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inigma

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Everything posted by inigma

  1. Wiki human test? I have no idea how to answer that question on the wiki. When posting an article containing a link, the wiki asks you to answer this question to test if you human or a robot spammer. Thing is, this question has stumped me, and a number of friends and we simply refresh the post until we get asked the monkey question. How hard is ______ ______, anyway? What in the world is the answer?
  2. Well the idea to my suggestion is do it cheaply, like Apollo. The least complicated designs were selected for the mission if I recall.
  3. My first landing was done as part of the Mun Race campaign on the Wiki: http://wiki.kerbalspaceprogram.com/wiki/Campaign:_Mun_Race No mods either. No ASAS either. Kerbollo 11, JitterBug landed at JitterBase I left a few science experiments, just like the real thing
  4. Looks like your Kerbal went all-out multidimensional. Folks, that Kerbal is just fine. You're only viewing him in 11 dimensions from your three dimensional view plane. Nothing to see here. Move along...
  5. You should also figure out dishing points for using the least number of parts to accomplish the mission. There was no ASAS on those landers if I recall. Only some type of basic SAS. Everyone knows Mulbin's monstrous design fits this challenge perfectly, but if you add in a reduced part count point gradient, it would even the playing field (no offense Mulbin).
  6. Ive got 118 points, Kerbollo 12 in the mission reports. I posted a craft file too in exchange. Wiki KSP Campaign. You should add points for not using Mulbin's MunBug or subtract points for using it and not coming up with your own design, and add points for splashdown near KSC: http://forum.kerbalspaceprogram.com/showthread.php/38461-Kerbal-Space-Program-Wiki-Campaigns?p=502841&viewfull=1#post502841 30 Base - 3-man Mission +10 - 2-man Lander +10 - Main rocked aspargus'd? -10 (Wernher von Kerman does not like aspargus!) - Lander stored behind the CM during ascent +20 - Free return trajectory to the mün +10 - Flawless landing (no parts broke off, Neil Armstrong is watching you!) +10 - Got a Munar Roving Vehicle (MRV) on board? +15 - After succesfull Mün landing docked CM and MM in Orbit (no swapping ships without docking them first) +10 - MM disposed by crashing it into the Mün (remove Kerbal first!) +5 - Plant flag on the Mün (no cumulative, i.e. two flags don't get you 6 points) +3 - Spashing down on Kerbin +5 118 points
  7. My first contribution (all from http://forum.kerbalspaceprogram.com/showthread.php/38461-Kerbal-Space-Program-Wiki-Campaigns) : A planned (debris-free) disassembly (really, it was debris-free...I just like the parts flying off in all directions to give the command module an accompanying fireworks show announcing to the Kerbals below of their intrepid space explorers' safe return):
  8. Have any of you tested it? Is it good enough to upload to the Spaceport?
  9. The return jettison is spectacular due to the clipped parts involved. It rips the command pod free. I just forgot to keep sas on during the jettison, else the torque send your pod spinning. Dont worry though, if you jettison during descent then theres no debris.
  10. You're welcome! Let me know if you have ideas for improvement.
  11. Yup you can see an example of that here where this is being jettisoned while on a suborbital trajectory: http://forum.kerbalspaceprogram.com/showthread.php/39313-Inigma-s-KSP-Wiki-Campaign-Kerbollo-Program
  12. My first Apollo-style design. It's able to carry three science instruments, and a two-Kerbal rover. Let me know what you think! Under 244 parts, the whole mission can be played debris-free. It's pretty easy to fly. Nothing special. Except if you want debris-free you will have to jettison your tower as soon as you are on your last orange tank, and don't burn all the fuel in the tank, just get suborbital long enough to do your CSM sep and LEM docking and stage ejection prior to your Trans Munar Injection burn. At the launch pad, no instruments or rover: At liftoff from launch pad, with instruments and rover: Staging: CSM Separation: Deorbiting stage: Transferring crew: Landing: Science Instruments: Rover: Return Docking: Command Module Jettison: Kerbin Landing: No special instructions. No special bindings, except 1 for CSM solar panels. Lights and Gear all controlled by default game control bindings. Let me know what you guys think, or if you have any suggestions. Enjoy! Craft File: http://www./?y8d2cq5udvgp2va You can see the entire Kerbollo Program and its development here: http://forum.kerbalspaceprogram.com/showthread.php/38461-Kerbal-Space-Program-Wiki-Campaigns?p=502841#post502841
  13. The Mun Race! Now Complete. 142 images: Let me know what you think!
  14. I present to you my version of the wiki campaign: Mun Race, and my Kerbollo Program: (Warning, album is 142 images for the entire program, but each one is a treasure) Let me know what you think! I just finished Kerbollo 12 tonight. Man that was a tough mission.
  15. You don't need two stages to get into space. To orbit yes, but not get into space. The campaign only is to get into space. You can do it with a single FL-T800 Fuel Tank fuel tank, an LV 30 engine, four fins, a Probodobodyne OKTO, and even a parachute. Just head up straight at full throttle, then turn to 45 degrees east after you hit 10km altitude. You will burn out at around 20k, but your apoapsis should shoot well over 100km. I updated the campaign to reflect the goal is to get into space, not orbit. Maybe that will help.
  16. Check out the mission reports forum. I posted a series there showing it.
  17. The 1000 dV represents the dV needed to leave Kerbin's atmosphere, not orbit. It's 4500 dV to orbit Kerbin. 1000 m/s is stupid_chris's guesstimate, and is not a 100% accurate dV value, but it averages out pretty well. His equation is used to calculate actual dV for a rocket stage that transitions from atmosphere to vacuum.
  18. Hopefully this will be a cleaner thread, minus trolls. Kerbal Space Program's Rocket Scientist Cheat Sheet Delta V Maps and Equations for Your Reference So You Can Get From Here to There and Back Again: http://wiki.kerbalspaceprogram.com/wiki/Cheat_Sheet I think many of you intrepid rocket scientists and spacecraft engineers might find it useful. Feel free to modify. I just can't figure out how to get the dV maps to show though.
  19. They are found on the Cheat Sheet: wiki.kerbalspaceprogram.com/wiki/Cheat_Sheet
  20. What is the purpose of such a space station outside your normal space lanes, if not to house your most dangerous space criminals? Fried one too many Kerbals, eh? Followed in Danny's lead, eh?
  21. I haven't played the Kerbollo 13 mission yet. I was thinking the best way to kill the CM fuel without burning it is to ..um.. have the Service Module "accidentally" eject from the Command Module while the Command Module is docked to the LEM. So essentially the only vehicle left is the LEM docked to the Mark 2 Command Pod. That or design a means for the Command Pod to eject one of its fuel tanks...
  22. Here's the direct link. I'm still drafting the latest one: Mun Race and Kerbollo 13. http://wiki.kerbalspaceprogram.com/wiki/Campaigns
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