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CaptainKipard

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Everything posted by CaptainKipard

  1. The inlets have a vertical plane inside at the back. I've read that's bad for stock aero. Maybe it's the same for FAR. These are the wings in Unity right now. I'm doing it according to this. This shows the orientation of the wing root stack node, which brings up the question of how you managed to build the Skylon in 1.0 at all since the nodes are all backwards since the node system was updated.
  2. You can do it yourself. First find a high-res texture of burned up metal like this. I think people sometimes forget that photos exist. Painting everything from scratch is reeeeeally silly.
  3. Hi sumghai I'd like to place this under Common Problems and Solutions, but I'd like the reader to understand clearly when this is needed. From a user point of view what problems would be solved by this? in PM You said "locking out of editing emissive animations". Is that all?
  4. Yes. I've had models not appearing once, and redoing everything worked. It might be easier than trying to pin the problem down.
  5. If it's not too much trouble could you explain or show an example of what you mean here? What do you consider complex geometry?
  6. Only pertinent plugins please. This is a nice addition. You can actually do something similar to that script with Blender's compositing interface.
  7. Thanks I'm not really sure what to do with this. I'll consider adding it. What do free alternatives lack in general or in particular?
  8. Learn to deflect acerbic remarks with dispassion and logic. You'll avoid the wrath of the moderators and feel like a badS while doing it.
  9. Hi maceemiller. I'm the angriest member of the forum
  10. Since this is a common problem, is there anything that can be done to avoid it altogether?
  11. I was thinking more along the lines of punitive action. 1-staring a thread that's not even a mod is obviously not meant to be feedback. It's just a troll move. I'm aware of both, and left them out for this reason.
  12. K. Well. I'm not going to go through them, so just say what you use and for what.
  13. If you use any plugins for your particular programs please let me know. I only use Blender so I've only added those so far. It looks like 3DS Max, Maya, Sketchup, and Wings 3D are used by a significant minority of you. Free plugins for these in particular would be nice.
  14. Squad for sure, but there's nothing you can do about that. WRT the part, it really depends how you look at it. In terms of the mechanism the Klaw is no different than a set of landing legs. They just open and close. From this perspective you'd be equally justified in placing the Klaw in any branch that has opening and closing components. "But" - I hear you say - "The Klaw attaches itself to things". Sure, but IRL asteroid missions look nothing like this. To keep the experience immersive and avoid breaking the fourth wall from this perspective the Klaw could reasonably be placed in its own branch, still in a later tier as it is now. So really the only reason to keep it with there is because Squad got lazy and made it out of a docking port, and as reasons go, that's really silly one.
  15. Can you fit a Kerbal between those windows? Try this for ergonomics.
  16. I see you put the Klaw behind the docking ports. The mere idea of this makes me rage. Squad made the most pitiful move when they tried to sugar-coat the fact that the Klaw is just a slightly modified docking port with magic fuel transfer capabilities. Is that still the case? Can I attach two ships to either side of a girder and pump fuel through it?
  17. Try to rebuild the hierarchy from scratch.
  18. Do you need exact numbers? According to Sherkaner who made a tree mod it's around 4000 (horizontal) * 2400 (vertical) units/pixels/whatever.
  19. I didn't know about parametric modelling but I've had a quick look and Sverchok looks pretty cool. It uses the blender compositing interface for designing the object and its parameters and tool shelf sliders for changing the parameters that you implement.
  20. Maybe I'm misunderstanding but I thought OP wanted to get electric charge value for the whole vessel. Also see which thread?
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