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Everything posted by civilwargeeky
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[WIP] Nert's Dev Thread - Current: such nuke, wow
civilwargeeky replied to Nertea's topic in KSP1 Mod Development
I agree. Those look amazing -
[1.0.4] Instell Incorporated Experimental Technologies
civilwargeeky replied to 8bitsblu's topic in KSP1 Mod Releases
Hey! I was just playing around with the engines, but this video may give you a rough idea of the thrust at different altitudes and speeds. -
I don't know if it was intentional or not, but it currently is on CKAN as "Mk 2 Essentials" for 1.0.2 at least. I'm looking at it right now
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
civilwargeeky replied to ObiVanDamme's topic in KSP1 Mod Releases
Awesome! Thanks for the quick fix. At first it was still being a bit buggy (it hung with the "No free slot available for wrench" error), but I went into the persistent.sfs file and deleted the wrenches and things from uncrewed parts and then it worked properly and added the wrench to a KIS container. Thanks again! Edit: Also, the new recycler is awesome Edit 2: However, there is some bug that I am not sure how to activate. I had the Recycler GUI open, then opened the Workshop and I started getting " [Exception] NullReferenceException: Object reference not set to an instance of an object [Error] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced) " And then I can't open either GUI :\ Restarting the game and warping forward a bit fixed the issue, and now I can open both GUIs at the same time again. Strange. Not game-breaking at all though -
[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
civilwargeeky replied to ObiVanDamme's topic in KSP1 Mod Releases
Hi! I've had your mod installed for about a week or so, and have put OSE Orbital Workshops onto two of my orbital stations. During preparation for a rescue/contract mission where I would need to install batteries on a base, I realized I forgot a wrench! Silly me, I'll have to send up a supply rocket, but wait! I have a 3d printer on my Munar Station, I thought. The only problem was that, on arriving and docking, the Workshop didn't work properly. I have the workshop attached with Universal Docking Ports to the station core, and there is storage everywhere. When I hit Queue on the Wrench, it goes through to 100, drains rocket parts and electrical charge, but the wrench is nowhere to be found. Inspecting all accessible KIS inventories on the ship (not including empty crew), there were no wrenches. In exasperation I made about 8 wrenches and some batteries. My rocket parts and EC were gone, but I got no parts :\ When I decided to reload the game to see if that could fix things, it properly made the wrench, but the workshop became bugged at 100.5/100 and is now constantly draining EC. I am really confused, I guess it worked now but the situation is not all that better. If you need any logs I can get those. Edit: Upon crashing and looking at the log, in this case it spewed " [ERR 02:24:08.720] [KIS] AddItem error : No free slot available for Wrench [ERR 02:24:08.721] [OSE] - OseModuleWorkshop_OnUpdate - Object reference not set to an instance of an object " until it crashed. Maybe the old items became ghosts in the crew's inventory? It showed that every slot was open except one that was filled with a wrench. Hmm. Thanks for the amazing mod I'm just trying to get it to work properly -
[1.0]CactEye 2 Orbital Telescope BETA 5.2
civilwargeeky replied to Raven.'s topic in KSP1 Mod Development
I can confirm. Just sent up the FungEye telescope and took a pic of an asteroid, but there was an error. No crash, told me to post here Looked in the debug, found this: If you need the ksp log I can get that too. -
Just, FYI, I believe you can also hold down alt to disable surface attach.
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[1.0]CactEye 2 Orbital Telescope BETA 5.2
civilwargeeky replied to Raven.'s topic in KSP1 Mod Development
Hi! I have been using this mod for a little while now, had used the wide field 1 camera several times and recovered science. I launched a new telescope (there is already a defunct one with unused Asteroid Scanner 2), and when I tried to take pictures of an asteroid with the new Asteroid Scanner 2, it said there was an error and to post about it here in this thread (the game did not crash or anything). If you need any more information let me know Edit: Here is what I was looking at when I hit the take picture button and it said "Error" -
[1.1.3] FlagRotate - Adjust flag orientation
civilwargeeky replied to xEvilReeperx's topic in KSP1 Mod Releases
Just found this mod on CKAN and wanted to let you know that it is awesome -
Hey! I really love this neat little mod. Its pretty fun. One thing I noticed with the new beta version though is that the nodes on the front and back are slightly off: If you could make those properly inline it would be great! Edit: Sorry the picture is so big, and I don't know how to spoiler tag it
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Hi! I wanted to change the MKS/OKS parts so that they start with appropriate labels and are all grouped together alphabetically. For some reason, my first two patches work, but my other two do not. If someone could explain why the first two work but the second two do not, that would be great Edit: I added my whole file because I noticed the bottom two were not working at all, even though the first two did. Edit 2: I'm really dumb. I was editing the wrong file (I originally posted because the "~title[MKS*]" wasn't working). I had the one in my old install opened :\. I still have issues though.
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I'm not sure if this happens in career as well, but in sandbox the weights give negative cost. If I attach an inline weight to a 3200 cost part, the total cost is 701. If I set it to full weight, it goes up to 3200. Great mod!
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Hi. So, using fusebox, it works fine when I have stock batteries and solar panels, but when I attach a KW Rocketry 300 charge battery, the fusebox interface only accounts for the single mk1 capsule at 50 battery, -0.05 charge. It doesn't register any changes in electricity after I add the battery. This is in the VAB, I didn't test a launch. Don't know whats causing this, but I thought I'd let you know.
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[Updated September 27th] A Planet Divided: The Story of the Kold War
civilwargeeky replied to NQMT's topic in KSP Fan Works
Not sure if this is common or not but Lost it. That was hilarious -
I came here to say that I have this same problem. It doesn't happen all the time and I can't reliably reproduce it, but it does happen. Happens on Windows 7 32 bit version (I have a video if you want) I also got two different errors while just testing stuff sitting on the runway with Fustek and SpacePlanes+ parts: http://pastebin.com/GaT4Ujzw http://pastebin.com/K93iS5Mg
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[0.25] PartCatalog 3.0 RC8 (2014-10-08)
civilwargeeky replied to BlackNecro's topic in KSP1 Mod Releases
Hello. First, this is an awesome mod. *IGNORE*Really amazing. Second however, I'm not sure if its just me, but the New Tag button in the settings GUI isn't working. I press the button while having various things selected, but no new tag pops up. Just downloaded 10 min ago, so I'm not sure how its supposed to work. Any feedback would be appreciated, thanks *END IGNORE* Never mind, I guess I just didn't see it earlier or something. It works perfectly. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
civilwargeeky replied to damny's topic in KSP1 Mod Development
I fixed it. I was just in the IVA view, right clicked on the window of a Mark 1 lander, and it came back on my pointer. It works fine now. That was really odd. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
civilwargeeky replied to damny's topic in KSP1 Mod Development
Hey, I right clicked the button that becomes the small map (when you click it), and now I can't make it come up again / find it. I had the biome tab open, and now that is the only thing that shows up. Please help.