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inigma

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Everything posted by inigma

  1. I will remove the deadline requirement in 0.3. For now go ahead and modify the SSI-Start.cfg contract to have deadline = 0. Edit: fixed for 0.3.
  2. Formal note: I've abandoned this thread. Unless someone steps in to maintain it, the moderators are free to unsticky it. My time is focused on other areas (see links in my sig) at the moment and for the forseable future. It's been a great run! Oh as my last act as Showcase Master Thread president, I hearby install Mad Rocket Scientist as an Epic Engineer, who has been recognized by his peers for his amazing craft engineering. Cheers mate!
  3. Yemo if you need help with a new mindset just to keep SETI going, post your issue so we can all help ya.
  4. Yup, KerbalX.com - for all your space program craft shopping needs. Everything including the kitchen sink.
  5. This only happens on craft that bounce due to the stock basic landing gear on the runway. I've raised https://github.com/inigmatus/GAP/issues/63 to test nightingale's fix in CC 1.9.1 dev above. Feel free to post me your craft file so I can test it too. I have my own craft that bounces, but would like yours to confirm the fix really works. I've raised https://github.com/inigmatus/GAP/issues/7 to look at working around this in 0.3 so you and other plays won't have to.
  6. Recovery from KSC view is not supported. A known issue (which I should probably post on the OP). See https://github.com/jrossignol/ContractConfigurator/issues/343 For bouncy craft load the passengers from KSC view or SPH. @nightingale I noticed if a craft bounces on launch from SPH that your load passengers window gets killed. Could you add a delay of a few seconds before performing the launch check?
  7. I was the second person to develop a k-drive after Frozen and I think the first to understand the inner principal and was thus the first to simplify it and miniaturize it to prove what was happening and make something practical: http://m.imgur.com/a/6qdBy Count me in!
  8. Wow, that's some hurricane. Using the Minnow is not required - I'll have to remove that language from the contact as the bug it addresses no longer exists. Don't load the ship. Use your own. The ship is only a prop. You have to complete the mission by simply rescuing the Kerbals using your own craft. The Minnow is a disabled ship anyways. Are you running any mods? The third Kerbal is Lt Dan Kerman of the Coast Guard. He is supposed to spawn in your own rescue craft.
  9. Ok, I've finally collated my notes from various places, and finally mapped out what I want before releasing 1.0 29 Contracts in Total. I've got 14 developed so I'm halfway there! File layout: https://github.com/inigmatus/GAP/blob/master/DEVNOTES.txt Mindmap showing requirements and contract progression: https://bubbl.us/?h=934b/5fc8d0/37aoS1/A8mNuU&r=2141055160 Let me know if you guys have any other ideas for 1.0 or anything you'd like to see post 1.0! - inigma
  10. I have this crazy idea to add a skydiving contract series... EVA parachutes mod optional... heh. Hmmm. And I think I know how to code it.
  11. I won't be able to test anything until late late tonight. Can someone test this in the meantime with a craft that was previously affected? I was not able to duplicate the issue with multiple craft, so I think it may be a craft+KSP issue.
  12. It's a KSP floating point issue. Zero doesn't exactly mean zero. If I can convince @nightingale to release 1.9.1 soon, I won't have to edit a dozen or more contracts.
  13. I think it's related to what @Aelfhe1m reported here: http://forum.kerbalspaceprogram.com/index.php?/topic/124994-105dec-6-2015-contract-pack-giving-aircraft-a-purpose-gap-02-air-flights-tours-coast-guard-sts/&do=findComment&comment=2312654 Try changing the SSI-FirstFlight.cfg file and look for the ReachState parameter where maxSpeed = 0.0 and modify that to 1.0 and save, reload KSP, cancel your current mission and when offered again, redo the First Flight mission. If it works, the the next version of Contract Configurator should fix it. I might roll out a patch until then. See the CC changelog here: https://github.com/jrossignol/ContractConfigurator/blob/master/CHANGES.txt
  14. Edit your post and use the "Insert other media" link at the bottom right of your form to insert the image. Otherwise it won't load. You can use imgur.com for image hosting if you need a place to upload it.
  15. Not ready for release until 1.0. I'm a traditionalist. In spite of the low release number, all the technical work is done. I should be done with 1.0 in a few weeks. Right now its all about content, which is a good place for me to be. I want to learn how to get it on CKAN. That's my 1.0 milestone release goal.
  16. I can confirm yes: The waypoint you see is from my contract pack. See my sig for link. Thanks for making EVA cam possible! Flying these craft will be much more fun! Enhancement request: make EVA camera free-look without the snap-back, and make the turning of the camera view about 50% of its current sensitivity. It would also be great if there were a field of view toggle so we could get a little more of the peripheral vision.
  17. All crafts in the pack are pure stock. No mods are needed to use the pack. All contracts can be completed with stock parts. Let me know what you think!
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