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Everything posted by blizzy78
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[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
blizzy78 replied to Normak's topic in KSP1 Mod Releases
Really?? Can you show an image of the engine without textures? I'm curious what that looks like. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Achievements Plugin 1.4.0 is now available for download. Starting with this version, the plugin will check and display if a new version is available. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
New achievement requirement possible: Surface locations. Location must be given as celestial body, latitude/longitude, and a radius enclosing the desired location. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Achievements Plugin 1.3.1 is now available for download, which fixes a NullReferenceException. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. -
Reusing Science Equipment??
blizzy78 replied to dpraptor's topic in KSP1 Gameplay Questions and Tutorials
You can run the same experiment over and over again, but you can take only one result with you and recover the vessel with it on Kerbin. The other results would have to be transmitted, incurring the transmit penalty. -
Are crew reports stackable?
blizzy78 replied to ptfs22's topic in KSP1 Gameplay Questions and Tutorials
Just try it, you'll get a warning popup if one of them will overwrite an existing one. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Achievements Plugin 1.3.0 is now available for download, with all achievements earned now awarding 5 science in career mode. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. -
Here, have a hug.
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Unable to construct stable rocket in career
blizzy78 replied to Nostur's topic in KSP1 Gameplay Questions and Tutorials
Can't look at the craft file right now, but does your craft have enough torque to keep it stable? If not, add more (unmanned) pods. -
Can you decrease your transfer loss?
blizzy78 replied to ElLocoRodriqo's topic in KSP1 Gameplay Questions and Tutorials
It actually makes sense to have that penalty: For example, the Mystery Goo is much more valuable for scientists if they can analyze it themselves, instead of just looking at photos and reading/hearing a description of the look, viscosity, and smell. In other words: Embrace the challenge and try to come up with return missions. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Thanks, I really love those! Although I'd rather leave Jool out. I'd like for all achievements to be actually... achievable Without cheating, of course. Great, thanks again! How far out is 250 Mkm from the Sun? I've never tried it, so I can't tell myself. How long on maximum timewarp would that be? Hmm, on the other hand, it wouldn't really matter, like I described on a previous page. You can always do other things while that thing is getting out of the system. -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Good idea, I've just implemented it. Starting with the next version, every achievement earned will award 5 science. -
Blue button keeps disappearing
blizzy78 replied to Mitchz95's topic in KSP1 Gameplay Questions and Tutorials
The blue button only appears when you click on a tree node that hasn't been unlocked yet. It doesn't appear when clicking on unlocked nodes, because there's nothing to unlock there. -
Nope. You're first.
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[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Not yet. Perhaps give an example of "X amount of debris"? Thanks! -
[0.24.2] Achievements 1.6.3 - Earn 136 achievements while playing
blizzy78 replied to blizzy78's topic in KSP1 Mod Releases
Achievements Plugin 1.2.1 is now available for download, with a bunch of new achievements in the Research and Development category. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost. -
Playing sound on AudioSource correctly (solved)
blizzy78 replied to blizzy78's topic in KSP1 Mod Development
The trick is to do just this: class MyScript : MonoBehaviour { public void Start() { // attach the audio source to the script's GameObject audioSource = gameObject.AddComponent<AudioSource>(); audioSource.clip = ... // set random clip to prevent NullReferenceException when using audioSource.isPlaying or Play() } } Then you can use the AudioSource like normal. -
This is how you do radial decouplers when you dont have any :)
blizzy78 replied to RawChicken's topic in KSP1 Tutorials
I believe you don't need decouplers between the SRBs. -
Playing sound on AudioSource correctly (solved)
blizzy78 replied to blizzy78's topic in KSP1 Mod Development
Actually I am inside a MonoBehaviour when playing the audio. I don't have any parts at all. -
An observation on 0.22 mod compatibility
blizzy78 replied to jordanjay29's topic in KSP1 Mods Discussions
Some modders are actually testers. -
I never quite understood what the problem was with aerospikes. Does that mean now in 0.22 aerospikes can be used like any other engine with no particular drawbacks? If so, I can add them to my cluster calculator again (see signature.)
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What will be the first or best mod once 0.22 is out
blizzy78 replied to YoshiFan501's topic in KSP1 Mods Discussions
If only the patcher had worked like it should... -
You can use the SelectRoot mod: - Build your lander as usual, as a single craft. - Attach any command pod anywhere on the craft. I usually just place an OKTO2 on the top. - Select the new pod as the new root part using the SelectRoot mod. - Select the entire craft without the new root part and save as subassembly. Now you can attach your lander on any other craft. I don't know if the SelectRoot mod has been updated to work with 0.22, though. Also note that it matters where you placed the new root part. You will only get an attachment node at that point. To get attachment nodes on other points, such as the bottom, you need to place the new root part there, then proceed as described above.