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CaptainKipard

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Everything posted by CaptainKipard

  1. This is all very interesting. It looks like people don't care about docking ports that much.
  2. You should start your own dev thread in the parent section of this section and show it there. You might get more feedback and maybe some requests for other similar parts if you're planning on modding more.
  3. Why is the staff turnover at Squad so high? That's so weird.
  4. An indicator showing which experiments are full/empty/partially filled would be great too.
  5. I guess ScienceAlert comes closest, but it's still way too clunky and at the same time lacking everything but the basic functionality of collecting science. The way I described it would be best. A dedicated window populated with all science parts with context menus for each part would be much more user-friendly. Oh. I think Part Commander would be best actually. Thanks.
  6. Hi I have a suggestion if you don't mind. Could you add an option to always have the buttons visible for every one of the experiments? This would make it easier to re-run experiments if you need to.
  7. I'd love to see a mod that shows a list of all the science parts on your craft with buttons for all the functions of each of the parts. It would greatly simplify science gathering if you didn't have to visually locate the parts yourself to use them.
  8. All docking ports updated for KSP 1.0.5 == Universal Docking Ports v1.1.1 == Download Universal Docking Ports from Mediafire v1.1.1 Changes == Non-Androgynous Docking Port Set v0.9.2 == Download Non-Androgynous Docking Port Set from Mediafire v0.9.2 Changes Enjoy!
  9. More specifically I'm curious how quickly you reach Specialised Construction in which the 1.25 Clamp-O-Tron Docking Port is located? Do you try to reach it quick, or is it not more special than the rest? And also generally speaking are there any tech tree nodes that you try to unlock as soon as possible?
  10. Yap. All the new docking port additions are very welcome. Toadicus already PM'd me about it. Thanks Nathan!
  11. Hi Kyle and Winston Did you read the changelog for 1.0.5? You can now make your docking ports dock to multiple sizes, which should come in handy for your 3.75m docking ring part. The model looks like it should do that already. I'm sure users would appreciate this functionality.
  12. So apparently... * Docking ports now have gendered as an option, and support limited docking angles. Does that mean acquireMinRollDot and captureMinRollDot have been fixed? I'd like to force my docking ports to attach at a specified orientation.
  13. If we can do both then that's fine but I'm more interested in stock compatibility at the moment. I'll move the origin only if I can offset the CoM to a realistic place.
  14. I haven't updated this mod at all since last December. If you're asking about changes to the game itself there are bound to be countless cfg additions that will be needed, of which I'm not even aware.
  15. OMG that's great news! Thanks toadicus for your hard work up until this point!
  16. Sashan, since you're educated I might have some questions for you at a later time. How active and how available would you be? Could you maybe subscribe to this thread? First question I have is please have a look at the renders on the first page and see if you can figure out how much lift would the fuselage generate in proportion to the wings.
  17. If you want to talk about the Skylon mod specifically then that would be the best place for that but I asked the question here because ideally I'd like to see some public domain images and animations so that we can add it to the engineer's handbook thread where all modders can benefit from it. If you come across anything like that, or anything else aero-engi-related that you think modders could use then post it in this thread.
  18. So the pivots of the ailerons and elevators on Buran are at the bottom of the wing? Is that what that animation is showing?
  19. I'd like to get back to this now, but I need some technical help. If you know anything about aero engineering or are into aeroplanes as a serious hobby then please visit this post.
  20. I have a specific request for something. Is anyone who's reading this an aero engineer or a hobbyist? I'd like to get back to modding again and I need to know how control surface mechanisms look IRL for something big like the Skylon. Cutaways, CAD renders and animations, cross sections.
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