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rainerd66

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    Bottle Rocketeer
  1. Hi! I think I discovered a bug with Version 1.8.11 when reverting to launch. Apparently the antimatter-reactor does not initialize correctly. Its temperature is given as: Temp.[l]: NaNK / 3600 K and it stops working. I hope this helps. ... then I have an idea about a cooling system. It is difficult to start from Kerbin without overheating, because the radiators cannot be extended. So, I was wondering if it would be possible to use your nice droptanks to create a cooling-system that uses up water (or anything usable) for cooling, the empty tanks can then be discarded. Just an idea
  2. Hi, I noticed that AGX 1.31f is causing a very disturbing increasing lag during long travels (ex. to Jool) on my Ubuntu (Linux64) install. If I change to Space Center and back the lag disappears. I tested this on a fresh copy with only Mechjeb and KW Rocketry installed. I hope this helps.
  3. I am using one of the little stock airplanes... fast its surface speed is > 60 m/s !!! at 150 m/s ! I fly over the runway, takes me ~ 20 s so, what does m/s actually mean in KSP? merbals per sour? Are you kidding me? LOL! Then your funny FAR addon is giving me supersonic at ~300 m/s what actually feels only like 300 mph, or even 300 km/h! There is something seriously wrong...! (using KSP_64 Linux)
  4. Looking for new reactor-types? Have a look at the future "krauts"-reactor : http://dual-fluid-reactor.org/faq
  5. It would be nice to be able to switch it on and off on a per vessel basis, or even for each part in a vessel. When using Infernal Robotics free moving joints it is nice if parts do not move through each other, so this is very useful if it can be controlled better.
  6. It is not only annoying, but mods that use their values get under stress
  7. Im Englischen gibt es leider keine allgemeingültigen Ausspracheregeln wie im Deutschen oder Französischen! Hier muss man die Aussprache für jedes Wort lernen! Es gibt sogar verschiedene Worte die gleich geschrieben aber unterschiedlich ausgesprochen werden zB. 'elaborate'. Zwar wird z.B. engl. oo meist u gesprochen oder engl. ee meist ie, aber manchmal auch nicht, z.B. 'poor', aber 'door'!
  8. In reality it is difficult, but in a computer simulation with finite precision it is possible, because you only need an orbit near enough to circular! And it is so easy to solve... EDIT: In a computer simulation like this, the nearest circle is always inside a torus with the thickness of the precision.
  9. Hi! I wonder if it is possible to alter EL in such a way that a LaunchPad part could be made that is *replaced* by the structure that is being build? Something like a one-time LaunchPad. I think this could help with creating big structures. Imagine a building that is growing part by part by building structures that automatically attached again contain a 'LaunchPad' part until finished!. This is possible now, I tried it with the orbital LaunchPad part, but you always have this LaunchPad part in between. So, it would be nice if it could be replaced instead of spawning a part on top of it. What do you people think? Testbuildings: http://imgur.com/r0Vcknz http://imgur.com/JgZmwD1
  10. Dear Squad! As a matter of fact, a circular orbit does not have an apoapsis or periapsis, because all points of the circle have the same distance to the planet! This is even more true for computer simulations with limited precision. The math used to yield such points in a circular orbit will definitely create problems that can be identified by jumping points due to the finite precision of computer calculations! Many mods need these points for their function nevertheless. So, why don't you replace apoapsis and periapsis with some useful values if apoapsis - periapsis < 2 * precision? You could avoid these flickering and mods are happy. Just an idea!
  11. Just look at CERN, they use even more! It is depending on what the science lab is doing!
  12. So, what is the meaning of "dynamic pressure fadeout"? Please? ...or does nobody know? (of course, I can guess the meaning, I rather want to know the *exact meaning* of the value, like 1000 what? Cm, km, pressure, height when this limit is not applied anymore?)
  13. There seems to be another issue with tweakscale. I tried this mod with tweakscale on a test-ksp.25-win32 without other mods. I created a 5m scaled vessel with stock parts (nosecone mk7, RC-L01 RGU, advSASLarge, Z-4k Battery, Kerb. S3-14400 tank, S3 KS 25x4 EC engine; all scaled to 5m ). It seems to speed up like crazy during start and then shoots off the camera view, far away almost not visible. Sometimes this happens with unscaled parts, especially nosecones and remote guidance units. oops... accidentally used the older version! everything is fine
  14. Hi! Is it possible you have uploaded the wrong files for 0.19.2? I don't find the parts that I see in your recent video and the hinges behave weirdly. The plugin crashes after a while. Running KSP.25-win32 on test version with few mods (Tweakscale & Toolbar). http://imgur.com/tMxzQtk ???
  15. Well, but now it doesn't work on .24.2! Is the old version still available? Not everybody is immediately switching to a new version, because many needed mods take time to adapt. So, it is always friendly to keep the last version available thank you EDIT: Ha, found it! https://dl.dropboxusercontent.com/u/11467249/PartCatalog/PartCatalog3.0_RC7.zip
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