Jump to content

sidfu

Members
  • Posts

    1,045
  • Joined

  • Last visited

Everything posted by sidfu

  1. rubber ducky can u post a few ss in a imgur gallery on first page showig the how differnt the flares and brightness is. also wouldnt it be better to have a green dot to light up or off for the menu to tell whats disabled or enabled.
  2. ghost thats why u have interplanatary com relays. to build a good network u have to have some sats pointing at other sats to have good connetion wise
  3. delte the night te4xtures also cause even without the .dll it will load them into memory
  4. hardly any since it dont actualy load the ships just a small flared dot like a star
  5. they too close for a dish to work. use a omni antanna. a dish has a cone effect that it points towward the target so if they 10m apart the cone wotn work.
  6. xentoe try the dev version at the github u can see what he working on
  7. starstrider look in the .cfg each one tells the maxium height it can read at. for me i normaly get close to that and let it roll normaly finish in day or 2 at most at 90
  8. just so u know the ship stop responding ive had it on stock. it seems to be something with the game it randomly pops up even when no rt installed. ive had where it dont happen for a month then randomly one day it happen mutiple times. normaly if your ship just stop responding switching to another active vessel most time fixes it.
  9. only thing keeping ksp from 64bit is buggy unity 64bit. from what i saw on a pod cast before its mostly due to the random crashes with no real cause they havent switched over. still thou they should put out a dev version of it to see if modders could fix it imo.
  10. how do u avoid it getting the 2 tone texture look. and what would be the .tcfg part to ignore everything but the texture folder
  11. hope u put some ram reducer .tcfg for them i can never get them right and the space suits always be 2 tone and such. well i just suck trying to do .tcg anyway lol. what .tcg config u use for your pimp your kerbal pack i use most of it.
  12. just had noticed had your defualt hd textures and the hd pack by astronomer installed. that fixed now to go lean how to do the .tcfg for texture compressor so that it dont break tac life support.
  13. would be nice if someoen write up a explanaiton of what to do for the .tcfg. i learned the hard way to not add tac to it cause it stop working right lol. just something simple like tell it to do just this folder and to not do this folder and such. ive already skimmed half this thread and nothing concrete yet. what do u normaly skip to keep from getting the textures that are 2 tone and dont reflect?
  14. anyone know what this mean got it from checking ksp log. i have the hd pack installed the one that the guy made ealier in the thread [LOG 11:32:36.017] Load(Texture): BoulderCo/Clouds/Textures/detaileve1 OUT OF DATE
  15. mod works fine u arent building your network right. u have to know that dishes have cones so putting a 60gm dish to see 1Mm wont work right.. u have to think about how u design your network u cant just throw any dish on anything and it work.
  16. what u using to have such vibrant colors and such good contrast
  17. erona can we get some ss to know what it look slike would help. far as modifying assets long as u dont try to share it and u keep it on your comp shouldnt be a problem.
  18. post it as a dev version on first page and make sure to know it for testing only and should find help. ill help test it also if u put it up. i have my own test install of ksp i use to test mods on.
  19. that looks like the new truss from the man that made the fatman nuke rockets he put out a small truss pack. dont worry cliph if no one else appreates your hard work atleast u know i do lol. for me its if there isnt any RT then i dont play ksp lol.
  20. no specfic cities. and the new volume test is awsome clouds not to bright now and are good color. withthem like that all u need to do now is take and figure a way to make them more like a clouds instead of a million small clumps of cloud. when inside they fine but still below and above looks like a million of same cloud puff but its getting there.
  21. the downloads show no files. only one working is the sceincedef download
  22. hopely some more .tcfg come out for more mods. or anyone know how to set up the .tcg to work with other mods? what would be the entry to use then. so making a .tcg of this is good for most? config_enabled = true OVERRIDES { ExtraplanetaryLaunchpads/.* { compress = true mipmaps = true scale = 1 max_size = 0 make_not_readable = false } } or should just put the first line of config_enable = true?
  23. its just a small .cfg change u can do yourself just add the same sceince part from the augers to these and u good to go. for ksp best to learn atleast basics of modifying .cfg
  24. erendrake its not to high its called planning if u sending 5 kerbols to somewere for a station once they leave for there launch a second ship with last with some huge tanks of tac support for them. thats what sphical tanks will help u with has tanks with enough to keep them alive for very very long time.
  25. this is a stock game bug happens even with no mods randomly. what normaly fixes it is remove the parts it gets stuck on. once it fully loads to start menu exit and u can reput those parts back in and should start fine. think its just the game gets stuck loading the files into ram.
×
×
  • Create New...