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Everything posted by JewelShisen
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[0.21] Hooligan Labs - Airship, Submarines and More
JewelShisen replied to Hooligan Labs's topic in KSP1 Mod Releases
If anybody has an airship design they would like to have on the wiki just send me a link to it with the list of mods used to make it and I'll put it up there. -
Use tinypic.com
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Not sure why the remote control helps as the missiles aren't vector thrust enabled and thus fly using their fins and aerodynamic control surfaces.
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[0.21] Hooligan Labs - Airship, Submarines and More
JewelShisen replied to Hooligan Labs's topic in KSP1 Mod Releases
Sweet! I'll get to editing right away! Gallery page is up and has first image on it. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
JewelShisen replied to sirkut's topic in KSP1 Mod Releases
THIS IS AWESOME!!! Can't WAIT to have variable speeds for my robotics! Any chance you could contact the author of the DROMOMAN robotic arms pack and help him add that to his mod as well? -
[0.21] Hooligan Labs - Airship, Submarines and More
JewelShisen replied to Hooligan Labs's topic in KSP1 Mod Releases
I'll see what I can do. First to get the OK from the owner. -
[0.21] Hooligan Labs - Airship, Submarines and More
JewelShisen replied to Hooligan Labs's topic in KSP1 Mod Releases
Well then if I have your OK I may try and add a 'Design Gallery' page for your wiki. -
[0.21] Hooligan Labs - Airship, Submarines and More
JewelShisen replied to Hooligan Labs's topic in KSP1 Mod Releases
I would if I knew how! -
I wasn't aware that the grid updated in real time without an active scanner. Also the grid doesn't show where you landed, the map does. The grid only gives you a rough idea of where the kethane is located. Though now that i think on it, the scanner wouldn't do you any good for landing anymore as it would just check the whole hex now.
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Well my advice would be to have a scanner on the ship for two reasons: First to make sure you land on the deposit and second to monitor the remaining resource level of said deposit. As for the mobile vs stationary question my answer is a question. What do you want this drill rig to do? What is it's purpose?
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I would just like to clear up what I've said. I never said that it would take 64bit KSP to do it, rather that I don't see it HAPPENING until they release a 64bit version. I'm sorry if I have said anything that is incorrect. I'm not a programmer, outside of a small bit of RGSS and Lua, and I am going off of the limits of the hardware and the software as I know them.