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regex

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Everything posted by regex

  1. What? I wasn't aware that landers had a clutch, or that rocket engines even needed one... As far as just getting my **** to the ground safely, I usually build my ships with more delta-V than they need, gives a good safety margin and lets me half-ass it like Fried. E: Recently I dropped a rover carousel on Minmus, nearly ran out of rocket fuel before I could tell where the ground was but I had plenty of RCS to supplement the braking.
  2. Docking is easy. Match orbits, reduce relative velocity to 0, move in close and get oriented,, set the docking port as target and gently bring the ships together. It's hardly rocket science and the navball is all you need. As for lag, I couldn't help you there. My laptop renders docking with @250 parts in the scene pretty well.
  3. It's not a primary goal of mine, but I don't go out of my way to kill the little non-existent digital guys. Jeb already came back from the dead once, I'm sure he'll do it again. Of course, when the crew complex arrives I'll see what that adds to the sandbox and adjust accordingly.
  4. Well, you can, but KSP cannot be held responsible for the results of such an action.
  5. It has nothing to do with his Scottish accent*, it's just his voice. *Do Brits/Scots think East/Left coast U.S. folks have "accents"? I need to know...
  6. This is epic, I have to try it myself.
  7. Built a Jool ship with a lander in orbit, did three docking maneuvers (third one to top off the tanks). Feeling on top of the world and like docking was becoming a rather routine thing, I then added a new module to my space station. Think I'll make a Mun station this weekend.
  8. Can't stand Manley's voice, even though his videos are great. Chickenkeeper24 is my go-to since he plays mainly stock.
  9. Considering the game is in a quite playable alpha state with support for user-written mods, I don't see how anyone can be "disappointed"; I've easily gotten my money's worth from KSP. When SQUAD starts calling it a beta, then I'll discuss my disappointments. New ASAS and SAS will own.
  10. This might explain why they cause such strange anomalies when they're jolted.
  11. I haven't tried so I'm not going to participate in your poll.
  12. Paving the way forward into ~:awesome:~
  13. Load up with extra delta-V to make corrections. Then you can use your "burn retrograde" method to drop right on top of the previous landing, or at least get close enough to make rover rides fairly short. That or install MechJeb. vOv
  14. Check the mission log and see if anything broke. Usually a shift in COM means a connection got busted. Also, I've found that if the TWR is higher than @2.4 you get a lot more busted rockets.
  15. I certainly hope so. I bought sometime around 0.15 (demo was 0.13 at the time) and just recently transferred my game over to Steam for auto-updating and all that good stuff.
  16. regex

    EVE Online

    Let's take T2 gear as an example. Tech (technitium) moons only exist in certain parts of null- and low-sec (the north of the map, IIRC). An alliance in northern null-sec can mine technitium from their moons but an alliance elsewhere can't. But somehow the enemies of the northern null-sec alliance end up with T2 gear that requires technitium (someone once figured out that nearly 75% of cost of the T2 components used in a Hulk mining vessel ultimately come from technitium). How do you think that happens? Null-sec doesn't exist in a vaccumn. Ask anyone in a null-sec alliance how much production they do in null-sec, they'll tell you about the only thing they build out there is supercapitals (and probably capitals as well) which are things that simply can't be built in high-sec. Compound that with the fact that a snapshot taken roughly 1.5 years ago found that 75% of the active characters were in high-sec, and the fact that a single system in high-sec has more production slots than entire null-sec regions, not to mention that, if high-sec has anything, it has abundant markets, and you may being to see why null-sec alliances don't do their all their own production. CCP is taking steps to eventually make null-sec fairly self-sufficient and they're re-balancing the moon material distribution, and moving around what gets used where in T2 production (the tech bottleneck is being dealt with), but even then they won't be self-sufficient from themselves and will still need to trade because the current goal is to make racial T2 ships require materials mined from moons in the racial null-sec regions. To top it off, some null-sec alliances are famous for running entire T3 fleets. T3 ships are made from materials found in wormholes so they had to buy those ships/materials from somewhere, and they're certainly not getting all that volume of materials from their own members or they wouldn't be holding sov, they'd be a wormhole corp. It is ridiculous to claim that a single null-sec alliance somehow manages to mine and build all of its ships and gear. I don't even think a major bloc-level coalition like the CFC (Goonswarm) can do that (and they're famous for market manipulation). Nearly everything you do affects some other player in some way. If you only run missions it follows that you must buy your gear and ammo from someone else, so you are injecting ISK into the economy. You'll use your LP to get gear to sell to other players. If you mine, someone uses your minerals to build things, and if you use them yourself, you will likely want to sell your goods. If you research, your datacores will be used by someone doing invention, and if you use them yourself you will have to get T2 materials from somewhere. If you do exploration, the items you find will be used in invention or the blueprints used in some other area of manufacture, which will eventually be sold on the market. Because of this, and the fact that anyone can shoot anyone anywhere in the game (they just have to face the consequences in certain areas, see ganking), I say that the game is Player Versus Player at its core. You may not think of it in terms of PVP but your PVE activity fuels other corporation's war machines and depresses the value of other's goods, so it follows that it is a PVP activity. This is why I say PVE is a trap. If you fall into the mindset of "I'm only doing PVE, I'm not bothering anyone", you ignore the fact that you are competing against other players in some manner (and that they can, and will, do something about it) and will eventually get burned. And if you don't get burned, you will likely get burned out from boredom.
  17. regex

    EVE Online

    You literally have no idea how the EVE economy actually works. Way to ignore the salient point.
  18. My day was fairly busy, all things considered. I have three ships in queue for planetary transfers, two to Duna and one to Dres. I finished my rover carousel and sent one on a wheelie mission to Minimus. Jeb died in a freak rover accident on the Mun but his body went missing; I think some sort of quantum entanglement/teleportation was involved because he showed up ready for the Dres mission and hopped right into the lander. I also built an orbital taxi and used it to refine my docking technique.
  19. this is not within my lifetime why squad why (you can't all-caps, that's different, totally rules out certain forms of sarcasm...)
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