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Everything posted by DiamondExcavater
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How many KSP Players are there?
DiamondExcavater replied to DiamondExcavater's topic in KSP1 Discussion
The Answer to life and the universe, is the same as the answer to HOW MANY KSP Players are there! seems to me you've also read hitchhikers guide to the Galaxy... -
How many KSP Players are there?
DiamondExcavater replied to DiamondExcavater's topic in KSP1 Discussion
HAHAAHAH, I thought no one played Kerbal... Nice one though... -
I made a craft, basically MK3 parts and massive Rover wheels, on board I have a refuelling system with ore... Under the craft I have some air intakes and on the back is a ton of the inline RCS blocks which I use to travel across water, I mainly use it to travel to the other KSP base east of KSC, but I took it to Laythe (really hard) and traveled from pole to pole, but only once and no flags, but I ain't doing it again.. Edit: Earlier version had wings and a set of landing gear, but landing and taking off was annoying...
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oooh sounds scary, ahhaahahha Do you mind me asking what kind of job? LOL it would be cool if you were going to work for squad... I'm guessing computer business? I am in for recovery times and it going into storage, Apparently recovering a vessel and building the same craft again is faster due to only refuelling, I haven't seen this at all, I had a plane which I recovered, it only had 10% fuel drained, but it still took 3 days to build and rollout
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how much can actually be jammed into a service bay
DiamondExcavater replied to 322997am's topic in KSP1 Discussion
whats the infernal robotic parts do? -
I really wonder how many people actually own the game, Squad got a record? Does anyone actually know a figure? What's your thoughts
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how much can actually be jammed into a service bay
DiamondExcavater replied to 322997am's topic in KSP1 Discussion
Yeah, I downloaded and re-entered kerbin at 4357 ms-1 heading practically straight down, everything over heated and died at once -
This Blog is dedicated to this craft design, by me Visit here to Download and preview and read about the plane. A small Versatile plane series which can fly quite a distance and at good speeds. 2 mods needed, please don't comment here, but do so in the blog! Thank you and enjoy You can also visit Curse
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How Close are YOU to Your Next Reputation Rank?
DiamondExcavater replied to michaelsteele3's topic in Kerbal Network
I barely have 5 points for a blog I made Edit: P.S visit.... -
Magico13, I found a slight bug and I definitely know this could be your mod... When in simulation mode and the timer runs out (whilst in orbit) there is an option to purchase extra time, upon pressing it it gives you the initial time that was bought... The problem here is that where ever the vessel is facing, upon pressing the button, it gets a speed boost, the orbit changes while pressing the button, I bought an hour of simulation but ended up time warping 8 hours, every time the button is pressed and vessel is facing prograde it speeds up and orbit get eccentric... Hope you can replicate and change the physics reload problem..
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Cool, i tried stock version, but the shape is off...
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IF you were to only use first stage liquid tank as is (no resizing) and tried to get that in orbit then here are stats -a 54 Ton payload (not sure why it should be this heavy, equivalent to a big red and a half rockomax white tank) will get you around 2,000 ms-1 Delta V, this isn't enough for orbit, but TWR is 1.12 (max is 2.27) not that fast -a 36 Ton payload (1 big red) will get you 2369 ms-1 Delta V which is marginal for orbit, but note this is only the first stage, and it it no meant to be a STTO, It is safe to say a payload around 34 tons will get into orbit with the one stage... but the rocket in real life only achieves sub-orbital... The Payload (including second stage engine and fuel) have a mass of 32 Tons, I recommend getting K.E.R
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For only the first stage, it should (When I tried) get you into a very close orbit, most likely sub orbital, but its got around 2,800 ms-1 Delta V which should be an orbit if done right, but the heavier the rocket the lower the TWR which means orbiting is harder, i haven't tested maximum, but what i have done on the satellite launcher i made, can easily get to the mun I'll get back to you on that one and see the limit, but play around and see if it's needed, also I clipped 3 engines on the engine stage because the flame looked better and it improved the TWR Not sure what you mean, but I removed all control over the air brakes as to only use them as brakes. Do you really think this is realistic?
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Check out my Blog where I showcased my craft here. Enjoy, and sorry for short thread, but I am not going to repost a whole page...
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This I wouldn't mind, and actually thinking about it, i would probably warp time in VAB sometimes, while waiting for parts and also knowing I don't have a SOI change.Maybe integrate it so if there is a SOI change it warps you down to x0 Edit: If you are adding x0 what about doing it for the normal game play? i don't know if thats possible but imagine pausing the game mid reentry and checking all the stats before continuing?
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My own craft I made using a few mods
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NO, sometimes i like to take time building very detailed ships, especially when i use procedural tanks to make sure i have exactly the right amount of fuel, i wouldn't want a satellite colliding into the a planet during SOI change while i am building, i like the fact that the game pauses while in VAB, it gives some time to think, just exit the building and time warp a few minutes. i personally don't want a time warper in VAB or SPH
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AHAHAHAHAHA, magico13, I found a way to build ships almost for free, it is using a simulation and if the game crashes or you are able to revert some how, it will be back on the launch pad ready to launch, except its no longer in simulation, i doubt you can fix this as it happens as a game crashes and it moves everything back to last save, it didn't show up in tracking station but you could click it in KSC view, perhaps its also possible to simulate in a certain orbit and then force quite the game (similar to crash) and have the craft built for simulation cost and already in orbit...
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Maybe it's incompatible with another mod which doesn't let me launch? it a mod that only appears while in flight so...the other mod i installed is science alert, but it works fine.. plus the mods i had before (21 mods in total) Edit: once 1.1 come out i am going to do a clean install of all the mods i want, hopefully they get updated in time!
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Okay, I went on a new save, copied the .craft into the new save and it still has this problem...the craft goes nan, i exit back to hangar everything is blue, then back to KSC and everything is just space, no earth...this also happens from VAB launch. It's always 1 file that breaks when this stuff happens, so annoying, continually verifying integrity of game.. I am currently testing the ship with certain parts removed and seeing which part it was. it's NOT the wheels, i removed them and error still persists, another restart... It's NOT the hydraulic rails that hold the wheels, yet another restart It's NOT the Magnet... hmm scary now my game is stuck on Kas/sounds/unplug while loading game...okay nvm, its loading after a restart but slowly... It's not the winch, the only mods left on here is a procedural battery a light, a bunch of tweak scale thermal generators (stock), all of which work fine on other ships (this ship used to work fine and without touching it, it got infected... It's not the head light.I removed the procedural battery which was blue on the light, and it now loads the craft better, but i says i am going nan horizontal on Kerbal engineer... i can't move so i will add some stock wheels to see if it takes off at nan, only other mods left is rescaled stock parts, like a solar panels, thermal gens, and a structural plate.. okay i put wheels on, if it has no brakes it moves a little (cm) if brakes are on Kerbal engineer tells me nan....to make sure this isn't normals i launched a normal rocket... all other ships simply go 0.00mm/s instead of NAN, i mean it kinda doesn't break the game, maybe it was shape, position and colour that made the battery break game...