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inigma

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Everything posted by inigma

  1. I submit the Aeon or Ion, in my sig below. ack, scratch that. just go for the Ion. the Corvette of the skies.
  2. Hehe... I pinholed the Mun Arch... and survived. I have more details to work out to repeat it easily, and when I do, I hope to post a vid and submission. The arch is easy. Surviving the next 3 seconds after it is not. There is a sudden encounter with the next mountain. It's exhilarating to pass through the arch, but freakin' scary to see you wizz by 3 seconds later by the north mountain with single digit meters to spare as you see your Kerbal and your Kerbal's shadow practically meet up for a hair raising moment. I managed to send a 3 kerbal ship and EVA through at the same time and survive... but repeating the feat is very difficult. In short, it's a double-grinding the crack event... 3 seconds spaced from each other, the second one the scariest of them all. I'm tempted to do a south-direction polar orbit instead to buy a few seconds of planetary rotation in my favor...
  3. I've been working out a scheme to pinhole the Mun Arch for the Mun Arch Master title in the Grinding the Crack Challenge... I was successful with a HyperEdit setup. But I'll prob modify the Grinding the Crack Challenge rules to allow HyperEdit on submissions.
  4. To encourage more submissions, I'm actually thinking about removing the requirement for no HyperEdit of one's orbit on the actual submission. Thoughts? I was able to successfully orbit through the Mun Arch.
  5. GuzWaatensen 90 points: 10 for stable orbit, (orbital or escape velocity) + 20 points for one EVA = 30 points total x3 for grinding crack = 90.Thrill value .31 since you didn't get an actual radar altimeter reading, however I left in a best-guess 500m grind since in the video you can clearly make out rocks on the surface which is viewable from at least 500m. Feel free to use a mod next time to display radar altimeter value during EVA to gain higher score. Great vid though. Had me breathless on that approach for a while.
  6. Yup it measures how high off the ground you are. If you can get an altimeter reading, it will be lower than your recorded periap, and will up your score greatly. So yes, Ill be accepting altimeter readings if you can acquire them reliably. You could use a mod for this if necessary.
  7. If you clip the ground, then the one who clips the ground fastest wins. There is always a bigger thrill. The math would be speed/1 at that point.
  8. maybe i should make the altitude based on radar altimeter reading?
  9. it should be Speed / Periap Alt. Highest number wins. My fault.
  10. Yup. Double points for dipping through a canyon or valley. Triple if you also EVA muliple Kerbals or dock while traveling through said valley or canyon.
  11. I was actually thinking about your low orbit challenge. I just wanted to spice it up a little with a wee bit of Jeb Corliss...
  12. I wrote the wiki campaigns, and I approve this message. My hope was that squad would glean from the campaigns ideas for career mode. They exist to give space program managers ideas and goals to aim for in their own programs. Im glad to see a lot of people have benefitted from the wiki campaigns. If you have modifications or suggestions, feel free to edit any campaign - after all it is a wiki, and I dont want to take complete responsibility for keeping it maintained.
  13. Come on, you know you wanna... Challenge is to grind the crack...getting as close to hitting the ground (grinding) without actually smacking your Kerbal into dust using the closest orbital periap using nothing but a Kerbal (preferably).... double points for flying below nearby ground level (like through a canyon or obvious valley) (the crack). Triple points for doing more than one Kerbal at the same time (formation flying). Trajectory must be orbital or planetary flyby. Points: 1. Grind Award: recorded stable orbit or flyby trajectory with periapsis recorded: 10 points 2. Formation Flying Award - independent participants: 20 points per controllable ship, EVA, or probe. 3a. Grinding the Crack Award (station or ship and single EVA through valley, or canyon): x2 points 3b. or...Grinding the Crack Insane Formation Award - multiple independent participants grinding a crack (ship and station docking sequence, or more than one EVA): x3 points (all participants must survive) 4. Master of the Arch - any surviving controllable participant surviving an orbital velocity pass through any enclosed space: x4 points Tied scores will be be further ranked by thrill value calculated as highest orbital speed divided by lowest altitude recorded where highest final value wins (screenshot/video required of apoapsis on map, and altitude meter at closest approach from Kerbal viewpoint). Example: Someone pilots a ship through a canyon, and goes on free drift EVA just prior to entering periapsis through the canyon. Points: 10 for stable orbit, 20 for one EVA = 30 points, x3 for multiple independent participants = 90 points. He ties his score with another contestant. Ranking then follows orbital speed: 2500 m/s vs 1100 m/s and altitude: 1.2 km vs .5 km calculated thus: 2500/1200 = 2.08 vs 1100/500 = 2.2. The second contestant wins. Rules: 1. Any planetary body is allowed. 2. Use of Kerbal Engineer Redux recommended to record real altitude (and thus get a higher score) 3. HyperEdit is allowed to test approaches but not for the actual recorded attempt. 4. No modification of planetary bodies or physics. Quicksaves are generously encouraged. Submission Requirements: 1. 2 screenshots: (A) one of your orbital or planetary flyby trajectory with periapsis ( one of your altitude either sea level or radar altitude in IVR or with Kerbal Engineer Redux, and surface speed. 2. or a video showing the above. Leaderboard: name points thrillvalue 1. 90 points 4718m 1470 m/s Thrill Value: .31 (Estimated Alt: 500m Estimated Thrill Value: 2.94) (Grinding the Crack)2. 210 points 1,366 m 1,377.5 m/s. Thrill Value: 1.008 (Grinding the Crack Insane Formation)3. 4. 5.
  14. Tourist Orbital thrill: challenge to orbit a small station around any body in the system at the lowest circularized periapsis possible. And then bring in a ship to dock tourists to it while avoiding colliding with the ground. Double points for grinding the crack...aka orbiting through canyons. Triple points for 3 concurrent EVAs (formation flying) while grinding a crack.
  15. A most excellent vid Cupcake, and just in time. Chag Sameach.
  16. Besides, they just look so darn sporty: Here's one of mine. Capable of undocking from 120km station, landing at the KSC helipad VTOL, and flying back up with a friend and re-docking at 120km without refueling. The SSI Neutron: As someone hinted above, I'd rather go into space in one of those. Or my single seat sport shuttlecraft, the SSI Ion:
  17. SSI is looking for shuttlecraft candidates and I am looking for a VTOL tech that I can pilfer and perfect into an SSI classified Kerbin-Mun shuttlecraft. I just need the simplest tech to get the job done. I can do the aestethics. Cupcake's tech is one such engine design I'm thinking about pilfering. Anyone have other ideas? Have you built a Kerbin-Mun VTOL that doesnt shed parts? Mods pls dont move this thread to rocket builders. I want this thread to showcase possible VTOL tech that can get the job done.
  18. Smaller actually can be better. This can hold two. It can undock from a station at 120km, land VTOL in the ocean or on the KSC helipad, and fly back up and re-dock with said station; without refueling. http://forum.kerbalspaceprogram.com/threads/59426-SSI-Neutron-Class-Shuttlecraft
  19. You shoulda seen the outtakes. the reason I ran out of fuel was due to multiple abortive landing attemps on the helipad. In fact the vid is the first time I ever landed on the roof with the Neutron. I was in so much shock I stared at my accomplishment hit quicksave and proceeded to gawk. Hence why I fast forward through it at 4x speed. Heh.
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