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KSP2 Release Notes
Everything posted by sidfu
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
sidfu replied to Paul Kingtiger's topic in KSP1 Mod Releases
dont think u need a wedge battery. there tons of battery types out there. right now getting the tac stuff iw what i want. i went theru and modifed the eclss one to use tac stuff so i can use it. as u guys do the tac stuff thou remember the oxy tank in the usa core has 21k oxy in it so its way to much so might either balance it or push it farther down the tech line -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
sidfu replied to sarbian's topic in KSP1 Mod Releases
probaly for fairings u gonna have to go to the .cfg for it and add the new module -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
just checked on your expermental version its still there that error wavefunctionp they still deploy so dont know why its getting a error -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
wavefunction that was using the newest version for 23.5 was running 64bit. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
wavefuntion for some reason dropbox isnt allowing your expermental to be downloaded u have to have a account then save to your dropbox then download it right now -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
wavefuntionp cant download the expemermental version from your dropbox always says failed. was gonna try it to see if it fixed the issue with the iva breaking -
Fixed Decoupler for KSP x64 on Windows - v4 - (July 22)
sidfu replied to sarbian's topic in KSP1 Mod Releases
with this only thing left for me is to wait for module fuels to be updated and my game is back up to what i like -
needs a gui update it throws thie error even thou not a constant error NullReferenceException: Object reference not set to an instance of an object at Romfarer.Util.LightTexture (UnityEngine.Texture2D texture, Single v) [0x00000] in <filename unknown>:0 at Romfarer.Util.get_LazorSkin () [0x00000] in <filename unknown>:0 at Romfarer.RuntimeLogic.OnGUI () [0x00000] in <filename unknown>:0
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
[LOG 06:34:11.005] [KSP Interstellar] Exception caught adding to: radiator-1mw part: System.NullReferenceException: Object reference not set to an instance of an object at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [ERR 06:34:11.007] Cannot find module 'ModuleDeployableSolarPanel' (-298629360) is one error u get for kspi -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
sidfu replied to stupid_chris's topic in KSP1 Mod Releases
hey stupid chris can u help this guy he cant get his mod to work right when used with realchutes http://forum.kerbalspaceprogram.com/threads/86691-0-24-DebRefund-v1-0-9 -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
only bug i know right now is the gui bug. posted the error message ealier if u want to see it. -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
sidfu replied to PolecatEZ's topic in KSP1 Mod Development
no crash here with new .dll check your other mods might be something conflicting -
[WIP] Orbital Kolonization System... it's MKS... in space!
sidfu replied to RoverDude's topic in KSP1 Mod Development
when i mean a pack i mean like a group of parts like mks but they all bunndled together so say like having oks and mks together would be it. well right now would be happy if u combined all your differnt mod pages into one page getting a bit wild to keep track of 7 differnt topics along with the dependencies for the mods lol. -
[WIP] Orbital Kolonization System... it's MKS... in space!
sidfu replied to RoverDude's topic in KSP1 Mod Development
roverdude why dont u just start from ground and build u a part pack like kw and such with everything lol. -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
here is the error it gives its a gui error [EXC 09:44:57.082] NullReferenceException: Object reference not set to an instance of an object [EXC 09:44:57.093] ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint happens anytime u hit one of the buttons for the start screen for tac. once u go to another screen it clears the error but reappear if u hit the button again -
getting some weird textures on a few of the parts. took out last of atm to see if that was what causing it ill post if still like that
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hmm seems on 64bit it does work a little but its not like it use to be before it was around 160mb in cache now its only around 74mb. seems like its not doing its load textures before game loads thing is what it is. found something new when i loaded game and tried to start a new game it started trying to save memory. ActiveTextureManagement: Accumulated Saved 1007826100B (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at ActiveTextureManagement.ActiveTextureManagement.Update () [0x00000] in <filename unknown>:0 this is when it was trying to load a new save game. dont remember it trying to save when loading a save game before
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
u cant drop; the old shardassets into the 64bit u probaly have to do it manualy if u go to the eve form and go to the original sunflare post u see how to extract it and add the flare yourself but dont know if it work on 64x -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
with this prerelase update only need ATM to be updated then can realy dive into playing new update -
[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
it only takes a few min at most to do its only 1 file u replace. just go to the universe replacer thread that the orignal sunfalre file is from it gives step by step instructions on how to do it -
make sure to add so that it only works on stuff thats falling not stuff u eject but is space debris
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[0.25/0.90] Better Atmospheres [V5 - June 14th, 2014]
sidfu replied to Thesonicgalaxy's topic in KSP1 Mod Releases
for the sunflare u probaly gonna have to do it the old way and exract the file out and replace then repack to get the sunflare to work for the 64x version -
active texturemanagment dont fully work yet. in .24 it wont reduce the textures right but it doesnt give any errors just part of the mod isnt working is all.