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Everything posted by KerbMav
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No, but I predict they will behave just like billard balls, as even an impact at several hundred m/s cannot destroy them.
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In many streams it was said, that they were randomly generated and every player would get his own asteroids.
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Having missions is not the same as having a storyline - I reckon it will be more like Wing Commander Privateer / X : "So, this is the universe, go play around - and if you run out of ideas or want to make some money by the side, here are some things you could do."
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Usually I start out with a fresh new save to avoid any conflicts and just dabble around trying out new stock features until my favorite mods get updated/veryfied and I install them back again. I actually like the first part of career mode best and even think that progression is a bit fast. (BTSM stretches this phase of the game nicely!) In MMOs for me it starts to get a bit boring in a way as soon as the levels/skillpoints to distribute come slower and slower. On occasion I spent more time in character creation apps than the actual game!
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Does anyone have issue using the fake windowed mode? Game opens somewhere in the background and I can hear the menu music, but I cannot tab in, task manager sees nothing and only the process is visible (to kill).
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Now-defunct-thread-that-should-not-appear-in-google-search.
KerbMav replied to Cilph's topic in KSP1 Mod Releases
Regarding the compatibility breaking at .24: Do it if it makes things easier for you now and in the future and if it offers better ... anything opposed to keeping compatibility. Seeing that you are short on time already, I would say just go for it and break it, so you can rebuild it in time for .24! -
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
KerbMav replied to ferram4's topic in KSP1 Mod Releases
Does .23.5. cover mod parts too or will they have to be adapted first to benefit from the new stock joints?- 2,647 replies
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- kerbal joint reinforcement
- kjr
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Massive NASA Mistake? Post your April Fools here!!??
KerbMav replied to DunaRocketeer's topic in Science & Spaceflight
OK, as I am kinda responsible here: http://steamcommunity.com/games/218620/announcements/detail/1729687716672741080 -
New Career, before 2.4/ 2.3.5 will be pic heavy
KerbMav replied to Tidus Klein's topic in KSP1 Mission Reports
You are neither nor, you just like the game and have especially fun with the starting out phase. I too started a new career yesterday, but I am using the Better Than Starting Manned mod for a fresh tech tree and some changes to the science. -
Massive NASA Mistake? Post your April Fools here!!??
KerbMav replied to DunaRocketeer's topic in Science & Spaceflight
Maybe change the headline and turn the thread into a collection of aprilish news links? -
As I am having trouble landing my Eve probe safely, I copied a new .23 over from steam and started out with Better Than Starting Manned - amazing how a new tech tree and changes to the science gathering refreshes the game. Pity it is not easily compatible with some mods, Remote Tech would require some serious tweaking for the game to be playable I think and most mods place their parts on tech nodes in a way destroying the BTSM setup.
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Yup. Boils down to this.
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I think he intends to propell the balloon with a propeller - that he named as a fan? http://en.wikipedia.org/wiki/Solar_cell_fabric
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Know we cannot - how? If we are not going faster then light, then how ... Oh, you mean it will take hours subjectively when flying at almost c in normal space opposed to travel months and years through subspace or something! You know what I love? People not throwing an assumption or theory into a texted message/forum post without delivering some further thoughts why they actually think that way.
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Precognition in fiction often has the medium go unconscious or render it otherwise out of action and unable to communicate the vision while it is receiving, so the future cannot already be changed while receiving the vision. If it worked this way in reality, then this would be space-time's failsafe. The received vision would be the depiction of the future as it would unfold if no other actions were taken. Whatever the medium or anyone else who was told about the vision were to do, it would not change the perceived picture of the future. (This is kinda why the universe survived in Back to the Future, Pre-Travel-Marty saw Doc Brown die before going back in time.) This is a take on precognition in which it is less like ripping open a portal into the future and looking through, but more like "knowing" the destination of a road. A weather report is a very bad example, as 1. whether (ha-ha!) the person goes through with the plan of having a picnic or not will not change the weather and 2. it is not really a look into the future as the OP proposed. Putting philosophy into temporal dynamics, nice. Some events are more or less likely to be disturbed by the medium knowing about the future. The winning numbers of a lottery will be the same regardless. Unless the lottery is rigged, then the medium would either be unable to gain precognition of the numbers or the universe would implode without the failsafe I justed described above - with the failsafe you would see the then winning numbers, buy the ticket, loose and know something was fishy. On OP: I think in this case both options are somewhat safe. If post-lottery-you travels back in time to buy a ticket and then travels back to/keeps in hiding until the moment right after he left, then pre-lottery-you will still have the need to make the trip. The only thing really changing is, that for the span of time you travelled back in time, there will be a few coins more/double in the universe. And you should really pay cash for that ticket! As well as buy it in a completely different city to a. avoid being seen and recognized and b. having the pre-coins come into contact with the post-coins - just to be sure. Ideally you would not buy a ticket in this week or leave the house on the day you buy it. In the case of seeing the winning numbers of a (unrigged) lottery, you simply pick those numbers and win.
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
KerbMav replied to Starwaster's topic in KSP1 Mod Releases
I am trying to land on Eve, using FAR and DRE, equipped the inflatable heat shield. When I couldnt get down safely I started dipping into the atmosphere really high (it is higher then the 90km in the info window). In the third pass with an almost circular orbit and PE at 91km, at around 50km - heat shield cooling down, speed dropping below 1000m/s, g-forces dropping below 3g - my craft disintegrates with all parts reporting exceeded g tolerance. Any thoughts?- 5,919 replies
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- reentry
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Better than using a brewery at least ...
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Asteroid mining requires getting to the asteroids first. If this can be done keeping it economically reasonable, asteroid mining is a valid option to get resources for building things in space (bases, stations, ships) and also refining by-products found in the rock like valuable metals and the like to drop them back to earth. I think there might even be ecological reasons to mine, process or refine some stuff in space, but for that to happen the ecosphere would have to be seen as operating capital.
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"What do you get when you multiply 6 by 9?"
KerbMav replied to Starwhip's topic in Science & Spaceflight
Trapped by definition: to go from base 10 to base x you divide by x. -
"Don't Panic", it applies here as well.
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Also, photon torpedoes are (have to be) self-propelled and are simply launched like in a rail gun. There is no explosion like in a handgun or exhaust (until they activate outside of the ship) to damage the next torpedo, so there can be more than one torpedo loaded in a tube at the same time. The 1701-D could obviously launch multiple torpedoes (a spread) simultanously and even if the 1701 could not do so, a rapid automated reload system is even used today in tanks. (The 1701-D even only load the torpedoes with the anti-matter in the tube, hence the ability to set different levels.) The burial scene in the torpedo room in Wrath of Khan as well as the torpedo operation scene in Final Frontier might contradict this a little, but the location most likely takes place in a room designed to retrofit torpedoes for special use. Lords of Kerbol, I feel so nerdy right now! OT: The new Star Trek movies are popcorn cinema, the occasions they remind me of what Star Trek really is are few and hard to detect. OBC: Sherlock ... ah, Benedict does a good job, I think. The new Khan is different from the old one: Ricky-Khan was a genetically engineered human gone megalomaniac and wanted to rule the world (in the 1990s) due to his superiority complex - well, he was superior, genetically enhanced and all, but, yeah ... - and was exiled with his brethren on a sleeper ship, which is found by Kirk 250+ years later. He tries to take over the Enterprise in the TV-series as the first step to reattain his former glory and fights Kirk in the original movie because he got stranded by him on a remote world in the aftermath of the TV-episode, so it is more about vengeance in the original time line. Benny-Khan is more along the perfect soldier theme, who was made an outcast and tries to fight for freedom for him and his family. Khan fights Kirk because Kirk fights Khan, tries to use and imprison him. I do not remember if they ever mentioned him ruling "more than one-quarter of Earth's population, including regions of Asia and the Middle East." in the new movie, so maybe his backstory was changed (beyond the changes to the timeline due to the Romulans travelling back and attacking the Kelvin). Fufact: Where the old series mispredicted the perfection of human genetic engineering to take place around 1990, the new movie tells us (acc. to wikipedia), that Khan was put in cryo sleep in around 1959.
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ARM parts compatability KW/NP/Procedural Fairings, B9 .....
KerbMav replied to Gryphorim's topic in KSP1 Mods Discussions
They are most likely planning on waiting to get the released version to make their mods work with the new parts. -
[0.23] Science Checklist in Spreadsheet Form
KerbMav replied to mandydax's topic in KSP1 Tools and Applications
If you do, then do it for ALL of us, not for ME - I would not want anyone to go through so much pain just for me. -
How much with ARM effect the R&D tree?
KerbMav replied to HafCoJoe's topic in KSP1 Suggestions & Development Discussion
Hm, the science in game only supports "around planet x" not "around a planet". I think I would prefer a systems allowing for "EVA report near an asteroid around planet x" and "sample from the asteroid x". This would then follow more closely to the existing system which at least feel like reports being something like "we achieved to reach x" and experiments like "we measured stuff on body x".