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sidfu

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Everything posted by sidfu

  1. dont worry about it if u make a mod and want to share share it. some dont like to use the debug menu but might use your mod u never know
  2. maptraq doesnt scan it is only the map function. a scanner will keep scaning long as u have it on. also if u leave the scanner on even if u switch vessels it will keep scanning. in settings there is options to turn off scanning for planets. for your games safetly from crashes always once u finish a map of a planet turn it off in the settings.
  3. is there any low res textures for this yet. this is my biggest mod installed and cant get rid of any of its parts since they needed.
  4. do not do that u will eat all your systems memory. only add the function to use the map not actualy scan
  5. only the .cfg needed to be posted not all the files.
  6. imo instead of doing a vesion change wouldnt it have been better to just put them as seprate .cfg downloads.
  7. he changed teh consumption rates. before it was 1 used every 24 earth hours now its 1 every kerbal 6 hours which is a kerbal day
  8. imo without food/water/ some form of waste thats the only reason i dont use this. personaly i would love to have a hard mode one. this guys containers are public domain so u could use them also. i use them on my tac support. http://forum.kerbalspaceprogram.com/threads/43840-Hab-Hub-%28and-other-strange-things%29
  9. just so u know i found a bug. if u say remove this mod when u go back ingame any ship that had it will still be there but be unresponsive. but if u say eva a kerbal in it they just keep spittint out clones. then once u select another vessel that ship disspaers. seems for some reason parts that where modded by this bug out if its removed.
  10. before a forum mod tells u. source and licencse also a pick even if rought would be nice.
  11. so is it fine to just use this and get rid of the old MM and sarbianext .dll?
  12. cilph i want to use the rescle but the distances are alot bigger. what would i need to change in .cfg to make dishes distance bigger. i want to try to balance them out.
  13. go to the deadly reentry continued thread get that one. plus if a mod isnt working its normaloy not installed right
  14. on map screen hit the planet button in bottom right then u see the angle off all the open dishes
  15. go to your squad folder and look at the part .cfg u will see 2 lings above cost saying tech requriment. copy past those into the tac .cfg above the cost. would post what it is but not on my computer at moment
  16. enb uses gpu and vid ram where normal ksp uses system ram and cpu. so should be no performance hit
  17. make what u want be hell to the people who cry. u are the one making them. if they not breaking any rules using assets from a asset site then its fine. the current parts are annoyng to big. would be good if they atleast folded out or something
  18. this belongs in other forums not in addon dev
  19. thats why he has a pack with them removed all lights but on the docking bays so u can add yourself
  20. there is a 64 bit unity but its buggy as hell thats why they havent swtiched over
  21. i cant wait till u put out the version with the other planets redone. i plan to use this mod over the other planet mod. the other planet mod also uses to much ram(around 600 if i judged right)
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