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KSP2 Release Notes
Everything posted by sidfu
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
toolbar and kittopia tools work fine its more than likely something not updated right. i have both those installed and have no problem running 64x with 160 mods right now. remember whenever u update a mod even if they dont say to delte the whole mod and reinstall to make sure u dont wind up with double files -
HotRockets! Particle FX Replacement + Tutorial
sidfu replied to Nazari1382's topic in KSP1 Mod Development
u have to use one of the user made kw .cfg posted ealier in thread for kw to work now the old kw .cfg dont work that use to come with hotrockets -
check the bug tracker. im just wanting to recreate4 it but so far no luck. wanted to see if i hyperedited a probe into orbit it was fine with both 1.4 and 1.4.1dev i tried
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the bug where rocket parts disappear is it only when u launchor is it anytime u switch from teh vessel to another after launch was trying to repeat it but no luck so far
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hmm ive had the transmission bug on win 64x but not the ship disappearing but that might be cause even thou using hot rockets i also have real fuels installed so there more than just 1 mod to the engines but ill test it to see once i feel like playing again
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looks awsome but for the near neon colors on a few of them lol
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most of us can say WE NEED MORE INFO THAN THAT Rivvik. there probaly is a 99% chance of either a mod conflict, installed wrong or u using the wrong version. ive played 10 hours with this version and had no problems with it
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
u need to add a always keep loaded thing to texture replacer its causing that problem -
[1.0.X]Engineering Based Tech Tree (with flight first option)
sidfu replied to Probus's topic in KSP1 Mod Development
on rt2 its easy to put in the tree. each dish and antanna have differn ranges. also u have to have aies for rt2 if u want more dishes and a few differn size dishes. those aies parts are just antannas and dishes so they not broken i use them in my game. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
thats a known error message that doesnt hurt anything. u need to give more info as what u where doing when crashed, what version and what system u on aka 32x 64x. also on the rescue a kerbal they dont get added to tac till u within 2.5km -
the more complex the ship the longer it takes.if u realy dont want to wait u can always turn off progressive builds
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
there is no co2 death. they can die by starvation, air stagnation(no power), thrist, and having no oxygen. ive had co2 full lots of times and they never die. he just hast added that death yet. all of the waste products auto dump over side on their own once storage is full. stock tac only has recycliers for waste water and co2 nothing for waste. there are some other tac modd addons taht use waste namely green house mods. -
[24.2] Karbonite Ongoing Dev and Discussion
sidfu replied to RoverDude's topic in KSP1 Mod Development
make sure u put the file to keep texture replacer from doing anyhing iwth the ors files thats problay why nothing happening. the .cfg for texture replacer u probaly did put it in. -
[24.2] Karbonite Ongoing Dev and Discussion
sidfu replied to RoverDude's topic in KSP1 Mod Development
there no .dll in the updated foldoer is that correct or we keep the old .dll in the karbonite folder? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
here is my combination of BA and Astros pack. https://www.dropbox.com/s/qajewo2fn0d8w1o/cloudLayers-BetterAtmospheres.cfg right now needs mostly color tweaking. from BA u will need Stratus,Sun and atmo from Astronomer's Visual Pack: Edge of Oblivion u will need storm,glow any others u will have to mix and match like u want. this download provides no files it is just a .cfg that combines them the way i like yet it still like anything something that changes with my taste. -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
dont think finish think he waiting till rbray puts out new version that uses the air and water shader for now -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
looking nice astronomer.gonna swap them out with BA even thou eve kinda looks little to pink for me lol. i do not recommend the incenrate mode extra. even with no other mods it pushed my gpu to 81C and was droping my fps to 4-7. now to work on a .cfg to combine what i like from both packs together. ill probaly post it here but only the .cfg for clouds rest u have to miss and match yourself -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
jarmenia try checkign the tweak scale and removing the tac file if it has one. with waht u have it should work i have 156 mods installed right now and i have very one of those but for engineer redux. also on interstellar u need the expermental as the normal .11 dont work right in 24.2 try this remove all mods add tac first then add 1 mod at a time to see whats causing it. im thinking tweakscale is probaly causing it if not got right kw .cfg for it @weirdcultrure the prerelase works on a 1unit=1liter type thing so no need for a way to change the daily. -
try using imgur for your pics its much easier to use
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mecki there no decent way to have a good polar coverage but u can make it less by the muns sats and minmus sats. right now ive found that having a minimalist approach is best. more sats u use more ram u use even thou hard to tell it can spike and also less sats mean less chance of mod bugging out lol. besides since kerbin is in a naer perfect orbit around kerbol no one said u cant have a few polar kerbol sats lol
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[24.2] Karbonite Ongoing Dev and Discussion
sidfu replied to RoverDude's topic in KSP1 Mod Development
probaly intental right now erbmur to allow others to make custom setups i play once i get back from dentist today for fitting of my dentures to see if i can make a custom setup for the refinery(sucks to lose all your teeth at 36 due to infection and a unbreakable grinding of teeth when i sleep) -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
its not incompatiable make sure u using the prerealse. kw is only a parts mod. more than likely u using modular fuel tanks which hasnt been updated so dont work right. very very seldom will a parts mod cause problems with a mod like this normaly its just bad .cfg. but im using the newest kw and the prerealse and it works fine. -
under u could get away with having 4 geo sats. what i normaly do is put 4 geo up at equator aen put 2 go distance but going polar in oposite directions pretty much gives me coverage and a back up without to many sats. after that i put 1 equator one way out at edge of kerbin orbit and one going polar normaly covers all i need. lat i just put 2 sats around mun and minmus and pretty much dont have much problem with kerbal system long as u point your dishes right and use right ones
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
would be nice if had where closer to sun u get hotter vech gets about how the probes that went to venus and such had to have some sheilding from sun- 5,919 replies
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- reentry
- omgitsonfire
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