vetrox
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I was almost impressed upto the point u used all the mods. Dont get me wrong a shuttle is hard. But when u use modded "easy mode" parts its less impressive. Still a great achievment though Personally I made a cargoless shuttle design with only stock parts. It wasnt a complete nasa copy but it used the mk3 parts for that added shuttle-ness. Didnt use srbs. Just an orange tank and 2 skippers, (might have been mainsails). I find the hardest part is actually making the shuttle flyable. Its not a case of building in sph then dropping it into vab...unless it is and I'm missing something. I will make another one when im home to show u its do able but its less than practical and its a pain to fly. But it was still fun to deaign
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When you go downhill (and dont put your car into neutral or or just coast with the clutch depressed) you use almost no fuel [mindblown?] (it may even be zero fuel but i forget) Also, as with speed, theres a sweetspot (just noticed this has been mentioned several times) to get optimal fuel use up a hill. This is why i get pissed off at old biddies leaving their cars in second gear revving its balls off so I end up following them in second gear eating all my fuel nom nom nom. Also at what speed to you start the ascent up the hill? From a standing start you may as well just give it the beans and burn some rubber whilst you're there. Accelerating slowly up a hill from standstill is pretty wastefull. Get up to speed as fast as possible. Manufacturers put a rev limiter in your car for this very reason. If your hitting the hill at 70mph and its a slight incline then you may as well just leave your foot where it is on the pedal and lose a bit of speed. Your forward momentum will keep you going for a while.
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Love steam. I hated it at first (i must have been 12 or 13 years old at that point) But with internet being so readily available I dont see a problem with having to be online to play my games. My routers current session time is 102 days and should i take my laptop out and about i can just either log into a wifi hotspot or (more commonly) teather my phone to it. See Note at bottom. The biggest plus now is, other than x3 and the stalker series, all my games are in one place and i dont have to worry about lsing the discs or anything like that. If i want to delete a game I can but its still easy to find should i want to play it. Plus being able to just download a game with just one click...Im sorry but I'm a sucker for any system that reduces an entire process into one click. There will always be those who are worried about valve going bust and not getting their games back. I personally dont see it as a concern and (please dont take offense to this) feel those people are a little bit stuck in the past and afraid of change. Cloud computing and DRM are the way forward. Hell we even use a form of cloud computing at work...If our IT department screws up then the whole building is screwed. You just have to have faith! I love this new fangled DRM. Also, with the advent of steam...I havent pirated a game or even needed to pirate a game since i was a usefull teen (ha, i joke, i wouldnt and never have pirated anything). Steam just makes me lazy. Another thumbs up I want to give valve. Every time i open up steam I'm not bombarded by "we think you may also like these games" they just have the featured games page and im free to throw my cash at them as I please. Speaking of throwing cash at valve... summer sales will be on us before we know it NOTE: this was one of the big media uproars about the xbox always needing an internet connection. The majority of people who will be buying an xbox one will probably have a reliable internet connection. However the uk has pretty good internet coverage so i cant talk about remote villages in the various u.s states and other foreign countries.
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Ahh thats a shame, oh well.
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Slightly different from the normal "why no 64 bit" threads. Hyperthreading really shines when doing phyics or AI calculations. Does unity support it? I was wondering because my laptop (that has just died) only had a lowly 1.7ghz i7 but it had HT and always seemed to fair well with larger part counts?
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
vetrox replied to Majiir's topic in KSP1 Mod Releases
Does anyone know if this will work with the real solar system mod? -
Almost got a 5 ton payload into orbit with the real solar system mod. Just gotta scrounge another 1900m/s from somewhere...bigger boosters i guess. I dont know what it is about the real solare system mod. But you get some awesome views of kerbin with it.
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Doesnt mechjeb have the option for this?
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Are there any off the shelf electronics (or even some you have to put together) that can transmit live data? So i can view stuff on my laptop. You know...when i eventually get that high
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I'm at work so i cant watch the vid, but do we get to see the unamed kerbal beforee launch in the vid?
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I agree with the lot. But in my post I was trying to get acroos (badly) that although kids maybe better scientists (as they like to investigate everything) Teenagers aren't. Not because the teenage brain is bad but more because of all the external stimulus they are bombarded with. Science and all its interesting things (i can put a metal...into water...and it near enough ****ing explodes!!!!) arent considered "cool" and those who do have a genuine interest at school are shot down and mocked by their piers which is a real shame. All i can remember is I had no interest in anything at school. I hated every moment of it. I had to learn stuff id idnt like (therefor i learned it badly. I still dont think I have needed to use pythagoras's theorem...even if i did we have the internet now) i didnt get to learn about stuff i wanted. Its taken me years (and funnily enough this game) to realise i really did want to be an engineer. I mean, I practically am one (ego much) but I'm going back to college to make it a career. I've had enough of being a glorified bolt undo-er/screwer upper (a car mechanic) I dont know how to fix an education system but i think our current one is a bit dated. Isnt it more or less the same style of learning we have had for centuries now? only now its more readily available. We could do with teachers being allowed to cane kids again...god that would have been usefull when i was at school. ...huh...turns out i enjoy just rambling and making no sense...oh well I aint gonna delete everything i have typed now!
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I feel thats a combination of things. Most people dont care whats on the moons surface because people are more concerned about what the kardashians are getting upto. I dont know what the American education system is like but I was taught very little about the theory behind science in school. You were taught the scientific method and that was it. Nothing about how discoveries are made (often by accident) Its ironic. The young mind learns easier and faster...yet the young mind isnt really interested in learning. Couple that in with the social level of school childeren and things like bullying, peer pressure, ***, booze, self image etc. Its no wonder the majority of people dont care. My girlfriend doesnt see the appeal of anything even remotley space orientated...she does like to go out of her way to spend money and time watching t.v and drinking wine...its not even interesting stuff she watches on t.v!!!!! EDIT:Really...the slang for intercourse is blanked?
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Its amazing what you can do with model rockets. So I will be ordering my first kit and some motors and other miscellaneous parts. However I doubt this will quench my rocketry hunger for very long so I am already drawing up somce designs of my own using off the shelf motors. Its annoying that I will have to get some certifications to use the bigger stuff as I prefer working with aluminium and I dont think a b or c will quite cut the mustard for an aluminium rocket so balsa it is for now. Either way the sooner I can get a k into my rocket the better. Another thing thats an interesting concept. If it burns...you can make fuel out of it. Cant remember where i read it but stuff like pvc and N2O can be made into a fuel. Also, as I'm not making an explosive I am allowed to use it so further down the line i can design my own motors V3trox is very happy. I Better go brush up on my chemistry. Its like being at school all over again...except this time I can enjoy myself
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The problem with races...they end
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I dont want to sound to much like a hippy. But it does depress me, the amount of money that the various worlds powers feel the need to spend on their militaries to stay ahead of the rest. Its the 21'st century and we are still bickering about who has the bigger *****...i mean army. Shouldnt we all just be working towards spaceflight (along with various other more usefull areas. Medicine, renewable energy etc) Although I understand that war breeds better technology. We have hardly had a "war" for a good few decades now that has caused fresh mind bending tech to come out. I just wish the whole world would speak one language and that all we talked about was usefull stuff like "how can i get this man to mars" instead of "how can i make sure that I can blow up that country before they would be able to blow me up"
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Yup. Just been reading the UKRA site and absorbing it all. Its very well structured in the way the you get certificated to use certain rocket motors. I'm sure i can have plenty of fun with off the shelf c class for now and then move up the ladder once i have a bit of experience. Its not like ksp where you just strap stuff to other stuff and see what happens
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Ksp is deffinatley the reason I even thought about model rocketry yeh the plan is deffo build a kit first. Honestly, I'm surprised at how cheap a hobby it actually is! Theres a kit I've spotted (cant remember the name) but comes with 2 rockets and almost everything except motors for a very good price. Ones basically an almost assembled bigger rocket and the other is one that requires assembly and is smaller but flies higher. That vid was awesome and also...that rocket is huge! at least the video and the flames make it look huge Are C motors really the biggest I can get in the UK? that's a shame
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What makes the ipad better at movies than an equivelent android tablet? (genuine question)
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Theres nothing like watching an "apple fanboy vs non apple fanboy" fight. Lemme just grab my popcorn. Personally though the surface pro is where its at but its pretty pricey especially if you mostly just want to read books. And if books are 90% of what your tablet is going to do then the kindle is the tablet for you. I have a really ****ty samsung tablet that i use soley for the purpose of watching stuff at work. I dont do anything else and I'm certain it performs just as well as an ipad in that situation. Buy the device you need for what you want to do. Things like the I-PAD and upper end android tablets are "jack of all trades" items but dont do any of them with particular flare. A kindle will be far better to read books with than an i-pad. An i-pad will play games and has silly apps which it will handle better than a kindle...A surface pro is a pc that can play dota 2 whilst im at work.
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Just want to quickly but in here. A great tool that mechjeb has is a "prevent Flameout" tool. Although i dont use mechjeb much any more I found this to make piloting space planes alot easier as you dont have to worry about your throttle. It also has an intake control option too that opens intakes when you need them. Sometimes these little tools can make the tedious job of getting an ssto into space that little less troublesome. I find it takes a little bit of the guesswork out...in fact i mightr go redownload mechjeb just for this! Another troublesome thing I find with space planes is sometimes at higher altitudes (and also sometimes at lower altitudes but i find this rare) that if you yaw whilst in flight one intake will suddenly pull your plane left or right and get a bit more air whilst causing another intake to have less thuss causing a flameout and spin.
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I thought I would make a quick thread on this as i'm gonna spend some of my next pay cheque on a model rocket and some bits. (I was also surprised to see there isnt already a thread on this) Ksp has made me want to do it. Personally i like the idea of building my own from scratch but I'm not allowed to make rocket candy in the uk so will have to use off the shelf motors. I have some grand ideas but maybe ksp has made me forget about health and safety! Anyone else here got any tips of their own about a first time launch? Im going to start with something small before i try to build a big one! Also. Anyone got any pictures of their fleet of model rockets? A timeline of your first rockets to your current one?
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Dont foget the slightly more aged minds like mine. Going back to college to do a levels then get an engineering degree. This game re ignited my love of science. I stopped loving it after i discovered how to use me genetalia when i was younger. I'm gonna work for the ESA god dammit!
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NASA To Land A Man On An Asteriod By 2025
vetrox replied to The Jedi Master's topic in Science & Spaceflight
Sometimes i look at this chart And still long for the good ol' days when nasa's budget was 1% of the federal budget. Its strange to think that as time goes on we get better technology (or refine the tech we have) but dont have the money to use that better technology :S Just watching that budget get smaller and smaller until its just one guy sitting at a nasa office drawing pictures of genetalia on a piece of paper with a nasa letterhead on it. -
Manual Construction project. NOTE:I have had to type this up on the work computer. I will alter it when i get home (the pictures arent displaying correctly for me atm i may have linked them wrong) as well as add sections 5 and 6. [insert header image here] Table of contents 1. Introduction 2. Welcome to my project 3. Designing the crane 4. Designing the ship 5. Construction commences! 6. The flight Hey all. I thought I would share with you my “manual construction projectâ€Â. Basically I wanted to assemble a ship outside of the vab, on the launch pad itself. 1) Introduction The Kerbal population has finally voted in a crazy rocket scientist as the new president of the world. Couple this with the fact that the majority of Kongress consists of whacky scientists and astronomers, there is no surprise that the go ahead was given to form a space programme. After the launch site had been chosen and construction facilities built, construction could now begin on the first space fairing vessel…or could it. Private companies as well has scrap metal merchants had delivered hundreds of parts to help the space programme get off the ground. However, this created a problem. “Ok Professor…show me our space rocket contraption-majig!†asked the president. Professor Kerman hesitated for a moment. What was he to do? The president would see how much he had failed. Kerman’s dream was to build a rocket to get to space, it was all he had ever wanted. “Yes Mr President. I must warn you, we are still in the early stages of construction†Kerman replied with a quiver to his voice. The president didn’t care, eager to see this grand marvel that would put a kerbal into space. “yes yes yes†replied the president “just open the doors and show me†The VAB doors squealed open. The president had already angled his head upwards in anticipation. His eyes widened at the marvel that stood before him “This is truly amazing. An invisible space ship! The military will be pleased. Good job professor†and before the professor could muster up a response the president had already turned around and skipped away in delight. Proffessor Kerman gave out a hefty sigh of relief. The president hadn’t noticed the mound of parts sitting on the floor. Kerbal scientists had been unable to find away to attach the various parts together. Even the highest grade duct tape was insufficient for the job. A new way of constructing ships was needed! 2) Welcome to my project. So with no way of assembling ships in the vab it was time to find a way to make them on the launch pad. I’ve always wanted to try this but have never quite got round to it but a couple of nights ago I thought I would have a go. Basically I wanted to have a modular ship that I could bring out in separate pieces and then assemble them on the pad using a crane. The reason I never bothered before was the fact that there is no way to weld parts together once you are “in gameâ€Â. But I decided to bite the bullet and have a go just using docking ports! It probably seems stupid and pointless to most of you but I just fancied challenging myself. (which is kind of what this game is about in a way) I thought the real joy of this would be in the designing of it all but it turns out that playing with a crane is good fun. I thought a crane would be quite simple but as it turns out ksp makes it kind of hard. The mods I used were “Kerbal attachment system†and “infernal roboticsâ€Â. KAS would allow me to actually have a crane be able to pick up and drop parts and IR has a rotatable washer and a usable gantry. 3) Designing the Crane First and foremost I needed a crane and I thought it would be quite simple but it wasn’t and this was a fun learning experience. First of all I have never used KAS or IR so finding usefull parts was difficult. My first crane used a rail and piston setup which wasn’t of any use at all but did prove I was able to pick up and move stuff around. It was small but I was just playing around to make sure this project would actually be possible. Then I started making some whacky but taller designs After some playing around I had something almost useable. Obviously with something so tall but light causes some…fun, but a counterweight overcomes this somewhat. I added a fuel tank which I think is 2ton? So theoretically it should be able to lift and move 2 tons around. And to a certain extent it worked but it wasn’t very reliable (it would bend every which way it could) and when a test ship was put together the physics load just constantly caused it to topple over. But it was able to assemble a ship after hours of trial and error But it just wasn’t reliable enough and at this point I almost gave up. A crane that could barely lift 2 tons wasn’t going to serve any purpose for this so I had a rest for a couple days. Then I had a brain wave at work. Why not anchor the crane to the floor with one of the KAS anchors? That idea also didn’t work as the crane would just topple over and drag the anchor along with it with any payload over 2 tons (even 2 tons was a bit hit or miss) However I then had another brainwave. Using the electromagnets (the one I use to lift things with) I could anchor the crane to an orange fuel tank to stop it bending and falling over. I was so adamant that this would work I doubled up the gantries at the top of the crane and anchored it to an orange tank and attempted what had been impossible so far…a 3 ton payload!!!!! It was sort of successful too! The only problem now was the washer was the weak point. But I solved this by having an anchor point above the washer. This would be adjusted whilst rotating the crane to stop the anchor just pulling the top of the crane off as it tries to rotate. This proved very successful. The great thing about kas is the GUI that allows you to see how much tension each winch has. So you can constantly fine tune the winches to get the perfect tension. This becomes a lot of fun when you are lifting and dropping several different payloads. But even so, actually rotating the payload around causes some lean but everything holds true. The next step was to see how big a payload I could lift was but anything above 3 tons still caused the crane to tip over. Even with the anchor. I later discovered this was because of the double gantry setup I was using. I wanted 2 as this gave the crane a lot of range to lift and move but it just proved to unuseable for large payloads. So i reduced it to 1 Then i went for the biggest payload one of my crane designes has ever lifted…10 tons! It did successfully lift it (sorry I don’t have a screenshot) but rotating with a 10 ton payload was too much. I haven’t since lifted 10 tons again but I did increase the amount of anchor points to 3 so in the future I think 10 tons will be do able. You will be able to see the 3 point anchor setup in the final construction part of this project. So in the end I had a crane that could rotate safely with a payload (if the speed is set to 0.1-0.3 depending on weight) and could also lift and drop things a reasonable distance. Heavy loads were lifted at 0.25 speed. 4) Designing the ship Designing the actual ship wasn’t really much of a challenge. However it was about 2am when I finally got round to this stage so all I wanted was a small ship that could get into orbit. The only real difficulty (if u can call it that) was working out how to stage it. You cant really stage using docking ports and action groups (well u can but I wanted to do it the traditional way) So basically wherever I wanted to stage I would just put a separator in between the docking port and the stage. Not weight efficient but it works. Also a special thanks goes to squad for the tweakables system. This means I can now remove all fuel to save weight for construction and as an added bonus I get to drive a fuel truck to the launch pad and fuel my ship before launch. Oh the roleplay!!!! The ship consisted of 4 parts. As I saved a lot of these parts as sub assemblies there are a few random docking ports that aren’t used. They are there as a root part to attach the sub assemblies. They were all build in the VAB as I found it a lot easier to design in the VAB than the SPH. This meant that I had to drive out all the ship parts first and then setup the crane but this really is a minor inconvenience and as I wanted to drive the parts to the launch pad anyway, I guess it worked out From left to right it is. -The lower Stage- This consisted of a base for the whole craft to sit on during construction and a skipper engine. With a separator between the base and the engine itself and a docking port -The Lower fuel Section- This is the fuel for the skipper engine with a senior docking port to attach to the engine stage and an adapter plus docking port to attach to the upper stage. The two radial mounts are only there to make attaching my parts transporter sub assembly easier. -The upper stage- Just a fuel tank, lv909 and a docking port at each end with a separator between the engine and the bottom docking port for staging purposes -The command stage- Just a parachute, mk1 pod, separator then a docking port. On the far right is the fuel tanker that i hastily cobbled together This has about 3700m/s of delta v if memory serves
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But no way for me to permanently attach 2 fuel tanks for example. I just had an idea that I could construct a small rocket using things like KAS and robotic arms and some makeshift cranes. But obviously without any way to permanently attach things I would be limited to docking ports and therefore smaller ships