Nando
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Everything posted by Nando
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KSP Interstellar Extended Support Thread
Nando replied to FreeThinker's topic in KSP1 Mods Discussions
Hello, i have problems with the Atmospheric Scoop. Somehow i can't get it to work properly, always the same status "Insufficient Storage ...". Some guidance on this matter would be greatly appreciated. I am using KSP 1.8.1, KSPIE (1.25.27) is the only mod. -
Has anyone tried AK with [1.9.1] Kopernicus Continued yet?
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I'm still using KSP 1.8.1 because of mod compatibility is the current version downwards compatible? Thanks.
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Were a squadcast last week? I thought it was announced on Twitter, but I can't find on twitch last broadcasts. The squadcast time is usually much to late for me.
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KSP Interstellar Extended Continued Development Thread
Nando replied to FreeThinker's topic in KSP1 Mod Development
Nice -
[1.11.0] [0.9.0] Hot Spot - Better Thermal Data
Nando replied to zengei's topic in KSP1 Mod Releases
public static double GetThermalFlux(this Part part) { return part.thermalInternalFluxPrevious + part.thermalConductionFlux + part.thermalConvectionFlux + part.thermalRadiationFlux + part.thermalRadiationFlux; } Is two times radiation right? -
What is the rationale behind playing completely stock?
Nando replied to falloutaddict's topic in KSP1 Discussion
and some get turned on... I just landed on the mun (better: just came back), KSP 0.12 .... no persistence, no maneuver nodes, no mods, no fancy schmancy 1 point ooohh ... just you, jebediah, bill, bob and excel... it was wonderful.. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Nando replied to erendrake's topic in KSP1 Mod Releases
Hi, Is seems the old time struct constructor got removed, T(seconds). Is there a better solution than this Set a to time+seconds-time. Print time:clock. to get a formatted output. It used to be like this Print T(seconds):clock. Thx -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
Nando replied to Starwaster's topic in KSP1 Mod Releases
Hi there, i got a problem with one overheating part, the other parts are about 100c. I have no idea there the heat does come from. The shockwave temp is below zero, the other heat source(nerva) is on the other end. Shouldn't other parts explode first? How does the heat mechanics work with DRE? Thx.- 5,917 replies
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- reentry
- omgitsonfire
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(and 1 more)
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print body(ship:obt:body):atm:height. print body(target:obt:body):atm:height. print body(body):atm:height. print body("duna"):atm:height. print bodyatmosphere("duna"):height. print bodyatmosphere(ship:obt:body):height. print bodyatmosphere(body):height.
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kOS dosnt load variables in scientific notations. e.g. 6.674E-11.
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[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
Nando replied to sarbian's topic in KSP1 Mod Releases
Hello, just a quick question. I want to remove all propellant entries from one engine (as a example), "!PROPELLANT[*]{}" or "!PROPELLANT{}" seems to remove only one node. Is it possible to remove all with one entry or should i add multiple (e.g. 10)"!PROPELLANT{}" entries? Thanks. @PART[SomePart] // change Some PART { @MODULE[ModuleEngines] // change SomePart's ModuleEngines MODULE { !PROPELLANT[*]{} // remove all Propellants } } -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Nando replied to Fractal_UK's topic in KSP1 Mod Releases
I don't know if this is intended but the 10% flameout value of the fusion engine applies to the power consumption as well. The engine produces around 850kn thrust at >0.25GW and <2.5GW. -
Specific impulse dependent thrust
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This isn't my intention, they are making their own game already, it will be on kickstarter early next year. I just wanted to share, I'm fine with ksp in its current state and wont change a bit. Cheers.
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I don't know if you have seen this already. But if you like ksp you gotta have to see this. I have been following this project for a couple of years and it seems soon the waiting is over. Enjoy.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Nando replied to Fractal_UK's topic in KSP1 Mod Releases
Dont know if this is intended but i got blank lines on radiators and generators .... fresh vanilla 0.22 ksp