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KSP2 Release Notes
Everything posted by sidfu
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Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
miximix u have double entrries for rt being applied. make sure u only have 1 file add rt to them -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
just play as is someone may make a fix to last us till .24. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
infinity i have same card and i have no problems might be a mod conflict. -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
sidfu replied to ethernet's topic in KSP1 Mod Releases
the sceince system hasnt changed so this should work fine -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
no need to delte the .dll it works fine just in tracking station u dont see your connection lines. since u dont see your lines for connection in tracking station means u have to jump to the ship to see it. @sokar that wont work either if he redoes rt then things will work differnt. just play with current version till update and then start a new game. .24 suppose to have the new contract system or something so u probaloy have to start new carrer to get it work right anyway. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
where does the user .cfg go now? changed it so much im lost on where user files go but for the texture files lol -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
what would i need to add to get these sheilded docking ports to work as heatsheild http://forum.kerbalspaceprogram.com/threads/49035-WIP-Bahamuto-Dynamics-%28Dockable-Fairings%29-11-5-13?highlight=BahamutoD- 5,919 replies
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- reentry
- omgitsonfire
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[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
sidfu replied to Mihara's topic in KSP1 Mod Releases
far as i know scansat works i just hadnt did any scan yet. the mechjeb is problay due to mechjeb not working right for th eversion that rpm was made for. the newest dev version of mj works fine so it shuld be updated in day or 2 -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
sidfu replied to Mihara's topic in KSP1 Mod Releases
here are 2 errors for the mechjeb and scansat rpm.dll [ERR 03:03:00.082] AssemblyLoader: Exception loading 'MechJebRPM': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'MechJebRPM.MechJebRPM' from assembly 'MechJebRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'. [ERR 03:03:00.198] AssemblyLoader: Exception loading 'SCANsatRPM': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'SCANsatRPM.JSISCANsatRPM' from assembly 'SCANsatRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'MapMarkupLine' from assembly 'SCANsatRPM, Version=0.15.5191.28848, Culture=neutral, PublicKeyToken=null'. -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
yep confirmed just trackingstation veiw dont work throws a nul error. once for it otherwis works fine -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
just what a thought its the parts dealing with spacecenter veiw and the tracking center that is breaking alot of the mods -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
sidfu replied to TriggerAu's topic in KSP1 Mod Releases
it works so go get u some play time first trigger lol -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
far as i remember from live stream if u dont track them they eventualy dissapear and are replaced by another only tracked ones stay -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
shuld be rightther eon the claws cfg just manualy change it to a knwn node -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
i havent played yet so i dont know what part is broken. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
just use a command to add them to all at once instead of mutiple entries @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]] { MODULE { name = MechJebCore } } -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
sidfu replied to TaranisElsu's topic in KSP1 Mod Releases
tac works fine just doesnt track when u in tracking center or space center if u on a ship timewarping it works fine -
seems like most of the mods thats not working right have some intergration into tracking center or when at space center screen
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uhave to dig thru the tread to find them. they around most of them
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
update didnt break many mods and most just required some code changes. only major ones like rt2 that are intergrated to parts of stack game dont work right now -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
sidfu replied to rbray89's topic in KSP1 Mod Releases
rbray did the newest one fix the glowing edges of planets and seeing the layers when reentry like on the eve pics i posted? -
a mechjeb .dll was released by sabrian but hasnt been compiled to main page yet.
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Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
sidfu replied to Majiir's topic in KSP1 Mod Releases
u cant actly land on the astroids so my guess would be no for now. probaly someone could make them have random resouce u could make aspecal arm to drill in as u have them captured -
Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
hopely he updates it fr u cilph so u can keep hard at work. probaly the tracking station changes is whats messing up rt.