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KSP2 Release Notes
Everything posted by CaptainKipard
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How quickly do you unlock the tech tree?
CaptainKipard replied to CaptainKipard's topic in KSP1 Discussion
This is all very interesting. It looks like people don't care about docking ports that much. -
Why is the staff turnover at Squad so high? That's so weird.
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Science part consolidation dialogue
CaptainKipard replied to CaptainKipard's topic in KSP1 Mods Discussions
I guess ScienceAlert comes closest, but it's still way too clunky and at the same time lacking everything but the basic functionality of collecting science. The way I described it would be best. A dedicated window populated with all science parts with context menus for each part would be much more user-friendly. Oh. I think Part Commander would be best actually. Thanks. -
I'd love to see a mod that shows a list of all the science parts on your craft with buttons for all the functions of each of the parts. It would greatly simplify science gathering if you didn't have to visually locate the parts yourself to use them.
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More specifically I'm curious how quickly you reach Specialised Construction in which the 1.25 Clamp-O-Tron Docking Port is located? Do you try to reach it quick, or is it not more special than the rest? And also generally speaking are there any tech tree nodes that you try to unlock as soon as possible?
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Stock Resource Scanner Model Replacement
CaptainKipard replied to MAFman's topic in KSP1 Modelling and Texturing Discussion
Mod requests have their place in General Add-on Affairs -
Sashan, since you're educated I might have some questions for you at a later time. How active and how available would you be? Could you maybe subscribe to this thread? First question I have is please have a look at the renders on the first page and see if you can figure out how much lift would the fuselage generate in proportion to the wings.
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If you want to talk about the Skylon mod specifically then that would be the best place for that but I asked the question here because ideally I'd like to see some public domain images and animations so that we can add it to the engineer's handbook thread where all modders can benefit from it. If you come across anything like that, or anything else aero-engi-related that you think modders could use then post it in this thread.