not use the full-fledged organizations feature GitHub provides? I'd need your GitHub user names, though.
  7. For the record, I'm not training anyone. If I would, the warning wouldn't make any sense at all and could be removed.
  8. The Toolbar only shows if there are any buttons for the current scene that could be made visible. Yes.
  9. Sorry for the late reply, somehow my subscription to this thread seems to have gotten lost. Sounds like a good idea to me, I can do that. Now, have you considered where to host it then? It does not need any server side components. (Well, if you remove this part. I put it in to get some usage statistics.) You just need some hosting for the static HTML, CSS, and JavaScript files.
  10. timmers_uk has taken over the Ambient Light Adjustment plugin over here in the old thread. I expect that the thread will be reopened soon.
  11. (http://forum.kerbalspaceprogram.com/threads/92229)
  12. Sorry if I sounded harsh, I certainly didn't intend to. I just don't understand all the fuss about a single mouse click Use a proper text editor. No, Microsoft Notepad is not a proper text editor.
  13. Sure, but the whole point of the warning is to remind everyone that the current version *might* be incompatible and lead to problems. Modifying stuff yourselves is just hiding any problems that might arise.
  14. Just click it away then? I wonder how many times you people start KSP in the course of a day.
  15. It is, although this is more of the development thread rather than the users thread.
  16. Precise Node 1.1.2 is now available for download. Note: If the download page is linking an older version for you, press F5 in your browser.
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