So, after I finished watching Macey Dean's last episode of his Spiritwolf series, the only thing I got from it (besides that Macey is a genius) is how effective Hanland's kamikaze runs were. So it got me to thinking: What if there was a ship, whose only duty was to run full speed into another ship, and survive? Thus, I created this: That's right, I created a ship with spikes on the front of it! The spikes that the brunt of the impact, and still somehow survive, which could make the entire craft reusable, but the ASAS comes loose inside, which complicates things. The pilot is protected by a shield surrounding the cockpit, which is ejected after a successful ram and he needs to be rescued. Now, to the testing! I started with my biggest space station orbiting Kerbin: Weighs almost 200 tons, and my heaviest successful payload to orbit thus far. Lining up the shot Engines activated Taken a few seconds later Impact! She lives! Popping shield off Pilot is glad to have survived "...My bad..." But I don't think that was big enough, so I brought out the [very] big guns: Weighs who knows how many tons, and holds up to 305 kerbals. Never gotten it into space without hyperedit. Lining up the shot Taking aim More explosions! Aftermath This is the biggest piece that survived. I don't think it's going to the Mun anytime soon. Craft file: http://www./download/362yqb8ayz8xb87/JSS_Suicider_Mk_2.craft How to use: 1) Install hyperedit if you don't already have it, since I have no idea how to get it into orbit legit. 2) Rendezvous with your desired craft. 3) Take aim. I recommend doing it with IVA view, and yes, the strut is there for a guide. 4) Put the engines on full throttle BEFORE ACTIVATING! 5) When everything is lined up correctly, activate engines. 6) The ASAS with RCS isn't enough to keep it under control, so use WASD to help it. 7) After impact, your ship will most likely spin out of control. Activate SAS again and stabilize it. 8) Eject shield. 9) Take your kerbal out. 10) Enjoy Kessler Syndrome.