Jump to content

Cranium

Members
  • Posts

    251
  • Joined

  • Last visited

Everything posted by Cranium

  1. That's incorrect. EVA RCS will not start correcting direction until you press a direction/translation key.
  2. Hmm, the more I work on this, it's becoming clear. We need more thrust for the weight we have. I guess I'll work on a dual engine design. I think i'm trying too hard to get as much fuel as possible into orbit without sacrificing aesthetics. Next version that comes out will have better engines, and should actually have capabilities to exit Kerbin SOI.
  3. Yeah, I know they don't have mass. I just think this is a better set of landing gear for a VTOL, and it looks better. Perhaps my choice of words was not the best.
  4. Important report from the launch crew: "It will not make orbit. She's too fat" Well, time for another redesign :/
  5. Hmm, I think the struts themselves weren't there for fuel flow, but more for structural integrity, since those tiny grey tanks aren't very strong.
  6. Oh? What struts? Is that internal? Because there are no struts on any of my crafts. Again, I just copied pictures, and never actually downloaded the crafts he's posted.
  7. If you take it apart, you'll notice that all fuel flows into the center tank that's positioned vertically. It's a bit of hackery and even more part clipping to get that working, but it does it nicely. appartenly, existing fuel lines continue to pump to their original destination if they are completely clipped inside another part, and not sticking out.
  8. Nope. I only had pitures to go off of. I did use the method he uses by starting with the docking port first, but beyond that, all parts and designs are 100% mine. They only resemble Cupcake's dropships.
  9. Well it's mostly going to be used for gaming. Playing some of the higher requirement games without the problems that AMD has with compatibility(instlaling the correct drivers can be a pain sometimes). I've already stated my budget. But that's the max I'm gonna pay for a graphics card or multiple cards.
  10. So after ogling Cupcake's dropships(They're very beautiful, I must say), and not seeing many others, I've decided I'll try to augment the community with at least one of my own. I originally tried copying(they say imitation is the sincerest form of flattery) what was already made, with moderate success. Enter Persephone Mk 1: It was sufficient, but only barely made orbit and landed back at KSC. Nice, but not enough to rival anything already out there. So I needed to redesign a bit. Mk 2 was not much of a difference, just some repositioned intakes, and a different landing gear position. Unfortunately, it didn't make it any further than the original. So I think it's back to the drawing board for this one. Mk 3 is a complete redesign with more rocket fuel, a proper cockpit, and lighter landing gear(slightly). I think it looks kind of like an insect, so I'm debating on a name change to be more appropriate. I did try a winged version, but it simply does NOT work at all after transitioning to horizontal movement. It may not have enough lift, and I probably need to add more wing to it. So far, I have yet to be able to test the Mk 3 properly, and attempt an extraplanetary mission. It does have a number of problems with it before I can test it completely, chief among being the issue I have with the amount of part clipping(no debug menu, just a lot of smart placement), it tends to perform a rapid, unplanned disassembly if the engine even touches the ground slightly. I don't think there would be any way for me to fix that without completely redesigning it again. Let me know what you think, and tell me what I can improve upon. Downloads: Persephone Mk 1 Persephone Mk 2 Persephone Mk 3 Persephone Mk 3 Aero Note: All crafts have MechJeb installed. If you don't want MechJeb, or don't have it installed, you'd need to edit the .craft file directly to remove the modules.
  11. I'm looking to get myself a new graphics card for my computer. Right now, I only have an APU, and I need something a little more powerful. can anyone suggest a decent card for my setup: http://pcpartpicker.com/p/Rjnp EDIT: Note, my budget is about $300 at most for a decent card/cards, but I'd like to be able to save as much as possible so I can save for another monitor.
  12. I'd suggest certain things, but they wouldn't be allowed here, as they're illegal in some states. Especially if you're underage. Best way to get to sleep if you're having trouble is to listen to your own body. And I mean literally. Become aware of your breathing, slowing it down slightly, relaxing each and every muscle, and clearing your mind. Pay attention to your own heartbeat, but don't check it. Just know it's there, and imagine it slowing down. It's kind of like meditation, or self hypnosis, but it does actually work. The anxiety just washes away, and you feel super relaxed. Next thing you know, you'll be waking up to your morning alarm.
  13. Not really interested in downloading a specific part just for the challenge. Least of all, requiring one from your own creation. Seems like you're not so subtly promoting your own mod. I have many landers capable of this, but I'm not going to redesign one just to fit your part
  14. Jeb? Oh yeah, we shot him out of our new cannon yesterday. He hasn't come back yet...
  15. I made Jeb attain hypersonic speeds today.
  16. I keep getting inspired by these videos of yours. So I tried reverse engineering your technology, and made one of my own. It makes it to orbit, but not much further than that. Any tips on an aspiring engineer?
  17. Umm...Orbital Bombardment has been proposed for ages now. One of the most notable being Project Thor A.K.A "Rods from God". It's not only a COD thing...it's only been sensationalized in popular media.
  18. A while back, I saw a thread for doing things Apollo style, and I thought it would be really fun to do. So here's what I came up with! Ready for launch! Final ascent stage complete. Unfortunately, the mainsail burned up due to mistiming of stages. (I used MechJeb to get it to orbit, because fo the lag) I reloaded to launch, changed the staging rules, and relaunched. Orbit achieved! We attained approximately 100Km of orbit, with no fuel to spare. I'd say that's a well planned launch. Ejection of the fairing went just as planned. Lots of controlled chaos! Luckily, nothing crashed into the precious payload. Jettisoning the Launch Escape Tower. Yes, it actually works. The abort sequence does work, and does have to be used sometimes, if your staging isn't timed properly. Glamour shot of the payload still attached. We decouple the command pod from the lander module, leaving it attached to the launch vehicle. We then dock nose to top with the lander module. The launch vehicle and the payload decouple, and with some weird physics, glitch into a nearly uncontrollable spin. Jeb was able to correct the spin, and no damage was done. Deploying the solar panels so no power is lost while transmitting data back to Kerbin. The craft actually has a full compliment of science equipment, excluding the atmospheric sensors meant to be mounted as a nosecone. This is due to the extreme lag you'll encounter while launching. Getting a 100Km orbit around the Mun. Leaving plenty of fuel for the return trip. JEB! Get back in here! It's dangerous outside! After transferring one brave crewmember to the lander module, it is undocked, and deorbited to it's final descent. The Eagle has landed! With lots and lots of fuel remaining actually. I probably should have transferred some of the fuel from the lander module back to the command module, but it wouldn't be needed really. Not for this mission anyway. Just before ascent, we make sure to deactivate the landing engines, and wait for the right time to launch into a rendezvous with the command module. Unfortunately, Bob wasn't fast enough on the shutter when the launch was initiated. You can barely make out the lander that is hidden by the navball on the bottom. Again, I'll mention that I used MechJeb to make this flight possible. Redocked with the command module, and crew transferred back to the main capsule for the return trip. Just like with other Apollo missions, the ascent module was deorbited and crashed into the Munar surface for additional data collected by the seismic sensors on the leftover lander module. For this flight, after creating a return trajectory to Kerbin, there was still about 1600m/s of dV remaining in the command module. Plenty of fuel left, and if I wanted to, I could make a trip to Minmus. Unfortunately, though, that was not part of our original mission plan. Went back to Kerbin, used the abort sequence to separate the command pod, and make the final descent home. I didn't plan too well, and ended up landing on hard ground instead of soft water, but the only thing damaged was the deorbit/abort engines. I'm not at my home computer right now, so I can't share a .craft file, but I hoped you liked the mission report!
  19. If you EVA, and are suddenly finding yourself plummeting to the ground at >2KM/s, you can always press 'R' just before impact to be temporarily invulnerable. The animation will stop any damage for now.
  20. Install HyperEdit. Alter the crafts' orbits so that they are exactly the same, but with opposite rotations. Wait for the boom.
  21. SEE! I KNEW IT COULD BE DONE! It just took someone a little more...kerbal to actually do it!
  22. I have finally added my science module to my station around Duna! It looks perfect, and is docked properly in the quad port arrangement.
  23. Pfft, who needs file sharing services? EDIT: Me apparently, since my server got shut down My first interplanetary station, with the IPT module attached. (IPT = Inter-Planetary Transfer) Currently unmadnned, with modular parts. The core and observation deck was launched and parked around Duna, and the power/solar modules were launched and docked separately. I will be installing a science module soon, and with that launch will come a contingent of two kerbals.
  24. So you pretty much just made a launch vehicle for a jet powered missile?
×
×
  • Create New...