-
Posts
74 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Trevisan
-
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Trevisan replied to Waz's topic in KSP1 Mod Releases
Congrats on the new release! And again, thank you Waz for your time! -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Trevisan replied to Waz's topic in KSP1 Mod Releases
Waz, I did what you said and with the layerVolume disabled the game got like 5-10 more FPS. But when turned back on, the clouds turn into some ugly 8 bit era squares. Had to overwrite the config file again in order to have normal clouds again. -
[1.8] EnvironmentalVisualEnhancements [1.8.0-2]
Trevisan replied to Waz's topic in KSP1 Mod Releases
First of all, thank you for your hard work, Waz! Is there a way to change the number of individual clouds generated around planets? This new version is hurting my framerate a little bit, which doesnt happened in previous versions. The "swirling" effect on the clouds is likely the culprit. I tried messing with the configs, but cant find a definitive setting. -
[1.1.3] K.R.X Kerbal Rotor Expansion 0.31.1
Trevisan replied to Eskandare's topic in KSP1 Mod Releases
Amazing job! Also, can you share the craft files of those good looking helicopters? Pretty please?- 264 replies
-
- engine
- helicopter
-
(and 1 more)
Tagged with:
-
[WIN] KML - Persistence file editor
Trevisan replied to Mythos's topic in KSP1 Tools and Applications
No problem at all. I literally know that feel. Tried to dock another ship after and the issue still persists, it must have been something to do with the docking ports themselves.- 238 replies
-
- sfs
- save file editor
-
(and 1 more)
Tagged with:
-
Kerbal Space Program patch 1.1.3 is now available!
Trevisan commented on KasperVld's article in Developer Articles
"we even found time to hide something small in the game that we’re sure a lot of long time fans will appreciate!" The magic bolder is back! -
[WIN] KML - Persistence file editor
Trevisan replied to Mythos's topic in KSP1 Tools and Applications
Thanks again, guys. Finally got some time to play KSP did what Enceos said and it worked. But before stowing the ports in a KIS container, I uninstalled two mods, and I guess they must be to blame for that (mod Incompatibility). One Mod adds a Mechjeb module to every command pod and the other adds a Kerbal Engineering Remix module to them. I'll have to do m]further testing in order to figure out what happening and to make sure this issue does not happen again. @Mythos Do you have any suggestion? Pastebin wont allow due to the size limitation for free accounts- 238 replies
-
- 1
-
- sfs
- save file editor
-
(and 1 more)
Tagged with:
-
[WIN] KML - Persistence file editor
Trevisan replied to Mythos's topic in KSP1 Tools and Applications
@Enceos Will try that when I got home. Any Idea what cause this bug?- 238 replies
-
- sfs
- save file editor
-
(and 1 more)
Tagged with:
-
[WIN] KML - Persistence file editor
Trevisan replied to Mythos's topic in KSP1 Tools and Applications
Sure. Thanks for your help Bellow is a couple of screenshots of the current situation: The station and the resupply ship are aligned and ready to dock, but they just bump into each other and keep at it. I haven't clipped any part on both vessels. The only "unusual" thing about the station is that the docking port is the root part. And looking into the save file, both ports are already marked as "state = Ready" but still they wont dock. This is the Station docking port Module straight from my current save: MODULE { name = ModuleDockingNode isEnabled = True crossfeed = True stagingEnabled = False state = Ready dockUId = 0 dockNodeIdx = 0 EVENTS { Undock { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } UndockSameVessel { active = False guiActive = True guiActiveUncommand = False guiIcon = Undock guiName = Undock category = Undock guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } Decouple { active = False guiActive = True guiActiveUncommand = False guiIcon = Decouple Node guiName = Decouple Node category = Decouple Node guiActiveUnfocused = True unfocusedRange = 2 externalToEVAOnly = True } SetAsTarget { active = True guiActive = False guiActiveUncommand = False guiIcon = Set as Target guiName = Set as Target category = Set as Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } UnsetTarget { active = False guiActive = False guiActiveUncommand = False guiIcon = Unset Target guiName = Unset Target category = Unset Target guiActiveUnfocused = True unfocusedRange = 200 externalToEVAOnly = False } EnableXFeed { active = False guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Enable Crossfeed guiName = Enable Crossfeed category = Enable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } DisableXFeed { active = True guiActive = True guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Crossfeed guiName = Disable Crossfeed category = Disable Crossfeed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } MakeReferenceTransform { active = True guiActive = True guiActiveUncommand = False guiIcon = Control from Here guiName = Control from Here category = Control from Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } ToggleStaging { active = True guiActive = False guiActiveEditor = True guiActiveUncommand = False guiIcon = Disable Staging guiName = Port: Enable Staging category = Disable Staging guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { UndockAction { actionGroup = None } DecoupleAction { actionGroup = None } EnableXFeedAction { actionGroup = None } DisableXFeedAction { actionGroup = None } ToggleXFeedAction { actionGroup = None } } } I noticed the dockUId = 0 value, is it normal?- 238 replies
-
- sfs
- save file editor
-
(and 1 more)
Tagged with:
-
[WIN] KML - Persistence file editor
Trevisan replied to Mythos's topic in KSP1 Tools and Applications
Can you guys help me or just give a little hand? I cant dock a station with a small crew vessel in my current campaign. I tried to fix the docking ports, but when I look into the save file, both docking ports are already tagged as "Ready". I dont know what to do now, I really don't want to lose that save file...- 238 replies
-
- sfs
- save file editor
-
(and 1 more)
Tagged with:
-
Another Docking port Issue...
Trevisan replied to Trevisan's topic in KSP1 Technical Support (PC, modded installs)
Shameless self-bump. I really cant find the cause of this issue... -
Hi guys! Long Time lurker here... I'm having this bug, where I can not dock a station with a small ship. I've done hundreds of docking operations, and it's more easy for me now than it was when I started playing KSP. Searching for a solution, I found many posts referring to change a string on the "ModuleDockingNode" module. Folks who had this bug reported that sometimes the docking port status is set to "Acquired" instead of "Ready" so the docking port could not engage. The thing is, after looking into my saving file, the "state =" is set to "Ready", but the vessels could not dock and keep bumping into each other. The magnetic force is being applied, but is kinda weaker for what I can remember. As you can see above, the two vessels are perfectly aligned. I tried looking into the save file and editing the docking port configuration on both the ship and the station. Both were already stated as "Ready"The only different thing I remember about this is that the station's docking port is the root part. Yes, I do know this is an old bug, but everyone managed to solve it by changing that string. But again, when I looked into the save file, it was "Ready" instead of "Acquired"... Have anyone seen this before? Anyway, thanks for all the help!
-
Short, but very well made! The final moments with the capsule reentry were really atmospheric (hehe). Keep it up!
-
I can confirm that the parts work fine, except for the orb command module. There's no way to attach anything using the lower node.
-
Detailed Terraforming Visualizations
Trevisan replied to TythosEternal's topic in Science & Spaceflight
I agree with AngelLestat. It's a shame, really. -
Love both external and internal camera shakin'!
-
Também voto na 2 (se fosse fÃÂsica real, votava na 3)
-
KSP 1.0 Naming Discussion Thread
Trevisan replied to TJPrime's topic in KSP1 Suggestions & Development Discussion
I'm also in for "Go to launch".