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blizzy78

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Everything posted by blizzy78

  1. It can't, because the rest still has the root part in it. See comments above.
  2. For all I know, my achievements plugin was the first to officially support 0.22.
  3. casey28xxx has it right. For example, a common subassembly would be a lifter that can be used for different payloads.
  4. Hi, I wonder what the correct way to play an AudioClip on an AudioSource is. Currently, I attach the AudioSource to the root part of the vessel, then have it play an AudioClip. There are two problems with that, though: 1) It bugs out in map view, the same as engine sounds currently do. 2) It can't be done if there is no vessel, like in the planetarium, or if the vessel is destroyed. Other than that, it works just fine. What would be the correct way to do it? Thanks!
  5. This part I don't agree with. You mentioned some possible requirements that can be combined to form an achievement. Those requirements will only get you so far, meaning that the potential number of achievements is actually quite limited. For example, in the plugin there are already achievements for getting into a stable orbit around all bodies. I still need to add some more achievements of that type - in particular, getting into an eccentric orbit from a circular one (not sure about this one), and getting into a synchronous orbit. Those two don't really make sense having them for each and every body, so I will be leaving the "body" requirement out of them, resulting in only 2 achievements instead of like 30. The same goes for most of the requirements you mentioned where I just don't see multiple of them being in combination to form many achievements. I feel that would be overkill. As it is, I'm not an artist at all. I'm just glad I can do these gold plates in the size I want them to be I agree that there should be icons on the achievements. Ideally each single achievements would have an icon of its own, with similar looking icons for similar achievements (for example, the "get into orbit" ones.) But they are not a priority for now. (There's also a practical problem with icons: If you have a number of achievements with icons having some sort of certain feel or look to them, you're practically stuck. If the artist who did the icons is no longer available, you're getting into problems, because new icons from a different artist would look and feel different. Since in this particular case the icons would be a community effort, the artist could step down from doing them at any time.) As for the stock-style look, I'm not sure what can be done here. What exactly would an achievement look like if it were to be displayed stock-style, yet still look like the player is getting awarded something? Perhaps someone having a more artistic feel than me can chime in here. The problem with this one is where do you set the bar? For example, I personally don't have any difficulty doing orbital rendezvous or docking maneuvers. Heck, I even wrote in-game tutorial plugins that teach it (see signature.) But there are many players that can't do it. I have now way of knowing the percentage of players who find it easy or hard to do. So the easiest way out is to treat all achievements the same. I don't think that would be a problem to do, but I don't have plans to do it right now. I'm not saying never, though.
  6. Achievements Plugin 1.2.0 is now available for download. It has been updated for KSP 0.22.0, with 5 new achievements added. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost.
  7. Err, basic school math? 17.2 km = 17200 m 17200 m / 10 m/s = 1720 s 1720 s = 28:40 min
  8. Achievements Plugin 1.1.0 is now available for download, adding a list of all achievements available. I've also added 4 new achievements, with more to come in future updates. Update note: When updating the plugin, make sure to keep the achievements.dat file in the plugin's folder. If you delete it, all your earned achievements are lost.
  9. Nevertheless, I find all the number-gathering and jumping to conclusions rather amusing
  10. http://forum.kerbalspaceprogram.com/threads/35777-Can-t-Undock-Bug-How-To-Fix
  11. Still working on my achievements plugin. (see signature)
  12. I'm currently working on this. (see signature)
  13. Don't forget there's a multitude of threads asking if it's out. A little research before posting yet another thread asking the same question would be nice.
  14. Not necessarily, as I've been witnessing with the latest KOSMOS mod update. Engines have what's called an "atmosphere curve". This curve can be designed by the mod maker to be non-linear.
  15. As long as your orbital insertion stage can actually establish the orbit in a reasonable timeframe (seconds to about a minute instead of hours), the TWR can be ignored. Which can also save weight because of engine choice. Leaving the descent stage behind on a world and only taking the ascent stage with you is better because of reduced mass, thus you won't need as much fuel to bring the entire craft into orbit.
  16. Yes. Support for those would have to be implemented yet, but it's rather trivial. I can't answer that really But I'll try my best to come up with ways to implement suggestions. You, sir, have just won one (1) internets. I love those suggestions, also the names. I'm having a really hard time to come up with suitable, yet funny, names for achievements, so I left them out. But I would love to have names for all achievements. As for speed records, this is certainly possible. The only thing is what is the relative speed refers to. Orbital speed? Speed relative to the sun? I'd rather go for one achievement killing him, then the second time killing him earns you "What? Again?". Ideally the name of the first kill achievement would be related to the second achievement's name. Not sure about this one. It can be done, but I don't see the relevance of the dV requirement. Is that <= 10000? For immersion purposes, I'd rather not mention "Voyager" in the description. Also, I don't think it is possible to get an escape trajectory out of the Sun in KSP. Those would have to be tracked even when not in the flight scene or when flying a different vessel. Which I think is possible, but not implemented yet in the plugin. It is certainly possible to go faster than the speed of light in KSP. Ask Scott Manley about it Well I do believe there are some people that like to do those. Also, don't forget that there's timewarp. Having a vessel go around in an orbit 1000 times is not difficult because you can do other things in the meantime. It does not take any effort at all. I'm a bit sceptical about that particular one, too. I'll certainly make sure that you need to lift that thing off. Just putting it on the launch pad and getting an achievement for doing that would be a bit silly. Thanks. I already had the aerocapture one on my to-do list. As for the free return trajectory, it can get a bit tricky because of the requirements. Need to think some more about it.
  17. Yes, I will certainly see about adding achievements for those as well. It always depends on the KSP API letting me hook into it. Well, one achievement that I have in mind (but not implemented yet) is one that says, "Bring a Kerbal to another celestial body and get him back safely." In this case, there are quite a few conditions on that one: First, your vessel needs to be crewed and in the pre-launch phase. Then, you need to land it somewhere else, then bring it back and land on Kerbin again. So there's multiple steps that will need to be accomplished. All the while it must be the same Kerbal that you started out with, and he must stay alive. Not sure what you mean by "end of mission." There's the one where you crash completely, and the big dialog pops up. Then there's the possibility to revert the flight. And third, you can go to the space center and recover the flight or kill it. I'm about planning to implement showing a list of all achievements you have earned so far and on what mission (flight name) and time. I can't say what that will look like at this time, though. Just keep the suggestions coming, I'll sort them out I haven't decided yet if I'm going to implement showing a list of all achievements available, regardless of you having them earned yet or not. We'll see about that.
  18. Looking for a plugin developer to take over this plugin! See this thread for details. Have an idea for an interesting new achievement? Reply to this thread now! (List of achievements suggested by players so far) Are you a mod author? See this thread if you want to contribute your own achievements. Hi, I've made a plugin that brings achievements to KSP. Right now, there are 136 achievements in the plugin that can be earned. Over time, the plugin will be extended with more achievements. Please do make suggestions as well! Also please let me know what you think about the plugin or what can be improved about it. Thanks! Download Achievements Plugin 1.6.3 Source code on GitHub: https://github.com/blizzy78/ksp_achievements This is a short video of the plugin in action: There's also a list of all achievements available: Change Log The plugin makes a check against http://blizzy.de/achievements/version2.txt to see if a new version is available. No information is sent. 1.6.3, 2014-07-27 - In addition to the automatic update check, the plugin now also gets KSP versions from the update check server. In case the currently running KSP version is one of those versions, the plugin will not complain about being incompatible with this KSP version. This saves both players' and the plugin author's time. - Updated for KSP 0.24.2 and Toolbar Plugin 1.7.6 (included.) 1.6.2, 2014-07-25 - Updated for KSP 0.24.1 and Toolbar Plugin 1.7.5 (included.) 1.6.1, 2014-07-18 - Achievements will now award 10 reputation instead of 5 science. - Updated for KSP 0.24.0 and Toolbar Plugin 1.7.4 (included.) 1.6.0, 2014-04-02 - Added 4 new achievements (now 136 total.) - Updated for KSP 0.23.5 and Toolbar Plugin 1.7.1 (included.) 1.5.5, 2014-03-15 - The achievements "We're Meant to Be Together" and "Base Builder" should now only trigger when two actual docking ports are docked together. - Fixed a bug that caused several EVA achievements to trigger when a Kerbal was seated in a command seat. - Updated for Toolbar Plugin 1.7.0 (included.) 1.5.4, 2014-01-06 - Fixed a bug that prevented the achievement "Sunburn" from getting earned correctly. - Clicking into the achievements list window will no longer click through in the editor. - Updated for Toolbar Plugin 1.4.1 (included.) 1.5.3, 2013-12-17 - Updated for Toolbar Plugin 1.2.0 (included) and KSP 0.23.0. 1.5.2, 2013-12-11 - Changed achievements button to use the Toolbar Plugin (included in download.) 1.5.1, 2013-12-02 - Added 4 new achievements (now 132 total.) 1.5.0, 2013-11-16 - Earned achievements are now saved on a per-save basis instead of globally. Conversion will take place automatically when you open a save file. 1.4.7, 2013-11-16 - Fixed a bug that could prevent loading the Achievements Plugin correctly when trying to find contributed achievements in other mods. 1.4.6, 2013-11-10 - Opened up the API so that other mods may contribute new achievements. (see http://forum.kerbalspaceprogram.com/threads/57605) - Added 1 new achievement (now 128 total.) 1.4.5, 2013-11-09 - You can now click on achievements in the list to see when they were earned, and with which vessel. - The plugin's UI does now properly hide if the player wants to hide all UI (via F2 key.) - Added 1 new achievement (now 127 total.) 1.4.4, 2013-11-06 - Added 32 new achievements (now 126 total.) Almost all of those new achievements are related to Kragrathea's Planet Factory mod. 1.4.3, 2013-10-26 - The achievement "We're Meant to Be Together" now requires that the craft be in a stable orbit. - The achievement "Deep Down the Hole" has been renamed to "Deep Impact". - Added 4 new achievements (now 94 total.) 1.4.2, 2013-10-23 - All landing achievements now require that lateral speed be lower than 1.0 m/s. This is to prevent only touching the surface with an airplane, then pulling up again, for example. - Added 6 new achievements (now 90 total.) 1.4.1, 2013-10-22 - The achievement "Kessler Syndrome" will now show an actual count of debris objects. - Added 4 new achievements (now 84 total.) 1.4.0, 2013-10-20 - The plugin will now check if a new version is available. - Added 6 new achievements (now 80 total.) 1.3.1, 2013-10-19 - Fixed a NullReferenceException. - Added 1 new achievement (now 74 total.) 1.3.0, 2013-10-18 - Every achievement earned will now award 5 science in career mode. - Added 2 new achievements (now 73 total), and renamed some achievements. 1.2.1, 2013-10-17 - Landing achievements don't count for EVA'd Kerbals anymore, they will require a vessel to be landed. - "Toast" sound clip will now play correctly even when the current vessel is destroyed. - Added 18 new achievements (now 71 total.) 1.2.0, 2013-10-16 - Updated for KSP 0.22. The plugin will no longer work with KSP 0.21.x. - Achievement "toast" will no longer be displayed on top of the nav ball. - Added 5 new achievements (now 53 total.) 1.1.0, 2013-10-15 - Added a list of all achievements available. - Added 4 new achievements (now 48 total.) 1.0.0, 2013-10-13 - Initial public release. The Achievements Plugin is licensed under the GNU GPL v3.
  19. So, did it work? Not sure what you're trying to say.
  20. Hmm, this should work: Place a single pod on the launch pad, note altitude. Next, place pod atop vessel, note altitude. Subtract.
  21. I have no doubts, I just think that it works from top to bottom, not the other way around. You don't build a lifter only to find out that it can only lift five tons, when all your customers need lifters for ten tons and up. Rather, you'd go and ask what they need, then build the lifter for it. Or build a lifter fleet with predefined maximum capabilities.
  22. That's what I've been doing for quite some time now. Still I don't really get why one would need to calculate lifting capability afterwards.
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