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Everything posted by DisarmingBaton5
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Would you like to reboot Jeb.exe? (Y/Y)
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The kerbal time capsule project
DisarmingBaton5 replied to SpaceSphereOfDeath's topic in KSP1 Discussion
Chrome and lens flares. -
[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
DisarmingBaton5 replied to BahamutoD's topic in KSP1 Mod Development
May I suggest that you work on a mk1 SM next? -
Wow. I really need to learn to code. Java, here I come!
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Mouse and... trackpad. That's right, MacBook Pro FTW! You mean a large truck with wet soap wheels. That's what it feels like in a flameout spin.
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Oh no. YOU build by sticking as many Mainsails on a craft as you can, don't you?
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Z3P - Zeppelin Series
DisarmingBaton5 replied to SuperWeirdBoy's topic in KSP1 The Spacecraft Exchange
It needs a name change. Z3P=>UG1Y. How does it work? -
I think of what I want the mission to accomplish, and build a craft (or a multi-part ship in orbit) according to the mission plan. EDIT: Or I just go to the VAB and build whatever comes to mind. That always ends well
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Fastest Unicycle: Hell on Wheel
DisarmingBaton5 replied to GusTurbo's topic in KSP1 Challenges & Mission ideas
1096bimu, the runway at KSC is not at sea level, and anyway, that runway is higher than KSC. What is so difficult about running that thing at KSC? I really wish people like you would stop trying to exploit these challenges. It ruins the fun for the rest of us. EDIT: I'm all for a modded leaderboard, but 1096bimu, if you want to be on the stock leaderboard, do the challenge with STOCK. -
And yet so far...
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There isn't. There is only sound.
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[WIP] Bahamuto Dynamics (Dockable Fairings) 11/5/13
DisarmingBaton5 replied to BahamutoD's topic in KSP1 Mod Development
Bahamuto, if you put 0.625m hardpoints on the side, please include your engine as a seperate part. -
0/10 Nice to meet you!
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Fastest Unicycle: Hell on Wheel
DisarmingBaton5 replied to GusTurbo's topic in KSP1 Challenges & Mission ideas
I feel like a good challenge like this one would be fastest reaction wheel. No other propulsion, (control surfaces, rockets, jets, RCS) just reaction wheel manipulation. -
WARNING: Text-based tutorial ahead! Notes: This tutorial goes all the way through landing. This tutorial assumes you have an appropriate amount of dV in your vehicle and an appropriate TWR in your lander. If you can reliably get to ~100km orbit, skip to step 8. Remember to keep quicksaving! Save early, save often. 1. Launch straight up to ~5km, full throttle. (No Mainsails directly underneath orange tanks!) 2. ~5km up, pitch over to 5* East. 3. 10-15km up, pitch over to 45* East. 4. Enter map view. 5. When apoapsis = 100km, cut engine. ("x" key) 6. ~5s before apoapsis, burn 5* up from horizon and wait until periapsis > 70km. 7. YAY! Orbit! IMPORTANT NOTE: In map view, click the small white tab at the bottom of the screen. This will bring up the navball and allow you to navigate in the map screen. 8. *see note above first* Look at the map view. Timewarp until the center of Kerbin is directly between the Mun and you. 9. Go to the ship view. Aim prograde. 10. When the Mun appears above the Eastern horizon, (the one you are travelling towards) burn prograde. 11. Go to map view. wait until you have an encounter with the Mun. (should look like a crazy, colorful interruption of your trajectory) 12. Wait. A long, long time. (just kidding, timewarp.) ANOTHER IMPORTANT NOTE: ENSURE YOUR MUNAR PERIAPSIS IS VISIBLE. OTHERWISE YOU WILL DIE. YET ANOTHER NB: DO NOT TIMEWARP PAST THE MUN. 13. At Mun Periapsis, burn retrograde until your orbit is ~circular. Keep it under ~50km, for the sake of ease later. (landing is easier this way) 14. Choose a *rough* landing site. By landing site I mean sunlit side, with a view of Kerbin if you want it. Do not choose any specific craters until you have landed many times. 15. When you are on the exact opposite side of that of your intended landing site, burn retrograde. 16. Burn until your periapsis is 3-5km. 17. ~20s before periapsis, burn retrograde. Follow that retrograde marker, but stop burning if you get to 0m/s. 18. Landing legs should be down by now, if they are not, put them down. 19. Burn at the retrograde horizon (the one you came from) until you are in vertical descent. (retrograde marker should be straight up, prograde straight down) 20. Vertical descent. Do not exceed 20m/s. 21. Once you are under ~1km, do not exceed 10m/s. 22. Start looking for your shadow. This is your best indicator of altitude once you are close to the surface. 23. Landing itself. This is the most difficult part, because you are doing lots of things at once. I'll split it up into parts. 23a. Do not exceed 5m/s. 23b. It's really tempting to look at your lander when you are turning, but don't. Remember, execute all maneuvers with the navball. 23c. Stay between the retrograde marker and straight up. Ideally they are perfectly aligned, but at this low speed, they never are. 23d. Look at that shadow! Ignore the altitude indicator at the top of the screen. 23e. Don't pitch over too much. You'll regret it. If you have accomplished all of the above simultaneously and for the last hundred(s) of meters, you have (hopefully) safely landed! Don't worry if it takes you more than one try, or more than 100. My first landing was a timewarp into the surface! Hope this helps.
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Who won the Space Race? Community poll
DisarmingBaton5 replied to czokletmuss's topic in Science & Spaceflight
US landed on the moon! USSR did not! Though they were ahead early on, the USSR failed to rendezvous and dock before the US and never managed a lunar landing. -
Zepto Eagleworks - Z-51 "Cobra" V/STOL
DisarmingBaton5 replied to Giggleplex777's topic in KSP1 The Spacecraft Exchange
Did you use the infiniglide bug to get to 17m/s? That seems a bit much for just the prop. -
Show off your awesome KSP pictures!
DisarmingBaton5 replied to NuclearWarfare's topic in KSP Fan Works
Bob must've had a nightmare. May I ask about the lack of textures? -
False, only the little ones. The user below me has been playing since before 0.16.
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And this is why ion thrusters are not a vital part of my space program. In fact, ion thrusters have no presence in my space program at all.
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Piper! The famous Wingless plane!
DisarmingBaton5 replied to iDan122's topic in KSP1 The Spacecraft Exchange
I put 21 reaction wheels on a 3-engined plane recently. It was hilarious. Is this one fast? -
7/10 You are everywhere in the Spacecraft Exchange
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4/10 Becoming more common