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Everything posted by JewelShisen
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[23.5]Better RoveMates v1.7 - Community Addition Edition
JewelShisen replied to Codey737's topic in KSP1 Mod Releases
All of them have control built in now. -
Ok this is really pretty neat actually.
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[23.5]Better RoveMates v1.7 - Community Addition Edition
JewelShisen replied to Codey737's topic in KSP1 Mod Releases
Yes however if you read closer it says "All addons, plugins and similar works (such as code, textures or models) posted on the services as meant in 1.1 must be accompanied by the source code (if applicable)" Since this has no coding then there is no source code to start with just like Codey737 said. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
sirkut: Did you ever find out why the SPH has parts flipped when placing them with symmetry? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Glad to see that you approve~ I'm going to start working on some new parts including adding some expansions to the current SQUID line via MM cfg files for B9, LLL, and Firespitter (with their ok of course) -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I have updated the main post with information and new link. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
In the VAB they all get placed facing the same way. Of course I can tell you it is likely a holdover from the old DR code. It had the same problem in the SPH with hinges being flipped if you place them with symmetry -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
After using the rotate: -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
I tried that and it did not rotate it along the correct axis. It rotates it along the craft's up/down axis when I need the left/right axis. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
I have a feature request! Something that has been bugging me for a while. Can you fix the door hinge part so that when you place it in the SPH in pairs the second one isn't flipped? -
How would i go about making a new heat shield for your mod?
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[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Exactly. I may look into it soon for a new part to add. Perhaps I could give it JUST enough lift to be able to cancel it's own mass -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Nice... Maybe even make it a special heatshield part for use with DR? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
That is a possible idea but I would need to see how that exact type deploys before I could try to model it. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Exactly. Even if I replaced every part in here with my own models and textures I would keep his logo on them in some way as tribute and respect for the work he put into the plugin and for making the mod originally. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Currently no. As for removing it completely? That won't happen for one reason: It is my show of respect to Hooligan Labs as the maker of these amazing mods. However if I can I plan to reduce the logo in size and perhaps move it so that it is not quite so breaking. -
People have brought this up before. So allow me to counter with some science as well. 1. The entire solar system of Kerbol is 1/11th of the scale for real life yet Kerbal has a gravity well equal to earth. 2. You are running a space program that at best is held together by Duct Tape and a lot of luck 3. All your pilots are little green men Now with that said if it bothers you THAT much then go and look at the Realistic Fuels mod as I believe they have a patch that will "correct" what you seem to see as such a crippling issue
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[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
So... Was testing the SQUID gear and getting some new shots for the CurseForge listings and made this... Don't ask me why. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Wow... Just one day and over 120 downloads between the three HL mods.. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I have my donation button on curse. The adfly idea is just an idea for now as I have never looked at their terms.