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JewelShisen

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Everything posted by JewelShisen

  1. I agree with you. I would like knowing what my users also use so that I can better design the mod. If I know that 90% of my user base uses FAR then it helps me know that I should look into making/improving the usage with FAR.
  2. Just an example of what I plan to do with the Foldatrons once they are out!
  3. I'd like to see the translation parts added in next. Can't wait to see what you can design for gantry rails, pistons, and the normal rails.
  4. I can see that. I'll fiddle around with them and see if I can't pull what I am looking for. How are the foldatrons coming? Any eta on their release?
  5. Thinking it would be good for deploying things out of cargo bays, attaching them to the sides of it perhaps
  6. Oh the Ninja Turret was just an idea i had to use your new foldatron and put ID Weapons on them. Not a new part idea just a usage idea. Anyways the part idea i had is much like the foldatron but rather than going out from the craft it rotates at both bases. Think something like a bike pedal.
  7. Alright. I just wanted to bring it up as it bugs me when something consumes dual resources and then one runs out before the other. I know the battery has the right balance of O2/H2 and wasn't sure if you had just missed a bit of math for the spare canisters. I may go on and do the math myself to balance out the levels so that folks like me, using it just for the battery, won't have it run out of either one early.
  8. Yea that is a really weird thing having to do with the game really disliking the changes to the float code that HLSubs makes. Needless to say but the Kracken really likes to mess with ships if you f5/f9 them.
  9. Just a note but you may want to go back and check your math for the container volumes. I set up a craft with the battery and a spare oxygen and hydrogen tank and the OX ran out while the Hydrogen still had several hundred units left in it. Other than that my only issue is how small the gap is in the nodes for the decouplers.
  10. Can we put in requests for part designs? Because I thought of one that could be neat. Also combining the new foldatron with ID Weapons? Can we all say Ninja Turrets?
  11. Yea the 600m limit is from the HLSubs plugin. If I get the chance I am going to look at tweaking it some and see how deep it can be moved without the physics bugging out TOO much.
  12. This is true as well. So my thought was to make it a feature that you can set when you start the save file. That way you can either play it safe and stick to the 600m depth limit or risk the physics going insane and remove the limit. EDIT: Also just as a note, if you tried to go down to the lowest points of Laythe's oceans you would be under nearly 28MPa or around 4000psi of pressure.
  13. That is one of the items I plan to try and take down once I learn some C# and can really mess with the plugin.
  14. I can make some animated models in Blender. Even working on one that will be an aerodynamic nosecone shape for use with FAR but I am having issues with the animation looping
  15. Perhaps one with the four core science parts built into it?
  16. Can we have the dev parts installed at the same time as your own?
  17. Thank you so much for letting me know that you enjoy the mod! I will be working on a demo craft release in the coming days.
  18. Actually it would make sense for the telescope to give different science reports based on biome but I was using it on a sat and got just one report and that was it. The flavor text for it changed based on biome but I never got any more science. And I am not talking about SCANSat's biome scanner.
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