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Everything posted by Imca
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Wow this mod is amazing. I hate to ask though, at some point would you consider adding a more ummm well no person involved at all like EVA, where the whole screen is screens or something that looks good and feels like robot sight? For mod parts that dont have kerbal control reasonably? (Thinking the AI core in intersteller personaly)
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[Parts, WIP] ACI - Aeropod Pre-Release 3 (31/01/13)
Imca replied to Quellcrist's topic in KSP1 Mod Development
There is no way your new to modeling, if you really are your a prodigy at it. ._.; Also yea, I imagine its like a motorcycle -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
When the game loads any ship with a plasma thruster, it is already runing, and not in the staging. Yet it does nothing, and cant be shut of.... -
What size is it scaled too, and how many does it hold?
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Even if we cant do this in real life, some one should make a mod for it here, launching a bus with jeb in it to the mun would be hella fun.
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That debate about the Euclideon stuff, implies there claims are even real... As some one who works with computers for a living, most of there stuff is made up BS, that is not even posible, if it was possible they should release a tech demo, but no they have not even done that and instead even block comments from there stuff. A video for "New rendering" technology is very easy to fake, and it seems to be what they have done, since even there justification that it works like a search engine would both take up large amounts of proccesing power, and not even work, you cant sit there and read off the hardrive, they flat out tell you people in the IT industry would tell you that, and then claim they found a way. No no you did not, thats like telling a physiscist there wrong about physics, you dont do that without proof, which is something there severly lacking, and even if it is real, it would burn out your hardrive pretty damn fast.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
I am though, would a screen shot help? I can get one in the morning. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
Kinda figured it would or rlse there would be more complaints, but I just cant figure out WHAT is more specific then that. I kinda wonder if I am not suplying it enough MW for the laser, but does that give its own message or not? I will test one jumpstarted by an antimater reactor real fast hold on. Edit : Nevermind, I am an idiot..... Think it could get a diffrent message for when it does not have enough power for the laser in an update? -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
not even got to use it yet. The fusion reactors are doing it on the runway. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
No problem, have had that issue sevral times myself, and ummm just so it does not get missed since two pages ago. No fusion reactors work for me, they say "Duetrium/Tritium deprived" even though they have fuel. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
Yup, your hitting the 4gig limit, B9 and KW alone will push it. Use the lower res textures for B9 in the zip the mod came in, since it requires the most ram, that should fix it. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
Are you running other mods? Sounds like your hitting the 4 gig limit. -
[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
All my fusion reactors say duetrium/tritum deprived and provide no power, dispite having fuel -
What mod is the wing suit thign from? I want one.
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This was my first SSTO, needed some asistance rockets to nose up at the end of the runway, but they were never jetisoned sooo.... Had a seating capacity of 2, and a 4 meter long cargo bay, but the amount of delta v it got into orbit was amazing, wish I still had the save.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
Finaly got to the final bit of the tech tree..... Ummm how do I make exotic mater? -
Here is a sugestion, read the damn post, or a couple above you, Dragon01 IS a moder, and MADE a space shuttle mod, your comment just makes you look look like an idiot. Worked on this one right here actualy. http://forum.kerbalspaceprogram.com/threads/8428-Component-Space-Shuttle-V-5-0-1-%28July-14-2013%29
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Fuel is PC as well, I have a copy on steam I think I picked up in a bundle or something.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Imca replied to Fractal_UK's topic in KSP1 Mod Releases
Soooo, I had a thought about using microwave beamed power to get things into orbit. Instead of scattering the power generators in a line around the KSC, would it not be way more efficient to put one in a Geosynchronous Orbit overhead? I dont know if distance loss happens, but even if it does, would the greater coverage not balance it out? You could put one super reactor up there instead of a half a dozen small ones. -
Upgraded Space Suits
Imca replied to louddifference's topic in KSP1 Suggestions & Development Discussion
I like How would we chose suits though? -
Fair enough, I was just thinking a drone version would let them use the playerbase to test for issues related to the parts themselfs, and not plugins, and pacify some of the people who are impatiant. Plus... the thing kinda looks like an x-37 any way >.< http://upload.wikimedia.org/wikipedia/commons/e/ee/Boeing_X-37B_inside_payload_fairing_before_launch.jpg
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Real-Time Persistence
Imca replied to Somewhere Simulated's topic in KSP1 Suggestions & Development Discussion
Personaly, I dont want something like this.... BUT I think it would be neat as an option in the menu, turned off by default, if you can cater to more players via options, why not do so? -
If the issues and pluggins are for IVA? Why not make a drone version to keep people ocupied in the mean time, a drone does not need an IVA.