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sidfu

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Everything posted by sidfu

  1. its easier to do that way cause changeing tac values can cause problems due to number of growing number of mods using it as a base now. a good example is i wanted to use the bio mod before but to use it u have to change 99% of the values for tac which caused all other mods that used it to not work right or break so gave up on using bio and just used tac. btw chapstick what does taht .cfg do btw
  2. u have to check the license for the old thss parts. but if u send hit to him in a pm and dont share it publicly shouldnt cause any problem.
  3. my biggest question how u gonna do unmanned flight when u use rt2?
  4. uploadit also to spaceort or somewhere that dont force u to retrweet,like and such. forceing people to do that just to download it shouldnt be allowed imo
  5. me personaly what i truly want is random clouds not just a texture lol but thats a long way away
  6. best way is to make4 sure u leave the default nodes in that way it be comptiable with any mod then just have the mods u chageing be how u doing it
  7. not realy a discusion kata he just wants u to voice what u think of it. my opinon on it is break it if u need to. i dont mind as long as a have a version that works im happy. if the community hotfixes work for .24 than im happy till u get it how cliph wants it.
  8. now all we need is some way to force game to not load sounds into ram and we have alot of ram savings lol
  9. instead of delteing it its better to modify it. before hotrockets had a problem cause it was setup to delte the module engines for the modulefx engines.
  10. kerbmav make sure u have the right .cfg the old ones dont work with dre. more than likely i u are using the one from op then something is moddifying the lv-n messing up the .cfg changes from hotrockets
  11. sound editor with default sounds+proots=500ram usage so if u take anything out that and skybox is probaly the first choices.
  12. anyone got a fix cause think its the weilding lazor of this cuaseing this MissingFieldException: Field '.Part.attachJoint' not found. at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0 at Part.Update () [0x00000] in <filename unknown>:0 maybe someone can recomopile it and remove the eva lazor?
  13. if i remember right ihad that happen with jool i messed around with the scale of the detail texture fixed it
  14. im getting this error not sure if from BA ill check after i restart NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject:get_transform () at ModelMultiParticlePersistFX.Update () [0x00000] in <filename unknown>:0
  15. rt2 works fine with .23.5 with the first community fix but u have no sat lines wen in radar station veiw. with secondd fix works fine so far for me for .23.5. the error i think is cause sceince alert is looking for active antanna but rt2 disables antanna when now in range
  16. its giving me this error KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[iScienceDataTransmitter,System.Collections.Generic.List`1[scienceData]].get_Item (IScienceDataTransmitter key) [0x00000] in <filename unknown>:0 at ScienceAlert.MagicDataTransmitter.Update () [0x00000] in <filename unknown>:0 think i found the issue is with this mod and rt2 dont play nice so say when rt2 says it cant transmit it causes that error i beleive. just tested after removing sceince alert when got to around same height rt2 removed the passive antenna transmit.
  17. galaxy did encounter a error BA caused but havent been able to repedat it. i landded on some grassland right before some highlands and it started spaming a error when i catch it again ill post it. i think it might be due to the z fighting at the surface thou
  18. laythe should have super storms on it due to limited land it has there is nothing to stop the storms.
  19. how u downloading no link lol and btw sonic how did what i said about clouds come out where they still transparent on v3?
  20. will v3 have where clouds be not be 75% transparent. thats problem i had with v2 using astronomers clouds they where nearly transpareing on kerbin with version 2
  21. also if u haved big map open click on it and u can open a small window for a closer veiw
  22. hey farrem found out that if u use kjr and destory something with a lazor missle kjr starts throwing errors. guess its cause the vessle i destoried was withing 2.5km probaly but still worrisim. u can get rid of the error by going back to hanger or somethign anything that switches the scene away from area seems to fix it. might want to add something for when vessle is suddenly destoryed and such
  23. well seems to work fine now with new game good thing wasnt far in carrer mode. and on remote tech it works just if u use the .23 version with first comunity fix u have no rt2 in radar station. ill ask in near future thread about those extra files not sure if can remove them.
  24. this is the error i get over and over spammed (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FlightIntegrator.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at Vessel.recurseCoMs (.Part part) [0x00000] in <filename unknown>:0 at Vessel.findWorldCenterOfMass () [0x00000] in <filename unknown>:0 at Vessel.FixedUpdate () [0x00000] in <filename unknown>:0 and here is link to the uploaded output log. new saves are fine its any old save that used the .13 expermental and the .13 version http://rg.to/file/da006ce9ef24fff7fd0ed7f91ddbcccf/output_log.txt.html
  25. imgur is better zidane but yeah thats known bug so dont worry about it as stated above rbray will fix but may be a while. if i bugs u to much u can remove lights for now or raise lights layer higher where not as many mountains cut thru it.
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