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JollyGreenGI

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Everything posted by JollyGreenGI

  1. Sweet! I've been doing some tweaks to the Dryad L's, they're now quite serviceable whilst missing critical systems: Not to discredit the Krakens or anything, they're very hardy beasts: KerbalX page will be updated within the hour.
  2. @Wildcat111 Could you update the list to reflect that I've changed my squad to two Dryad L's and two Dryad T's? The H's are vastly inferior.
  3. Uh, I posted a few days ago that I cut the team back to two L variants and two T variants.
  4. I could probably start recording matches after you post on Sunday, I think my rig might be a bit beefier.
  5. Nice battle! I'm updating my team composition to be just 2 L variants and 2 T variants. I'll update the KerbalX pages to each for a more up to date version.
  6. If I may make a suggestion, I noticed it said "2km re-engagement over KSC" and in my testing slow aircraft which fly under 80m/s cannot get fully airborne before being ripped to shreds under unrelenting fire. At 3km re-engagement, all aircraft are fully prepared to fight, and are just outside the maximum range the AI will fire.
  7. As of right now, I'm thinking two Hs, one L, and one T. I'm gonna do some testing with team composition, so this might change.
  8. Aaaaand done! May I finally unveil the TL.43 'Dryad'! 2x props, 2x "J-20 turbo-superchargers", and three variants! Dryad H Dryad L Dryad T
  9. It's funny you mentioned drawing inspiration from my craft, because they're heavily inspired by the de Havilland Mosquito, with a little P-38 thrown in for good measure.
  10. Question/suggestion: On top of the KAX propellers, I think the allowance of the J-20 Juno engines (with limits) would fit quite nicely, as there are quite a few jet aircraft in World War 2. Thoughts?
  11. Not OP but I'd assume it's because the AI pilot in BDArmory isn't designed for use in FAR.
  12. Yes. Even if the opponent can consistently dodge, it wastes their energy and focus on evasion.
  13. Okay, point is that the lasers will almost always be able to destroy an unarmoured opponent before the missiles hit their target.
  14. I wanna mention that this line of thinking seems to be subverted when lasers are thrown into the mix. When ASC-IV comes up and it turns into a rave party, the winner will likely be the craft with the highest percentage of mass being radiators.
  15. Yessssss I've gone through so many Frankenstein attempts to bring the Raven into KSP That is tremendously awesome man, keep it up!
  16. I've done some testing and the perfect limits are 23.5% for the rear hover engines and 99% for front.
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