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Posts posted by KatzOhki
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I used them once for a Minmus lander (way pre 0.90) and it didn't have enough TWR to stop so I ditched them and made a different design. Not even sure it's worth it to try a new design with them really.
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One of the changes from 1.0 -> 1.0.1 was to reduce rescue contracts and increase station contracts, I think.
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Wow, congrats man on turning your life around and finding something that you feel is worthwhile to you. There's no better feeling in the world than having a career in doing exactly what you want.
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You know you play too much KSP and binge watch too much Farscape when you have a dream where you are trying to help the crew of Moya by building an object out of KSP parts and showing them maneuver nodes.
ROFL! Nice one!
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I was under the impression that this was related to the ability to choose the amount of fuel in the SRB, but maybe I'm wrong.
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I hope it starts getting updated because I use it for my personal Delta-V calculator. The spreadsheet one that doesn't look so obvious when playing with it at work...
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Turning the battleship!
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You want a command pod and passenger pods smaller than the Mk1? I don't think a Kerbal can fit in anything smaller.
You're hurting yourself trying to collect science on Kerbin as there is a reduction in the science you get. Go to Mun or Minmus for science and you'll get more faster. If you look at the rover from the perspective of it being a complicated remotely controlled robot, it makes some sense that it is further down the tech tree.
I agree with you on the administration building. I used it in the beginning to trade rep for money, but now it's not so useful.
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The shaking apart bug seems to happen depending on where you put items inside your bay. Avoid part clipping at all costs, don't even let them come close to clipping. And cut back on stuffing them too much.
On another note, I built a 2-Kerbal runabout rover in a 2.5M Service Bay last night. It's pretty fun.
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Is that stock?
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You could also edit your save file manually to add more Kerbals to your roster. Besides that, you could "draft" tourists.
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Updater never seems to work for me on Mac either. Re-download whole game or install via Steam are your only two alternative options.
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Try disabling the front control surfaces from pitch. I don't remember if there is still an "invert" control, but sounds like it needs to be toggled.
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Pittance? I have only 5 Kerbals and my next hire would be 90k+...
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OK cool. I don't mind having lots of females in my space program. Wish we had so many IRL.
Thought it was some sort of "lady driver" thing going on in KSP...
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It seems like every rescue contract I see uses the wording "her." I haven't tried to rescue every single one, so maybe this is just a wording thing and some of them would turn out to be males? Or maybe it's just a weird coincidence?
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Thumbs up on Steam. Would you consider copying it here for people who prefer the forums? I think it deserves a sticky.
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You may need to wait or try declining other missions, but your reputation level affects what contracts you get as well.
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Though in my experience the private sector always does things better than the public sector.
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Well I though the USA had its own environmental agency? I would have thought it would come under that to be honest?
Yeah I agree, and a big part of it comes from the fact that the government controls the spending on government programs.
The US does have an environmental agency, but NASA is responsible for supporting a lot of science efforts across the board. If funding is cut from launching an environmental study satellite then they have to either give up or have private sector launch it.
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Repack parachutes, repair broken rover wheels and also help with mining operations.
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From what I've seen, eyeballing it is more than sufficient.
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So the ones that pop up as available I DO need to accept then?
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Alright thanks, just asking because I've seen them pop up in my available contracts and didn't want to waste a contract slot.
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It depends on how tall and thin your rocket is, but you can try adding fins, reaction wheels and RCS to help stabilize.
Please help me save a tourist.
in KSP1 Gameplay Questions and Tutorials
Posted
Only way would be the claw then, given what you have going. You have to dock to it using the grabber and then transfer him over.
Good luck!![:)](//kerbal-forum-uploads.s3.us-west-2.amazonaws.com/emoticons/default_k_smiley.gif)