konsti156
Members-
Posts
26 -
Joined
-
Last visited
Reputation
1 Neutral-
[1.12.x] Kopernicus Stable branch (Last Updated December 21st, 2024)
konsti156 replied to R-T-B's topic in KSP1 Mod Releases
The version with the shadow fix, will it be compatible with 1.11? -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
konsti156 replied to Poodmund's topic in KSP1 Mod Releases
The "Long Distance Terrain shadows? After every restart i have to select it anew. And it doesnt change anything. Still getting the shadowed craft. Am I doing something wrong? Any other ideas? Just for information: I am still on 1.11 because of all the mods. -
[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
konsti156 replied to Poodmund's topic in KSP1 Mod Releases
So I have the following problem. If is zoom out with my camera my entire ship will be somehow shadowed, which is pretty annoying. Any solutions for that? -
@Nertea I think I found 2 cryo tanks with texture clipping. H375-72 Cryogenic Fuel Tank, both Isohedral[Compact] and Isohedral[Bare]. There is clippin at the bottom and H500-144 Cryogenic Fuel Tank both in Gold foil and Isogedral in the full version and the compact one It looks like the texture is inside out.
-
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
konsti156 replied to Nertea's topic in KSP1 Mod Releases
Thank you guys. Now I get it. The LH2 tank was much lighter with less fuel. Now it makes sense. -
[1.12.x] Kerbal Atomics: fancy nuclear engines! (August 18, 2024)
konsti156 replied to Nertea's topic in KSP1 Mod Releases
something isn't right I think. When I use a nuclear engine like the "NV-100 Neptune" i got more thrust and ISP with LOx injection. For example: With LOx: 1,15 TWR 3157 m/s dV Without: 0,77 TWR 1981 m/s dV Should I not get more dV and less thrust without LOx injection? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
konsti156 replied to tomek.piotrowski's topic in KSP1 Mod Releases
is there a way to get only the antenna parts without the whole mechanix? EDIT: Nevermind found out^^ -
ok, I'm a total noob in modding and I tried to install this. In your FAQ you said that it does work for 1.3.1. So I installed Firespitter, DMagic Module Science Animate and I also have DMagic Orbital Science. Yet it still crashed when loading. One of the Chrash Logs is here. So ehm yes ...HELP
-
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
konsti156 replied to Galileo's topic in KSP1 Mod Releases
Is there a way to fix the shadow around of Lights or do I have to wait for update?