Corw
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Posts posted by Corw
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I had mine deliverd. Love them <3
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They are so nice I had to buy both
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Scott Manley before he became Scott Manley of youtube fame on obscure bittervet gaming forum.
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13 minutes ago, Curveball Anders said:
Personally i don't think they will add much to the basic game.
Sure, some new tech nodes with new capacities possible but not anything big.
They will continue to fix issues, hone features and add new toys.
But they'll leave any bigger changes to their friends developing KSP2.
The way I see it rearranging and improving tech tree wouldn't be that much into adding, but fixing.
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I love that the game is still being updated, but things that are mostly touched are parts and visuals.
From my point of view and what and what makes me drop the game every time is the campaign progress (tech tree especially) and that has not been touched in years (if I am not mistaken, doesn't feel like it was).
I know it is just my opinion and I know it is just my preference, but I would really love to know if there is anything planned or in progress that would touch this part of the game?
And yes, I know there are mods for that ()
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13 hours ago, linuxgurugamer said:
They always have something new and unexpected in the releases
Bugs?
(sorry, as a fellow developer, I couldn't help myself ) -
On 1/31/2020 at 12:44 AM, 5thHorseman said:
Yeah but KSP2 isn't an inherently bad idea.
But this time they are starting with console support from the get go, no?
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Pictures and/or craft file?
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On 8/26/2019 at 3:47 AM, SpaceFace545 said:
What it should look like https://imgur.com/Ml2O3zz
Out of interest, do you live in a big city? Because the sky is not black in the night, away from the city lights.
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Jeb is clinically insane adrenaline addict.
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2 hours ago, Streetwind said:
Well, at least there's a mod for that, in the absence of stock changes
Oh? Link please.
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8 hours ago, Fraktal said:
Actually, I found that the level 1 limitations of 30 parts @ 18 tons max is enough for any orbital flight in Kerbin's SOI that does not involve landing or returning from a high-inclination orbit anywhere other than Kerbin, as long as you don't overengineer things.
At the same time, I feel the level 2 limitations are set waaay too high. Especially the part count.
The part count limitation is not the obvious one, but it can really break immersion. Like when you have to trade nosecone on the side booster for solar panel or something and you end up with broken/stupid looking rocket to have it actually perform. Engine and a nosecone having same vale in part count? Really? Batteries, nosecones, antennas, fins, struts and alike and science equipment should just be excluded from part count.
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In current KSP I find the campaign gameplay the weakest part of the game. Building crafts and flight model have matured, parts are more beautiful than ever, game is great in sandbox.
But the science, experiments, tech tree progress and buildings upgrade and limitations leave me deeply dissapointed and frustrated. They have no rhyme or reason and feel deeply unfinished. If I'm not mistaken, career is the part of the game that has seen the least changes over the time. I know the contracts have seen a lot of changes and have became good over time, but the core not so much. I keep coming back after each patch to check out new stuff, I start a new career and I keep dropping it with a loud "meh", each time faster then the last.
So my question is, do I have something to looks forward to, even if it is far in the future? Is Squad working or career revamp or has plans to do so?
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2 hours ago, finn3 said:
YES!!! This is what we need in base game. Especially the fine adjustments for maneuver nodes, it has been so fiddly in the past.
Ladies and gentlemen, I think we have found that single person that didn't use Precise Node or some variant of it
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It wasn't the hate on MechJeb per se, it was a hate on people who would respond to new player questions with "Use MechJeb!".
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17 hours ago, jwenting said:
Yeah, seeing that crap pop up I'm probably going to stick with 1.4.5 permanently, unless a version of KSP is released that doesn't spy on you.
Severely disappointed by this, anyone over there in Mexico ever heard of GDPR?
1. This is Unity thing, not Squad.
2. GDPR is about personal data privacy, this is use metrics without any personal data.
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5 hours ago, Sirad said:
Thats the Point. I learned how to do orbital maneouvering and docking watching how mechjeb is doing it. So for me the game started easy and i had a learning curve. Now i know hot do dock, how to transfer and how to land. Even by eyeballing if i must, but i dont wanna. Tedious nonsense. There are quite plenty enough things left over in this game where a player can fail comically without the tedious nonsense to eyeball something like assembling a station around Earth in full size RSS. I would do if the NASA too would eyeball their rendezvous maneouvers. but----
NASA wouldn't let *you* design the rocket to start with, so your point is a bit moot.
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I had something similar in the same step. In my case the rocket actually bounced on landing pad once the scene ended loading, instant mission failure without a way to recover. For bonus points, I exited to main screen loaded back and was greeted by bugged scene, floating in space with dials at 999 without Kerbin or anything else. Amazing.
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3 hours ago, MaximumThrust said:
No, I'm immensely grateful to the modders. I think they work is far better than the stock game, and it's the only reason I still play the game. KSP for me now it's only a base to apply the mods.
I didn't see almost nothing good or really worth in this update, and it will bring a lot of trouble to update/organize all the mods and revert some unwanted changes to the Squad folder, so I'll keep the 1.3.1 for an indefinite amount of time.
What can make me "mad" it's the fact that now most updates from mods, and new mods, will be from the 1.4 version, and may not work properly in the 1.3.1 anymore. For example, I would be extremely mad if "Stockalike Station Parts Redux" was being release now, and only for 1.4.I still use some very important mods from 1.2 version that didn't get an official update (like Ven's Revamp or Infernal Robotics), and know a lot of people that still uses 1.2 KSP, and even some few mods that officially support it.
For me, the game should only update if would add something really meaningful or important, like an engine that didn't load everything into RAM at each startup, or a system to deal better with ship with huge parts count. Anything less than that I would probably be: meh, a mod did that much better, 2-3 years ago.
I think some people overrate things just because they are stock, and ignore much better content just because they are from mods.
I like Skyrim as an example, it simple stopped updating. It's one of the games with most bugs ever, but nearly everything got fixed by the community, and we have a huge database of compatible mods. I can download a very old and forgotten mod from ages ago, and it will work and be compatible with recent ones. I really prefer that way.So you want devs to abandon game so that you can run even the ancient mods? What the hell? At which version should have they stopped to please you? 0.12? 0.15? 1.0?
First of all, the list of "very importation mods" is yours and yours alone. Not a single mod you've mentioned is important to me. The features you've listed worth the update are completely irrelevant to me. I am comparing to my preference only to show you on the example how subjective "important" is.
Additionally, with new versions devs have added new ways in which mods can actually interface with the game, allowing new wonderful mods to be added.
The best part is you can have exactly what you want. Stop updating KSP to last version.
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If you bought if from Squad go to their store, log in and you'll see transaction with a date. If you don't have account there, it is quite clear you are out of luck
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On 21. 06. 2017. at 6:44 PM, wumpus said:
How do you check? I'm pretty sure I was somewhere June-September 2013, but don't know how to check (I didn't apply for an account here right away).
Check in Kerbal store. Even if you transferred to Steam the record of purchase is still there and has date on it.
Like this:
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4 hours ago, Overland said:
I get the updates to fix things like terrain cracks.. Id love to be able use 1.3 I just cant .. I drive a modded game
A feature of the next "update" needs to be COMPATABILITY WITH PREVIOUS VERSION! We're likely bleeding out on tallented modders
KSPs everything to me. Land trains I hold high in an almost cultural way..ive got KSP to thank for it
At this point though given the updates breaking everything.. If another sandbox had the scale of kerbin.. Id give up on KSP.. Quite sad
Compatible for all mods or just mods that you use?
Who is going to provide list of mods that need to keep working?
What about abandoned mods?
How are they going to figure out which part of the system the mods (ab)use to get things done?
Who is going to test if all mods are working correctly with new version and who is going to pay that army?
If I'm not mistaken, there is some kind of early access for modders + there are early versions so that modders can get their things ready in advance.
I don't think this is Squads problem to solve.
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Blured gray text boxes and a separator? That is the best you can show? Seriously?
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2 hours ago, Vanamonde said:
There are several threads about the console port. Please take that discussion to one of those.
Yours
PC master Race
Tech Tree Balance Megathread
in KSP2 Discussion
Posted
That is easy. They fart pure methane, so it is cheap and abundant