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Everything posted by JewelShisen
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
Can we get the missile hardpoint a bit bigger? It is way too small to work with. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I am NOT making a balloon of Jeb in a leopard skin bikini!!! @.@ Now on to your requests: 1. Should be doable though it may take some work to split it even. 2. Not sure what you mean by that one. 3. That is the idea. 4. Also already planned. Will have small static pylons for mounting engines/fins however the user will have to balance them out. 5. I was looking at doing that just for ease of building with the airship at the root of the ship. 6. Why? 7. I can't texture to save my life. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ok so here is the thing. Love this mod but it REALLY needs an update to the parts and textures so that they are more usable. To that end I am beginning work on a full model and texture replacement for the Airships. What I need from you (The users) is to know what types and sizes of parts you would like to see come into the mod. Note that just because you suggest I add one in the shape of a fifty foot tall bikini clad woman does NOT mean I will! Funny though it would be. I also need to know of any parts you would like to see saved from the junkyard. Also if anybody can help me with doing textures I would be in your debt. Parts to be saved: Dodec OMG Airship (Will become the new largest size) -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
JewelShisen replied to ferram4's topic in KSP1 Mod Releases
I am wondering if you would be able to take a look at some of the parts from ID's new Skillful mod. I have noticed that some of the parts are creating far more drag than they should be, namely the 1.25m hull shielding used for armoring the underside of a plane. Thank you much and keep up the awesome mod!- 14,073 replies
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
I am not sure myself however I noticed that most of the bombs and guns do not show this issue. I will ask further about it over on the FAR thread. Just as soon as I build myself an Airship Artillery. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
I would like to know if there are any plans to make the armor plates for 1.25m parts, the ones made to put on the underside of a plane, compatable with FAR. Right now they kill the Lift/Drag ratio with just one of them and they don't weigh THAT much! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
No you don't have to move it. Just select the new size and click the load ordinance button again. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
I have discovered that your 1.25m armor plates that are made for fuel tanks do not play nice at all with FAR. Took an Aeris 3A from easy to fly to flies like a brick. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Can't wait to see that~! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I am currently needing to learn C# so that I can start working on the code base -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ah~ Thank you for telling me! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Cool Idea! Using dual docking ports so you can move it when needed? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Good luck and can't wait to see it! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
I will need a bit more information than that to help you. -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
JewelShisen replied to InfiniteDice's topic in KSP1 Mod Releases
Congrats on making a cool weapons mod. You even have EnterElysium excited! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
1. Yes you can~ 2. It is in the plugin and I don't know how to alter that yet. *points at the thread title* yes. -
LLL - Lack Luster Labs - Development Thread
JewelShisen replied to Lack's topic in KSP1 Mod Development
The 1m LFO tank is heavy on Fuel (Or low on OX depending on how you look at it) -
LLL - Lack Luster Labs - Development Thread
JewelShisen replied to Lack's topic in KSP1 Mod Development
Um I just noticed that the Fuel tanks are off on the balance. They are a bit heavy on Liquid Fuel for the amount of Oxidizer they hold.