mojobojo
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Everything posted by mojobojo
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This mod is fantastic, I set up a private server for my friends and myself and been having a blast. One thing we would like is to be able to be a passenger and have someone else fly us around. Right now whenever we get into someone elses ship as a passenger we steal ownership. I dunno if this is a bug but it definitely would be cool if at some point one of us could be the pilot and other people can go into a passenger capsule as the crew.
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This is a space shuttle I have been developing for quite a while for building a space station and doing other LKO missions. My goal was to make it able to get a space station made of 3 meter parts fully built by my space shuttle. While I still have not completed a space station with it, the shuttle itself has gotten a lot of development and tweaking. I really enjoyed this shuttle and wanted to share it with the KSP community. Info Payload Size: 1 1/4 orange fuel tanks without the docking adapter. Payload Size: 1 1/8 orange fuel tanks with the docking adapter. Action Mappings Open/Close cargo bay doors Toggle main engine and turn off OMS engine Toggle OMS engine and turn off main engine Toggle cargo bay lights Deploy runway parachutes I have included more than one craft file to ensure you don't have to use some of the unnecessary mods if you don't want to. B9TS No FusTek.craft B9TS No KSO and FusTek.craft B9TS No KSO.craft B9TS Old Novapunch & FusTek.craft B9TS Old Novapunch No KSO.craft B9TS Old Novapunch.craft B9TS With KSO and FusTek.craft B9TS.craft The list of mods required are as followed B9 Aerospace - Body Procedural Wing - Wings Nova Punch - Engine and fuel tanks KSO - The docking adapter (optional) FusTek - Docking Adapter (optional) Real Chutes Mod - The landing parachutes Tweakable Parameters - Tweaked the engine gimbal and thrust to balance it out (did my best to prevent overpowering) Ferram Aerospace - Aerodynamics Enhancements (This is suggested, you may be able to do without it, I have not tested). Tutorial Video - Sorry about the bad commentary, working on improving how I commentate. (Also I need a better way to record, its picking up the EMF noise from my video card and dropping frames even though the game runs smooth) Screenshots from a challenge. Album with the old SRBs before NovaPunch changed them. Download Here
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Auuugh, I forgot to get my final AP and PE again! Bah here is the mission anyway, I don't feel like doing the entire mission again. I got into a 10km orbit around Minimus. I updated to the latest mod packs and had to redo the launch system because Novapunch removed the SRBs that I was using. I also learned that Ferram Aerospace now breaks apart your ship through high G loads. I am going to post up a thread and share this shuttle with everybody, maybe make a how to video on launching and landing the thing too. EDIT: Download the craft file here!
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Mojobojo Plays KSP - Episode 3 - Jebediah Rescue
mojobojo replied to mojobojo's topic in KSP Fan Works
Mojobojo Plays KSP Episode 3 - Jebediah Rescue In this episode we rescue our stranded Kerbonaut from Munar orbit. Sorry about the lack of editing on this one, had my PC fry and this one has been sitting on my HDD for a week. Still trying to get stuff up and running. http://youtu.be/4OP6VauAJEI -
Well going to have to hold off on doing a relaunch for about a week. Had a lightning storm and it took my computer with it.
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Would it be cheating if I launch an an orange tank in the cargo bay and use it as extra fuel?
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Mojobojo Plays KSP - Episode 3 - Jebediah Rescue
mojobojo replied to mojobojo's topic in KSP Fan Works
Episode 2 - Fuel Concerns In this episode we attempt to go to Mun and get a little more science. Things don't go quite as planned. http://youtu.be/1pC5K-bR0ZE -
Mojobojo Plays KSP - Episode 3 - Jebediah Rescue
mojobojo replied to mojobojo's topic in KSP Fan Works
Mojobojo Plays KSP Episode 1 - Looks Like Dirt Enjoy guys http://youtu.be/8taJ4WAjgs8 -
I had actually just made a video showcasing my shuttle here is an album and the video showing it off. Video, I hope you don't mind its commentated https://www.youtube.com/watch?v=dTV-0A-AdNI Image album I also have a huge dropbox album where I screenshot all my missions. Mods are used, the mod list B9 Aerospace - Body Procedural Wing - Wings Nova Punch - Engine and fuel tanks KSO - The docking adapter (removable, does not effect the performance of the shuttle) FusTek - Docking Adapter (removable, does not effect the performance of the shuttle) Real Chutes Mod - The landing parachutes Ferram Aerospace - Aerodynamics Enchancments Tweakable Parameters - Tweaked the engine gimball and thrust to balance it out (did my best to prevent overpowering) This shuttle has contributed to building 100% of my space station. This station was put up in about a 45 degree inclination. The max payload is one orange fuel tank (and a little bit more if I don't have the docking module attached) A previous version of my shuttle had a robotic arm. This was scrubbed because ferram aerospace was not cooperating with it and it was warping on launch and reentry and causing instability. I am still looking to remedy this. Download this craft file here
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I am really enjoying your videos. Keep up the good work, I look forward to seeing your next video.
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Hello guys, I just wanted to share my first video in a series of videos I plan on making of me playing KSP. I have been inspired by a lot of people I watch like The Winter Owl, Scott Manley, and HOC Gaming to make my own LP (Lets Play) series of Kerbal Space Program. I really enjoy this game and I want to share the fun with you guys while I play commentate. This video is an intro/test, I talk about my first build I am showcasing which is a space shuttle I have been working on for a while and I talk about my channel to my current subscribers and anybody else watching in relation to what I am going to do with the channel. Please comment and tell me what I need to do or what I did wrong in case I messed something up. Enjoy Side note: it is in 1080p its just processing right now I guess. https://www.youtube.com/watch?v=dTV-0A-AdNI UPDATE: The below videos are dead. Reorganizing and planning in order to make the series less boring. Episode 1 - Looks Like Dirt Episode 2 - Fuel Concerns Episode 3 - Jebediah Rescue
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Military Plane Show-Off! (all mods allowed)
mojobojo replied to MCAsomm's topic in KSP1 The Spacecraft Exchange
Drone sent to keostationary orbit to spy on who has been eating the snacks. -
It appears as if I cannot transfer my kerbals to any module even though I don't have realism mode enabled. I don't know if I am doing anything wrong or if there is an incompatibility with FusTek parts. EDIT: Two more problems I seem to be having is the parts stay highlighted when I exit out of the menu, and I got a kerbal to transfer between two parts that were attached (an airlock and habitation module) so it seems that turning off realism mode is not working and the kerbals face camera is not updating, I have to go back to KSC then back to my space station for his face to pop up in the bottom corner.
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Then perhaps then its to do with the amount of torque I changed a SAS module to with the part tweaker mod. I needed to make it much stronger for the stability of my asymmetric launch. EDIT: Putting the arm on the other side increased ship stability. However I cannot grab payloads and it still has a major case of the wobbles when I return.
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That's a good idea worth exploring. However I think it has more to do with when I move, like it will be stable until I try to fix my trajectory or do a gravity turn. Yeah its the Infernal Robotics mod that I used for the arm. I am sure they know about how the parts lack rigidity. Perhaps there is a setting in the save I can edit.
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I am looking for a little design help in a spacecraft. If it's not clear by the image I am using quite a few mods. Basically my issue is that my robotic arm is flopping all over the place and I am looking for a way to secure it for launch, then be able to move it around in space, then secure it back for reentry. My main issue is that it moves out of the cargo bay when launching causing stability issues due to Ferram Aerospace, same deal on returning but it's much worse and a challenge keeping it on the right track so I don't end up in a fatal stall. My only solution right now is securing it with struts attached to a decoupler for liftoff and have another decoupler for returning and I just jettison it when I am returning to Kerben. I would prefer not to do that because it ruins my reusablility aspect (although tehnically not there in the first place). Any suggestions on any ingenious way of using parts like they shouldn't be used or any mods to help remedy this would be greatly appreciated. I would have taken an image of the return but I needed to keep the thing stable as I recovered from a stall which led me to only recover a few km above kerben. Really these pictures aren't necessary but I like to show off my creation.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mojobojo replied to sirkut's topic in KSP1 Mod Releases
I had one issue where I have a docking port separating two ships. Both have robotic parts attached but when I undock as separate vessels the robotics GUI pops up for a split second then disappears and I cannot right click on the parts to bring the GUI up even though the rest of the vessel is okay. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
mojobojo replied to sirkut's topic in KSP1 Mod Releases
Love this mod, made retractable landing gear. Edit: made a video -
Kerbin Low Orbiting Spy Satellite - KLOSS
mojobojo replied to Khalashnikovf's topic in KSP1 Challenges & Mission ideas
Oh, I see they need to be pointing at KSC at the same time. And I see I forgot to take a screenshot of a flyby as well. I actually launched it into an angle so it was capable of covering Kerbin 100% so it only passes over KSC somewhere around once every 6-7 days. -
Kerbin Low Orbiting Spy Satellite - KLOSS
mojobojo replied to Khalashnikovf's topic in KSP1 Challenges & Mission ideas
Felt like deploying the satellite with a B9 spacecraft. 25 parts 1.59 tons Image heavy by the way. http://imgur.com/a/JMCyt -
Usage us a little funky. Add a bunch of kerbals to the command pods on the top, EVA out and they drop into the machine, when the pods are empty activate the engine and stage to get the pods off of the top of the machine, then EVA out someone from the bottom pod and climb up the ladder. You need KAS and Infernal Robotics to use this craft. Here is a video, there are over 200 parts so it was a bit laggy for me. Here is the download link. https://www.dropbox.com/s/x5ov3mgolfv3nzm/Hand%20Grab.zip