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KSP2 Release Notes
Everything posted by JollyGreenGI
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Sweet! I've been doing some tweaks to the Dryad L's, they're now quite serviceable whilst missing critical systems: Not to discredit the Krakens or anything, they're very hardy beasts: KerbalX page will be updated within the hour.
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@Wildcat111 Could you update the list to reflect that I've changed my squad to two Dryad L's and two Dryad T's? The H's are vastly inferior.
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Uh, I posted a few days ago that I cut the team back to two L variants and two T variants.
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I could probably start recording matches after you post on Sunday, I think my rig might be a bit beefier.
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Nice battle! I'm updating my team composition to be just 2 L variants and 2 T variants. I'll update the KerbalX pages to each for a more up to date version.
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If I may make a suggestion, I noticed it said "2km re-engagement over KSC" and in my testing slow aircraft which fly under 80m/s cannot get fully airborne before being ripped to shreds under unrelenting fire. At 3km re-engagement, all aircraft are fully prepared to fight, and are just outside the maximum range the AI will fire.
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As of right now, I'm thinking two Hs, one L, and one T. I'm gonna do some testing with team composition, so this might change.
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Aaaaand done! May I finally unveil the TL.43 'Dryad'! 2x props, 2x "J-20 turbo-superchargers", and three variants! Dryad H Dryad L Dryad T
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It's funny you mentioned drawing inspiration from my craft, because they're heavily inspired by the de Havilland Mosquito, with a little P-38 thrown in for good measure.
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Question/suggestion: On top of the KAX propellers, I think the allowance of the J-20 Juno engines (with limits) would fit quite nicely, as there are quite a few jet aircraft in World War 2. Thoughts?
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Not OP but I'd assume it's because the AI pilot in BDArmory isn't designed for use in FAR.
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Yes. Even if the opponent can consistently dodge, it wastes their energy and focus on evasion.
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Okay, point is that the lasers will almost always be able to destroy an unarmoured opponent before the missiles hit their target.
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I wanna mention that this line of thinking seems to be subverted when lasers are thrown into the mix. When ASC-IV comes up and it turns into a rave party, the winner will likely be the craft with the highest percentage of mass being radiators.
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Yessssss I've gone through so many Frankenstein attempts to bring the Raven into KSP That is tremendously awesome man, keep it up!
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I've done some testing and the perfect limits are 23.5% for the rear hover engines and 99% for front.