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Everything posted by CaptainKipard
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Solar Panel always faces edge-on to sun
CaptainKipard replied to Squiggsy's topic in KSP1 Modelling and Texturing Discussion
From the name I'd guess raycasttransform is used for sun ray vector calculations used to calculate the proportion of your total potential power generation. -
Solar Panel always faces edge-on to sun
CaptainKipard replied to Squiggsy's topic in KSP1 Modelling and Texturing Discussion
I'm pretty sure the game rotates this object absolutely, not incrementally from what you set it. You're not setting anything. It's like the lookAt constraint. No amount of rotation is going to make a difference. - - - Updated - - - Show your hierarchy -
Solar Panel always faces edge-on to sun
CaptainKipard replied to Squiggsy's topic in KSP1 Modelling and Texturing Discussion
If raycastTransform is the object that rotates dynamically in the game then obviously rotating it in Unity wont work, right? I've never done panels before but if I had to guess you need to rotate the hierarchy UNDER that parent not the parent itself. -
Add sound to a part
CaptainKipard replied to touzenesmy's topic in KSP1 Modelling and Texturing Discussion
That's a good question that I'd like answered as well. There's not a lot of info on this except this post. -
Revamp scientific progress
CaptainKipard replied to Jappards's topic in KSP1 Suggestions & Development Discussion
This sounds really good to me. Actually I should have added that Reputation should also be a modifier or factor into how much funds you get. Will you mod strategies to convert 100% into funds then? Post a link here when you start a development thread. It's not an abstraction though. It's largely contrived. -
There's only one way to find out...And that's to make every possible mod under the sun with all the available information contained herein, and I'm not about to do that. Let's try this again.
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Revamp scientific progress
CaptainKipard replied to Jappards's topic in KSP1 Suggestions & Development Discussion
Science shouldn't be a currency at all IMO, and if it must be it should be a temporary currency that you turn into funds. It's FUNDS that drive research IRL. The whole science system is just incredibly silly. Anyway don't hold you breath on this. Squad locked themselves into a dumb decision early on, and no amount of argumentation has yielded any change so far. We were promised a better tree.... What we got was the same nonsense++. -
New Part: Interstage Ring
CaptainKipard replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Unlike current interstage thing It should have colliders, don't you think? -
Transcendence Industries Collection [DEV THREAD]
CaptainKipard replied to FireFaced's topic in KSP1 Mod Development
Ah yes. There was that rollcage mod but I don't think it's updated anymore. BTW Rollcages have been Requested, soo... I suspect OP just isn't very optimistic enthusiastic about modding. -
How to have an experiment activate a parts animation?
CaptainKipard replied to ackley14's topic in KSP1 Mod Development
http://forum.kerbalspaceprogram.com/threads/53025 -
OK you loaded the craft in the editor, removed ALL the docking ports, dropped them in the parts list, and picked new ones? Are you sure you updated the part after 2nd of May? I JUST did another test with a few permutations and I'm still not seeing any problems. Everything started working fine after applying the changes toadicus mentioned in the release thread.
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Humorous parts like these don't last for very long in my experience. The models look technically very good though.
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New Part: Interstage Ring
CaptainKipard replied to Alshain's topic in KSP1 Suggestions & Development Discussion
Would you create an Appollo-type mission with this? -
Is it? Or is it more like "A number of people have reviewed"?
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A more intuitive tech tree
CaptainKipard replied to CaptainKipard's topic in KSP1 Suggestions & Development Discussion
In the early days of the Community Tech Tree when it was still being planned I tried to steer them towards something like we're discussing here, but unfortunately what they wanted to do was specifically to expand the stock tree, not improve it. We can leave them to their work. Edited for visibility. Also I don't have a reddit account but if anyone reading this does, then please drop the link to this thread and maybe mention a few of the ideas from the OP. -
Transcendence Industries Collection [DEV THREAD]
CaptainKipard replied to FireFaced's topic in KSP1 Mod Development
Are you saying that you went through all thirty two pages and found nothing more interesting than rocket parts? -
Since before "hello I'm a Mac". It's their own advertising. There's nothing else to be said here.
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I guess the whole 1.0-lol-jk thing makes me cynical. There's no good reason why you shouldn't have both the editor function and normal function during the game, but you made it seem like there was. It's difficult to put my thoughts into words because nothing about this situation is simple.