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JewelShisen

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Everything posted by JewelShisen

  1. If it was checking against relative distance then that issue gets negated.
  2. Actually i have a bypass for that one. Just checking if the CoL is above or level (with a margin) with the CoM. If it is more that a certain distance from the CoM then it would switch modes automatically. Of course that is ideal. It may not work out.
  3. Hey Sirkut! Hate to say it but I have found *dramatic pause* A BUG! When using the newest plugin to move parts around in the VAB, both yours and the rework ones, there is a glitch that forms if you go to max rotation with the hinges (Maybe others but I didn't test them) Here it is with your hinges: And again with the rework: As you can see, both of them end up going FAR past the 90 degree max rotation they are supposed to have.
  4. EDIT: Ok NVM it's actually an issue with the new plugin for IR 0.19. Will report bug over on Sirkut's thread.
  5. Already planned for one that will keep the ship at level pitch and possible roll.
  6. Well once the plugin redo is finished I'll find out if making a few procedural parts are able to be added.
  7. I'm actually working with somebody to redo the whole code for HL to add both toolbar support as well as adding in possible resource use.
  8. This is looking interesting actually. I may give this a spin though I wonder if the HLAirship plugin and this would clash.
  9. I will see if i can make you something simple to learn from.
  10. Indeed. And just a note to let everybody know what is going on with this mod now: Toolbar support~! Right now it is still in testing and REQUIRES Toolbar to work but it's not ready yet.
  11. Well once Tweakscale is added in then the possible cores and parts will get much bigger. @firegeek83 Right now i have heard nothing from Squad about adding this to stock but I am very glad that you enjoy it so much! I will be adding some actual probe sized parts soon so keep an eye out here!
  12. Is there any plan to make a nose for this? It seems to be lacking one.
  13. Do you have to have FAR installed as well to make this work or is it a stand alone plugin?
  14. EDIT: Got it to work. Hadn't done all lowercase letters with spaces.
  15. How do you set up the fire key to be a Joystick Trigger? I want it to be the main trigger on my joystick but nothing I try has worked.
  16. Oh I agree on that. I meant that going to ProceduralParts means no deployable ones and that has been the big part that my users call for. You can tweakscale those, as proved by IR, but they can't be made procedural as far as I know.
  17. Is anybody else able to download this? I got told it had exceeded some rate limit.
  18. And that is the issue. Parts like the Hub and Cap get a more complicated and deployable ones are right out because of the animations.
  19. That's cool and I totally understand. It's part of why I am working on a remake of the HL parts to something more trimmed down and nicer to look at. I had considered making them procedural, and may still make them TweakScale using, but couldn't think of a good way to correctly scale the volume and lifting force.
  20. Interesting idea. May I ask what got you to start this mod?
  21. To get the images to work you have to use [ Imgur][ /Imgur] without the spaces of course.
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