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Everything posted by JewelShisen
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
Ah cool! And thanks for the update Baha! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
They follow the terrain though out over water I am not so sure about how they behave. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha is there any chance of getting the Cruise Missiles set so that they won't launch from inside a closed cargo bay? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
Alright so small bug report here but I was testing out a design for a mid range Air-To-Ground Attacker and noticed that the non-boosted Cruise Missile CAN be launched from inside a cargo bay even if the doors are shut. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
Sounds like you are launching them from outside of your physics range. Try bumping it up a bit with the Ctrl+B menu. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
JewelShisen replied to BahamutoD's topic in KSP1 Mod Development
I think you should do both. Perhaps even some boats and such even? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Honestly I am working on finding somebody that can do the recoding but for now it seems to be broken. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Not unless I know exactly what is causing it. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Odd since I play with it quite a bit and it is working just fine. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
SQUID right now is not updated at all. I am trying to get in touch with my coder. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Indeed and that is why I am still looking for a better one. Likely GPL but I am not fully sure. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Actually that license doesn't stop you from messing in the code and certainly doesn't stop you from sharing anything you do with me. It simply means that others can't take the code, make a few little changes, and call it their own. It's not there to stop others from helping. Also this isn't set in stone. I am still looking at licenses and deciding which one is best. That is simply the more restrictive one and so it is the one being used as a temp. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
That is very true. It is not a retroactive change and i can't require him to change the license he released his fork under. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
It was never intended to be mandatory toolbar but it was the only way to do it for 0.25. Once I talk to the coder then we can look into using the stock toolbar. As far as sharing the archive? That would have to wait until I decide on the new license that this mod will be packaged with as the MIT one is just a bit too broad and open. EDIT: For now the license is being switched over to Attribution-NonCommercial-NoDerivatives 4.0 International (CC BY-NC-ND 4.0). -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Actually this shouldn't BE in CKAN as I never gave them permission to add it. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Thanks for the input and once the new year is started I am going to look into trying to make a few inflatable ones that will fit for both small and large ships. Honestly I love the look of the current ones but they just don't fit on the rockets in any way that looks really good. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Indeed these are the things I need to know. HLA shouldn't be touching IVAs at all as the plugin code for it doesn't have anything to do with them. Also the failure to leave flight is not a bug if the ship is not landed. If it is airborn then that is a stock KSP thing and is not something I am willing (yet) to have this mod override. If it is, however, refusing do so even when landed then that is a bug. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Alright then~ I've grabbed your update to the code and so long as it checks out on my end it will be adopted and I will update the file hosted on Curse. As far as the license goes it is, for now, kept under the MIT License that allows anybody to copy and edit the code. However when the new year comes I will be changing that. But thank you for looking into it and patching it for now! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Alright so I have let the guy doing the coding know about the problem and he is going to get to work on it. However with it being so close to Christmas please be patient with it. I don't know how long it will take him to fix it or if he can fix it before the new year. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Sadly I am not able to alter the code as i am still VERY new to the coding. What I do know is that the Toolbar dependency had to be hardcoded into the mod. Not what I prefer but it was what had to be done. I will talk to the coder and see what can be done. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
That is actually a pretty cool design! Must have been a pain to launch though~ -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
They are working on updating. It will just take some time. That said I would enjoy some pictures for the thread if you have some. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
As far as i know. I will have to wait for toolbar to find out for sure. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ok so for all of you interested in it, SQUID is working in 0.90 but the airships are waiting on Toolbar to update and hopefully NOT break it! Please be patient and I will keep an eye out to see when Toolbar updates so I can test it out.