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Everything posted by JewelShisen
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[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
In the real world the submarine is almost fully hollow and air filled. In KSP it is not. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
It floats fine without the ballasts because without them they follow stock float code. Also they 'flood' the other parts because normal fuel tanks do not float. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Actually all parts do. However all non crew parts are treated as being filled with water. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ok so the sub parts act a little different. The parts work to cancel out your mass so you may just need to add a few more ballast tanks. -
[0.23] Im a Cupcake Wannabe (Advanced Hover System)
JewelShisen replied to mpink's topic in KSP1 Mod Releases
Provide source code as per the forum rules -
[1.12] Extraplanetary Launchpads v6.99.3
JewelShisen replied to taniwha's topic in KSP1 Mod Releases
Odd because the VAB shows it being unmanned. -
[1.12] Extraplanetary Launchpads v6.99.3
JewelShisen replied to taniwha's topic in KSP1 Mod Releases
I have an issue. The landing pad 2 says it is unmanned and yet every time it steals two of my kerbals away from me. Is this normal and how do I get them back out? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
That is an eventual plan once i can alter the plugin to allow for multiple lift points to be defined in unity when making the part. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Unlikely as these lift settings are cloned right from the cirrus envelopes. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Are you using the nose or the body as the root part? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ah ok then I know what is going on there. That FSCoolant is not my mod per se. It's from Firespitter and it is required because you can't make an engine run off JUST electricity. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Agreed. I have that same thing on mine but with no errors -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Ok so I am going to go on and put this part out there. I will warn you that it is not finished, needs texturing, and may have some issues but I want to know what people think of it. I have rescaled it to fit onto 1.25m parts (I hope). https://www.dropbox.com/s/3gzjx9xzo9neslp/HL%20Prototype%20Testing%20V1.2.zip Again this is still a prototype and needs testing! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Part blueprint as been sent to your KSC's manufacturing plant for production. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
LOL 1920x1080 would be best for the website. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Alright. I mostly need help setting the node and then getting the lift set right. I'll PM you a link to the part once I have that done. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Well would you be willing to help me test it? -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Not yet. This is a test case at the moment and once I can get it to work it will be replacing the Una and Ray parts. -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
A nose cone shaped Air Envelope for use with FAR! -
[Airships in 1.12.3] HooliganLabs Mods
JewelShisen replied to JewelShisen's topic in KSP1 Mod Releases
Do the quantum struts work in 0.23??