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miceliux

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Everything posted by miceliux

  1. Please, add a .version file. It's so util when you have many mods. http://ksp.cybutek.net/kspavc/Documents/README.htm
  2. Please, add a .version file. It's so util when you have many mods. http://ksp.cybutek.net/kspavc/Documents/README.htm
  3. I think there is something odd with the plugin window. It shows up when you click in its button, but to hide it, I have to click in another plugin button. Someone else is experiencing this odd behaviour?
  4. Plase, add a .version file. It's so util when you have many mods. http://ksp.cybutek.net/kspavc/Documents/README.htm
  5. I have choosed to do a contract about testing the ion engine, but they haven't given to me any xenon tank. Is this a failure in the contract? I've not yet researched that technology.
  6. I also play in Fedora, you need to install the Microsoft fonts. I followed this guide and all went fine: http://corefonts.sourceforge.net/
  7. Hi, have you considered to add a .version file to integrate with KSP-AVC? http://forum.kerbalspaceprogram.com/threads/79745-0-24-2-KSP-AVC-Add-on-Version-Checker-Plugin-1-1-4-1-MiniAVC-KSP-AVC-Online Great plugin. Thank you.
  8. I've discovered that KAC doesn't kill warp nor pause when you are in the space center warping at full speed with the new buttons. Please, consider to fix it, it's the best way I know to wait for a transfer window when you are in low orbit. Thank you!
  9. I will try to reproduce the "jump to ship" error again and send you the log. I see this about the missing icon, and certainly the files are missing: [LOG 23:24:02.907] 10/29/2013 23:24:02,KerbalAlarmClock,Failed to load (are you missing a file):img_listiconlaunchRendezvous.png [LOG 23:24:02.916] 10/29/2013 23:24:02,KerbalAlarmClock,Failed to load (are you missing a file):img_buttonTypeCrew.png
  10. Another issue I have with 2.6.2.0 is the Kerbal icon not showing properly:
  11. I'm experiencing some problems with KAC 2.6.2.0 Many times the buttom "Jump to ship" doesn't work. Also if I click "Jump to ship and restore maneouver node", it doesn't jump to the ship and restores a maneuver node in the ship I'm currently in. If I click it several times, it keeps adding maneuver nodes. Very odd. This is what it looks like:
  12. Hello, about the maneuver time that doesn't decrease, I have fixed it for me deleting all the game and installing it again. I didn't have many progress, so I discarded all my saved games. I did a backup of the old installation for helping to debug the issue. It's strange, because I had very standard settings and no mods. At the beginning, the meneuver nodes worked well, but some days later I noticed this strange behavior. I was using Fedora 18 x86_64 with Intel SandyBridge graphics. I also set the variables LC_ALL=C and LANG=C. The problem happened both in ./KSP.x86 and ./KSP.x86_64 Also, I have opened the bug #800
  13. Hello, I'm running KSP 0.20.2.0 in Fedora and globally it works very well, but I'm having a issue when I set a maneuver node. I set the maneuver, and the time to reach that point appears at the bottom right of the navball, but that time doesn't decrease, it only changes if I do time warp. At normal time, it doesn't move a single second. Even if I go into map view and put the mouse over the maneuver node, the indicated time doesn't decrease Is anyone experiencing the same issue? Am I doing something wrong? Thank you.
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