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Mako
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The assumption is it will be available for Windows, Mac, and Linux as it always has been (at least since I've been an owner and forum-goer -- around beginning of 2013). Maybe it's been mentioned explicitly somewhere, but I can't imagine they'd stop providing Mac and Linux versions all of a sudden. And it's always been simultaneous releases.
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Analog control of vehicles, especially planes and rovers, is generally preferable, and analog control of vehicles with a mouse is generally pretty miserable. I can see why people would prefer a controller for some stuff. However, when it comes to things like vehicle building, especially complex vehicles, would want a keyboard and mouse every time. That being said, the number one reason I advocate waiting to get the console versions is the number of complaints I've seen. Through normal play, there have been too many people experiencing significant issues that should be fixable, so it makes sense to me to wait.
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Trust me, if instead of a silhouette it was a fully rendered/textured Kerbal you would see that it's only the head and torso of a Kerbal with arms at its sides. I will absolutely agree that it's easy to see arms and legs the way the image was made, but it doesn't look like that's what the artist intended. First off, Kerbal arms aren't that thin. Second, if those are legs why are they two wildly different sizes and only occupy two of the three boosters in such a weird way? And last, Kerbals are not that squat. Squad has never depicted a Kerbal the way you are describing and I don't see why they would do so now and in such a poor manner. I'm positive it's just a bad composition and if the rocket shape was rotated clockwise a few more degrees or if the Kerbal was textured it would be more clear. But I 100% agree in its current state it does look like a derpy, squat, skinny-armed, misshapen-legged Kerbal attempting self-powered flight. If this is final art that makes it into the game or is used in adverts and/or on store pages it would be a shame. It's fine for a mock-up, but it needs work before I'd put it in/on a product. The lettering position/spacing being uneven bothers me too.
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I don't think too many people get upset about spoilers to things like inside jokes. Based on the clue Squad gave, you either know what they're talking about -- you're in on the secret -- or you have no idea and just want to use a feature they've openly discussed as available to all console players for months and then surprisingly obscured behind some unrelated decades-old video game nostalgia that not everyone might be in on. The second I read Squad's post I knew what they meant, but as evidenced in that same thread not everyone did. I think the statue of limitations on twee nostalgic obfuscations has been exceeded and if someone needs to do a search for how to access the menu they probably don't care about spoiling the secret.
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The rocket shape does appear to be unfortunately aligned with the Kerbal silhouette, but I think that what you're thinking are arms outstretched in a T-pose is actually the collar on the space suit. But maybe I'm telling you something you already knew and your humor flew right over my head; I've been know to miss humor before. That said, it probably wouldn't hurt and it might actually help if they rotated the rocket shape clockwise to maybe 30 degrees and gave the Kerbal his helmet so the collar stops looking like arms.
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You can always copy the KSP folder from wherever Steam installs it and paste it to wherever you want and run the game from there. You can do that as much as you want. Want to make 5 different installs with various different mods you can do it. Just copy the KSP folder from Steam as much as you want and you'll never need internet to launch the game. Those copies won't auto-update, so they won't break mods when Squad releases an update. You don't need anything but the Steam version if you prefer Steam, you just need to do a copy&paste to never have that problem again.
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Okay, I understand your perception of the situation, but in this case KSP doesn't require an internet connection to play. Since KSP is DRM free, you can run the Steam version directly with or without starting Steam, so it will work whether you're online or offline. I suspect the expansion will be this way as well, but I guess we don't know for sure. In your case, since you prefer the convenience of Steam you should probably buy only that version. Unless you feel some strong desire to give Take-Two twice as much money.
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Do you play both versions? If so, why? They are no different and you can have multiple installs with the steam version. I can't think of any reason you would buy the Making History expansion two times.
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The NASA Asteroid Redirect Update was a minor version update around April 2014. It was not DLC. The Asteroid Day mod, which is what I think you're trying to refer to, was a small offical mod, consisting of 4 or 5 parts and a contract, released in June 2015 and eventually got folded into stock KSP. The Making History Expansion is going to be quite a bit bigger in terms of number of new parts and in terms of features than both of those combined. It's adding a whole new, completely separate mode to the game along with historically-inspired parts and mission. Again, if think it should be free then it's obviously not worth $15 or you. And that's perfectly fine. But to try to say that Making History is on the same scale as what Squad has released previously is not accurate.
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I understand your principle here, but I think it really needs to be evaluated on a case by case basis. Obviously, it's cool if your opinion differs from mine, but I'm fairly certain the expansion would not be made if it was not going to be sold. So, while it requires KSP to function, an expansion like this should be evaluated on its own merits. Does your opinion of the expansion's value justify its cost? If so, perhaps it's worth the purchase. If not, then it's an easy decision. To take a hardline stance on paid DLC is understandable; the video game industry has gotten a bit out of hand with season passes and microtransactions and all of that nonsense. I do think that sometimes companies do offer something that justifies the price though, but I look at it case by case. Anyhow, if you think the Making History expansion shouldn't be charged for then it's obviously not worth US$15.00 to you. That makes the purchasing decision easy, at least.
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Read the technical support forum for the console versions carefully and decide if you're willing to play now while potentially encountering the issues that others have mentioned. Honestly, I would wait until the first patch arrives and see what it fixes. I don't think they've announced the date for texture patch yet, but take a look at today's "KSP Weekly" that should be posted in The Daily Kerbal section of the forum in a few hours for the latest information. I recommend you keep waiting if you don't want to possibly have to deal with bugs/control issues.
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@Farm Buyer Squad was never a "service provider" to the end user of KSP (as far as KSP is concerned). They were a product provider, with free base game updates if and when they became available. Take-Two is now the product, not service, provider. You're absolutely 100% entitled to a working game on the console of your choice. Hopefully that gets sorted out, and I would suggest attempting a refund again if you're not satisfied. It may be a long shot, but there's more of a chance now than back in the day when physical copies were the only option. Ultimately, Sony wants to keep you happy and keep you buying from them, so one would think that they would try to make you happy with their end of things, at least. You say that you don't want a "watered down" version, and I can appreciate where you're coming from, but you have to admit that the consoles will always be watered down when considering mod support. That's just the nature of the closed systems that Microsoft and Sony produce. Again, asking for stock game parity is completely reasonable. Hopefully it'll get there one day. But you didn't buy Console Version 1.3.1 or 1.4, you bought Console Version 1.1.3 (? whatever was first released on consoles). You're entitled to Console Version 1.3.1 or 1.4 (or better) only if they come out. Squad and Take-Two never guaranteed that 1.4 would come to PC, and until it actually releases next month they are under no actual obligation to provide 1.4 to anyone regardless of platform. Again, you have every right to be upset, and every right to post how upset you are. And I'm attempting to offer you reasonable expectations to what you're asking. I'm also attempting to clarify exactly what you purchased and exactly what you're entitled to: you purchased a broken KSP 1.1.3 and are now entitled to a working 1.2.2. Worry about getting what you about are actually entitled to right now. Is it bad customer service to leave customers in the dark and provide inadequate communication, absolutely. I think Squad has done plenty of that on PC and especially on consoles. I'm not happy about it, and you're definitely justified in being more than unhappy about it, but to expect answers that they're not ready to give is only going to lead to more disappointment whether they answer or not. If they say yes, and don't deliver you'd be rightfully upset and left without recourse, and if they say no you'll be upset and left without recourse. The only way you're going to be happy is if they say yes and deliver, and they're probably not in any position to do that while they're preoccupied with providing the only thing you're actually entitled to: a working Console Version 1.2.2.
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@Farm Buyer If providing rational answers is now fanboying then color me Squad's number one all-time fan. Or you know, actually read my post. Console KSP is on version 1.2.2 and only available in one language. PC is on 1.3.1, available in 5 languages, and soon to be on 1.4 and available in 9 languages, and none of that is part of the DLC. Currently console versions are 2, soon to be 3, updates behind the PC and there's still people experiencing huge problems. How about Squad worries about getting the console versions patched and working well for players, and then worry about updates and potentially DLC? Unless you think the best way to move forward is to build upon a problematic base? I totally appreciate that you want parity across all versions (that's the perfect world scenario, hopefully it'll happen) and that you'd like a commitment right now from Squad/Take-Two, but if they say yes now and it winds up not happening you'll be angry. And if they say no now you'll be angry. So either way you'll be angry. It's easier if they just stay silent until they know for sure. I'm not saying this because I love Squad, I'm saying this because it's what companies do and it's foolish to think they'll do otherwise just because you want them to. I want Squad to release a roadmap, and I've said as much for a long time now. They haven't released one, and they have never really commented on releasing one. At this point, it's foolish to think they will. Realistically speaking, if this DLC fails to sell well, and if the console versions haven't sold well, I won't be at all surprised to see development wind down to support/bug fixing before ending all together. So be upset, post all you want, but don't act like me and others who provide reasonable answers are against you or telling you to be quiet. You made your demands, you stated your opinion, and you received some responses that were hoping to provide you with reasonable expectations regarding both. It's fine if your still upset about that, but don't think that reasonable responses change anything any more than your demands will. Responding rationally to an irrational request is hardly making excuses. And just like the rest of us, you paid for what was available at the time of purchase including any future base game updates with no guarantee of updates ever actually being made or doing what you want. Consoles are a unique consideration in that regard, because it can be argued that Squad did not deliver a good product on consoles. If that's how you feel, you should probably get a refund and consider rebuying at a later date if and when the console versions get fixed. I simpathize with your postion and the reason for its irrationality, but realistically I can't agree with you.
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As far as forums go, this one is one of the good ones. There's plenty of mods to try, and plenty of friendly folk who are happy to help. I believe GOG has KSP on sale for US$23.99 right now, but if you prefer Steam it will likely go on sale for US$20.00 in a few months.
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'Looks like 1.3.1 just dropped a bit ago (or back in October)
Mako replied to Archgeek's topic in KSP1 Discussion
I've been there too. And I think all of us can relate to being excited about KSP, so you're in good company. I hope you got/get some good sleep. -
'Looks like 1.3.1 just dropped a bit ago (or back in October)
Mako replied to Archgeek's topic in KSP1 Discussion
1.3.1 dropped in October. https://forum.kerbalspaceprogram.com/index.php?/topic/166184-kerbal-space-program-131-is-live/ -
@Farm Buyer I completely agree that Squad's communication is lacking overall. It affects PC players as well as console players, but console players do feel it much more acutely since they have faced two different ports both plagued with issues (poor communication on controls in Enhanced Edition has been one of those issues). That being said, I have to agree with Raptor9 and say it's not an easy answer at this time. I think the only answer that would be reasonable for them to give, and therefore the only answer that would be reasonable to expect, is something like "We would like to bring the Making History Expansion to consoles in the future, but at this time our priority must be focusing on getting the console versions to the quality level that our players deserve. We hope to discuss the possibility of expansions and/or other DLC on consoles at a later date. As always, stay tuned to the forums and follow us on our social media for all the latest announcements on both PC and console versions." Any other answer at this time would probably be premature at best and a complete lie at worst, unless Squad knows right now that Take-Two is going to say yes or no. The only reasonable answer is "Maybe?" and instead of irresponsibly getting hopes up they're choosing to not say anything until they know for sure. I'll be one of the first to say that Squad's communication could use serious work, but staying silent on the expansion for consoles is probably the right call for as long as they don't have a definite yes or no answer to give.
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Kerbal Space Program: Making History Expansion Grand Discussion thread.
Mako replied to Vanamonde's topic in KSP1 Discussion
I'm pretty sure all the new parts, and the new features like texture switching, will be available to players in Career Mode. However, the Missions and the mission-specific features (i.e. part failures, scoring, etc.) are a separate mode (think Scenario Mode in a strategy game). Missions do not interact or affect Career, Science, or Sandbox modes. -
From everything I've seen Squad say about it so far: pretty much exactly like a playable scenario.
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That's been my impression as well. I believe the detail of missions being fully separated from career mode is buried in the replies to the Weeklys and not in any of the Weeklys themselves. Google didn't help me narrow it down to provide anything definitive, but I do recall a dev specifically saying missions are wholly separate from the main 3 modes. It's basically a in-game version of the challenges subforum, complete with score and in-game badges. And lacking any official statement otherwise, missions will likely be shared just like challenges (on the forum), and downloaded and installed just like mods (from Curseforge or the inevitable community-created missions repository).
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If I come across the post I'll provide a link. I believe it was a dev replying to a question someone asked in one of the Weeklys threads. It's not even a choice between missions and contract, though. Missions is a separate mode that doesn't affect or interact with career mode in any way. Based on what I've read in the Weeklys, I'm expecting that when you load KSP with the expansion installed you'll be able to pick either Play/Build a Mission OR New/Load Career, Science, or Sandbox mode game. The Weeklys aren't terrible for what they are, but as pretty much the only source of info they leave something to be desired. Unless you read each one start to finish you miss out on the details that are spread out.
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Both playing and creating missions will only be available if you have the expansion. It has been said that missions will not interact with career mode or the contract system. It seems that they are going to only be available in a new mode that comes with the expansion.
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I know your post is intended to be humorous, but just in case you or anyone else missed it, Squad has said in this week's Weekly that the parachutes are coming for free as part of the 1.4 base game update. You'll get the EVA personnel parachutes with or without purchasing the Making History Expansion. I'm guessing the parachutes aren't really the make-or-break factor in your purchase decision, but if for some reason they are you can save yourself some money.
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I've seen too many games hype up pre-orders and turn out to be lackluster on launch. I can't understand why anyone would want to pre-order digital releases which can't sell out. The only argument that makes any sense is you can download early so you can play a hot new title the second it unlocks. If you're on slow Internet this does make sense, but KSP is a relatively small download and what's a few more minutes wait after more than a year? I doubt KSP would offer pre-loading even if they offered pre-orders.
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Hold up. Let me get this straight. If we ignore the details about the physics for a second, are people actually saying they expect an indie game made by a small, relatively inexperienced team with a small budget working on a somewhat closed-source third-party engine should perform as good as a game made by a large studio of experienced industry professionals with a Triple A budget working on their own completely customizable engine? I'm not going to ever say that is impossible. I've seen small teams do amazing things on a tight budget. That being said, I would think it's highly unlikely that Squad could deliver Triple A performance levels on their indie project that was likely never expected to go as far as it did. We don't know how many employees Squad has, but let's say it's less than 30 people. The folks who made Battlefield 1 work in a studio of over 600 people (as of 2016 according to wikipedia, grain of salt sold seperately) who have the benefit of full control over their engine. Battlefield 1 appears to have been made by a team well over 20 times the size of Squad. The comparison being argued here seems beyond absurd before you even get into the discussion of how extremely different the games are.