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Everything posted by sidfu
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
for me i always come in at a 20-30km area for reentry and all sheilds seem to work fine. Kass u sure your settings are right? so far everything has worked fine for me. to lose all of the sheilding suddenly cant think of anything but either gforce issue or MM is messing up. btw nathan could u put out some configs u recommend say for hard game,the realo kerbin, and such. i suck at tryign to get the values i want and btw anyone found good settings for the rescale kerbin yet.- 5,919 replies
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op put the version number in title to make it easier to tell when updated.
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Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
for some reason my stock anttana since installed remotetech 2 has lost all animation of extending. since its lost its ablity to extend i can turn it on and never turn off even when in atsmo now. the new stock dish thou extends even thou wont do it auto anymore have to do manualy. btw is there anyway we can incloude the aies dishes back into rt2 also the other tracking diish would be good i liked how they looked -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
this happens randomly even with no mods.- 5,919 replies
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would this effect mods like kethane, scansat, and the new remotetech or would they work fine?
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Now-defunct-thread-that-should-not-appear-in-google-search.
sidfu replied to Cilph's topic in KSP1 Mod Releases
dont worry i been using RT for long time since around .19 or so. if there bugs ill report them. -
[Part] Advanced SRB [WIP v0.7] by Kerbal Science Foundation
sidfu replied to kujuman's topic in KSP1 Mod Releases
one thing could u make the chart number easier to read. to me they hard to read and some i cant even tell -
dont forget source. i would use but since using deadly reentry crew would be dead before it be of use
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
does this add nodes to the research tree or use existing ones thats at end of tree? cause im using the vettech tree and alll id does is rearange som eof the techs it doesnt change the existing tree realy -
[WIP] - Full Realistic Tech Tree Overhaul
sidfu replied to MedievalNerd's topic in KSP1 Mod Development
would love to use but problem is with other mods like interstellar and near future tech dont fit on there good -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
me i want some inflatable heatsheilds that dont flip my ship. i been using the closing irus sheild for bigger ships- 5,919 replies
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[0.24+][Dev slowdown]Nagging Nadia v0.13 beta
sidfu replied to SolarLiner's topic in KSP1 Mod Releases
u need your source and a liscense -
when im flying with a plane with the camera on it it loses its function to take a pic for sceince
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hope u do kw rocketry next
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
dxtfantom people just dont want this mod to get to easy cause of people wanting a easy mode push button. the original dre was awsome but very unforgivening if u messed up. and people decryied it so he made it easier and alot still cried. see where im going.- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
this mod isnt for those who to just play. this adds some realsim to the game. even in realworld we have no materals that could build a jet to take 25g- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
ill give nathan a hand anwsering questions so he can work since been using this mod since .19. @Synthesis vettech should not break this mod. vettech onloy takes stock tree and rearange it it adds no new nodes. plus being sand box or carrer has no effect on a .dll running it only effects the parts showing up if not added to the tech tree. @jpinard no u shoujldnt need any other mod this comes with 1.25,2.5,3.75 and 6.25 heat sheilds already but nothing stoping u getting others like the irus heatsheild @mihara im not sure but its probaloy because best way to force the game to blow up a part (since far as i know the mechanic for heat and geforce damage hasnt been put in game in even just code). so for u to have a explosion he has to base it off of something which is already ingame( i cold be wrong in this just going with what it seems like to me)- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
what he posted is for MM- 5,919 replies
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[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
sidfu replied to Starwaster's topic in KSP1 Mod Releases
TechRequired = start entryCost = 0 use this for now it will put them on first node of the tech tree. that should prevent any problems. the bigger sheilds if u want u can just look at bigher stock rocket parts and put them in the nodes with them without any tech node put in cfg they wont show up in career but will show up in sandbox.- 5,919 replies
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
sidfu replied to Fractal_UK's topic in KSP1 Mod Releases
will the parts still show up if im using the vettech tree? if not u should include some .cfgs so they used on stock tree. -
this works fine for .22 but u have to manualy add it to scince tree.
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Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC
sidfu replied to electronicfox's topic in KSP1 Mod Development
i would ask a mod about it to be sure thou. think your suppose to put the license info on op just like u suppose to have source avaialbe. -
Caterpillar Tracks- NOW OPEN SOURCE, ALL FILES OPEN TO PUBLIC
sidfu replied to electronicfox's topic in KSP1 Mod Development
op says he has a license but has nothing listed. its kinda a murky area without him saying wich he might as well not even have one then.