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TranceaddicT

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Everything posted by TranceaddicT

  1. Damn, ninja'd again. Yeah, this. Maybe a MM config that adds something for SR to check for? { Module=exceptionStageRecovery } While I agree that the towers should not be destroyed, I do think they should be included in "Launchpad Reconditioning". Even if you can't capture them before hand, would SR still be able to add them to it's internal part catalogue and treat them that way? Maybe once added they are always present, but require added build time based on previous rocket tonnage; i.e. more tonnage more exhaust damage.
  2. Actually, Magion, this is my bad. This statement was not intended for your plugin. I apologize. (And, you are right; that kind of reporting is woefully insufficient. Fortunately, for the offending mod that was just the beginning sentence. Note-to-self: when reporting bugs DO NOT attempt to process multiple reports simultaneously. Focus, Padawan. Focus.) My intention for you was to request you add an option allowing for WC to not be automatically displayed. Or,include a launchbutton hook that interrupts the scene change to generate a popup similar to what you already have. Currently, WC is always on and it gets in the way of Squads action group settings as well as other mods. In this case, I'd recommend a config.xml to provide placement persistence. Again, my sincerest apologies for the misunderstanding. (Now, to find who it was that got your report.)
  3. codepoet, Not sure what is happening here but CLS is throwing and error: [LOG 16:03:58.072] AddonLoader: Instantiating addon 'CLSAddon' from assembly 'ConnectedLivingSpace' [ERR 16:03:58.073] Script error: OnJointBreak This message parameter has to be of type: The message will be ignored. [LOG 16:03:58.073] AddonLoader: Instantiating addon 'CustomAddonLoader' from assembly 'Contracts_Window'
  4. BlackNecro, KSPLua/KopiLua is throwing an error when it loads. Here is the relevant section of the KSP.log: [LOG 15:58:57.303] Load(Assembly): KSPLua/KopiLua [LOG 15:58:57.303] AssemblyLoader: Loading assembly at /home/scott/Games/KSP/KSP_Active/GameData/KSPLua/KopiLua.dll [ERR 15:58:57.306] Failed to load assembly /home/scott/Games/KSP/KSP_Active/GameData/KSPLua/KopiLua.dll: System.Security.SecurityException: Assembly /home/scott/Games/KSP/KSP_Active/GameData/KSPLua/KopiLua.dll tried to use forbidden type System.Diagnostics.Process! Allows launching of external processes. at AssemblyLoader.ScanForBadTypeRefs (System.String file) [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadExternalAssembly (System.String file) [0x00000] in <filename unknown>:0 [LOG 15:58:57.306] Load(Assembly): KSPLua/NLua [LOG 15:58:57.306] AssemblyLoader: Loading assembly at /home/scott/Games/KSP/KSP_Active/GameData/KSPLua/NLua.dll Might this have something to do with RC7 CTD?
  5. Could I get a peek at that spreadsheet? Do you have it up on GDocs?
  6. otoduran, First, I've found that most module managers (KSP ModAdmin included) just indiscriminately add mods. So, if you install mods that have more than one version of a dependency you end-up with a problem. ModuleManager is notorious in this regard. Not that it is MM's fault or doing (or any other .dll). It's just that many modders, unless it's absolutely necessary, won't update there download just because MM (or any other dependency) has updated. Check to see if you have multiple copies of any .dlls. Just do a search of your GameData for *.dll, sort by name and scan your list for dupes. Personally, I've lost any hope of a modmanager doing installs as good as doing it yourself. Besides, if you look inside a mods folders before you copy you'll learn a lot about what is going on and when to/not to move a file. Second, I believe you are having the same difficulty I am experiencing. (I came to report it and found your post.) KSP loads; everything is fine. Enter VAB, CPU fan runs up and Ptttttttt. CTD. Look in your KSP.log file. I'll bet dollars to donuts you'll find that the three dozen or so lines read: [WRN 23:50:31.634] The referenced script on this Behaviour is missing! The three line(s) before that spam read: [LOG 23:50:07.558] ****Finished Loading Parts**** [ERR 23:50:14.969] Could not find part in index: dummyPartIgnore [ERR 23:50:23.930] Could not find part in index: dummyPartIgnore Something about PartCatalog does not like TweakScales dummy config. Unfortunately, you have to either remove TweakScale or PartCatalog for all to be well. BlackNecro, Is there a way to prevent PartCatalog from cataloging specific .cfgs? I could swear this was working in RC6. I will investigate further and let you know. EDIT: Confirmed. RC6 works fine. You still get the same spam in the KSP.log file but RC6 won't CTD.
  7. You can always search the site directly with Google. Try using this: <insert mod name here> site:beta.kerbalstuff.com (P.S. This works in any browser for any site that does not explicitly tell Google to NOT crawl.) SirCmpwn, Excellent work. I just saw the new layout. WOW!!! Well done, sir. Well done.
  8. My active game has: modified c on additional groundStation (Extranis Space Center, I'm still zeroing in on the actual lon/lat of the Island landing strip.) Here are the files I'm using: ConsumptionMultiplier = 1 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 299792458 MapFilter = Omni, Dish, Planet, Path EnableSignalDelay = False RangeModelType = Additive MultipleAntennaMultiplier = 1 ThrottleTimeWarp = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc481 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482 Name = Extranis Space Center Latitude = -1.131331503391266 Longitude = -71.094841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } } ConsumptionMultiplier = 1 RangeMultiplier = 1 ActiveVesselGuid = 35b89a0d664c43c6bec8d0840afc97b2 SpeedOfLight = 3E+08 MapFilter = Omni, Dish, Path EnableSignalDelay = False RangeModelType = Root MultipleAntennaMultiplier = 1 ThrottleTimeWarp = True DishConnectionColor = 0.9960784,0.7019608,0.03137255,1 OmniConnectionColor = 0.5529412,0.5176471,0.4078431,1 ActiveConnectionColor = 0.6588235,1,0.01568628,1 GroundStations { STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc481 Name = Mission Control Latitude = -0.131331503391266 Longitude = -74.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc482 Name = Mission Control Latitude = -0.131331503391266 Longitude = 106.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc483 Name = Mission Control9 Latitude = -0.131331503391266 Longitude = 16.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } } STATION { Guid = 5105f5a9-d628-41c6-ad4b-21154e8fc484 Name = Mission Control Latitude = -0.131331503391266 Longitude = 196.594841003418 Height = 75 Body = 1 Antennas { ANTENNA { Omni = 7.5E+07 } } }
  9. Nice mod, but I've had to remove it because it does not play well with KCT. You might also think about not having it automatically show or allow generate a config.xml to allow placement. It's current positionis in the way of things usch as the stock action groups part display. If these issues are addressed, I'll reinstall; until then, back to the pen'n'paper.
  10. Magico I have found an incompatibility between KCT and VOID. I've noted every time I simulate and revert to editor, simulate and revert to editor, simulate and revert to editor, simulate and revert to editor, simulate and revert to editor, simulate and revert to editor, and on KCT recreates an entry for VOID in the stock toolbar. I've had upwards of a half-dozen VOID entries.
  11. Nice little addition to my collection. Only problem I have with it is the assignment window never goes away.
  12. Gaiiden, In RT2, rounded to 300Mm/s. You can find the setting in RemoteTech_Settings.cfg (SpeedOfLight = 3E+08). Quick math, means that a signal delay of 7s means a signal travel distance of approx. 2.1Bm (2,100,000,000). If it were orbiting Kerbol, that would be nearly equivalent to Duna's orbital paramaters. Technically, c is 299,792,458m/s and you could modify the value to reflect that. (I do. Don't include the comma separators.) ---------------- I still can't figure out why I have comms while orbiting Mun with only tron16s.
  13. Check these configs: RN_R7/8k78/blockL_ullage/ullage/blockl_ullage RN_R7/8k78/blockL_ullage_decoupler/ullage_decoupler/ullage_decoupler RN_R7/master/Luna_Base/luna_base/luna_base You've got: // --- asset parameters --- ... scake = 1 should be scale
  14. I dediced to task a save with trackig as many Potatoroids as possible. Now, I've just started, but Day 100 give some fun stuff. You can see the pics on the KSP G+page here: https://plus.google.com/100817669061399840558/posts/QqDqWpySbpj
  15. J3ansley, Please read what I posted again. I'm not trying to set up a network. This is a virgin installation with ONLY RT2; for testing. I am NOT having a problem with NOT having comms. I HAVE comms. The fact that I HAVE comms with 16s on a sat orbiting Mun IS the problem. I should NOT have comms.
  16. The problem is not NO communications. The problem is valid communication. In my active game I have a small sci-sat with 2xCommunitron-16s making valid contact with KSC. The problem here is it is currently in orbit around Mun. With Mun itself at 10.4Mm and Communitron-16s OminRange at 2.5Mm, something is amiss. To test, I modified the RemoteTech_Settings.cfg to place 3 additional ground stations at 90degree intervals to prevent loss-of-comms. I change no values other than the GUID; that I incremented +1 for each station. This configuration was used to verify the 16+Mm comms. Note: This occurs in both my active and test configurations. I simply noticed something off about the distances and verified my observations in a virgin installation.
  17. Yeah, I just restarted a sandbox save and blew right through 3000m, passed 30,000m, disconnecting at 300Km. ship = Untitled Space Craft version = 0.24.2 description = type = VAB PART { part = probeCoreOcto_4294763646 partName = Part pos = 0,10,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = batteryBank_4294763608 attN = bottom,batteryBank_4294763608 EVENTS { } ACTIONS { } MODULE { name = ModuleCommand isEnabled = True controlSrcStatusText = EVENTS { MakeReference { active = True guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = True guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleReactionWheel isEnabled = True stateString = Active WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = ModuleSPU isEnabled = True IsRTPowered = True IsRTSignalProcessor = True IsRTCommandStation = False EVENTS { } ACTIONS { } } MODULE { name = ModuleRTAntennaPassive isEnabled = True IsRTAntenna = True IsRTActive = True IsRTPowered = True IsRTBroken = False RTDishRadians = 1 RTOmniRange = 3000 RTDishRange = -1 EVENTS { } ACTIONS { } } MODULE { name = ModuleTripLogger isEnabled = True EVENTS { } ACTIONS { } Surfaced { } Flew { } FlewBy { } Orbited { } SubOrbited { } } RESOURCE { name = ElectricCharge amount = 10 maxAmount = 10 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = batteryBank_4294763608 partName = Part pos = 0,9.702064,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = advSasModule_4294763582 attN = top,probeCoreOcto_4294763646 attN = bottom,advSasModule_4294763582 EVENTS { } ACTIONS { } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = advSasModule_4294763582 partName = Part pos = 0,9.392181,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = fuelTank.long_4294763554 attN = top,batteryBank_4294763608 attN = bottom,fuelTank.long_4294763554 EVENTS { } ACTIONS { } MODULE { name = ModuleReactionWheel isEnabled = True stateString = Active WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } } PART { part = fuelTank.long_4294763554 partName = Part pos = 0,7.318154,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = fuelTank.long_4294763522 attN = top,advSasModule_4294763582 attN = bottom,fuelTank.long_4294763522 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = fuelTank.long_4294763522 partName = Part pos = 0,3.555655,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = liquidEngine_4294763490 attN = top,fuelTank.long_4294763554 attN = bottom,liquidEngine_4294763490 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = liquidEngine_4294763490 partName = Part pos = 0,0.7663288,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 attN = top,fuelTank.long_4294763522 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } MODULE { name = ModuleJettison isEnabled = True EVENTS { Jettison { active = False guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { JettisonAction { actionGroup = None } } } MODULE { name = ModuleAnimateHeat isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = ModuleAlternator isEnabled = True EVENTS { } ACTIONS { } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 flowState = True isTweakable = False hideFlow = True flowMode = Both } } This one has the communitron-16 and made it out past 16Mm. ship = Communitroned Untitled Space Craft version = 0.24.2 description = type = VAB PART { part = probeCoreOcto_4294715574 partName = Part pos = 0,10,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = batteryBank_4294715536 link = longAntenna_4294715326 attN = bottom,batteryBank_4294715536 attN = top,longAntenna_4294715326 EVENTS { } ACTIONS { } MODULE { name = ModuleCommand isEnabled = True controlSrcStatusText = EVENTS { MakeReference { active = True guiActive = True guiIcon = Control From Here guiName = Control From Here category = Control From Here guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } RenameVessel { active = True guiActive = True guiIcon = Rename Vessel guiName = Rename Vessel category = Rename Vessel guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { } } MODULE { name = ModuleReactionWheel isEnabled = True stateString = Active WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = ModuleSPU isEnabled = True IsRTPowered = True IsRTSignalProcessor = True IsRTCommandStation = False EVENTS { } ACTIONS { } } MODULE { name = ModuleRTAntennaPassive isEnabled = True IsRTAntenna = True IsRTActive = True IsRTPowered = True IsRTBroken = False RTDishRadians = 1 RTOmniRange = 3000 RTDishRange = -1 EVENTS { } ACTIONS { } } MODULE { name = ModuleTripLogger isEnabled = True EVENTS { } ACTIONS { } Surfaced { } Flew { } FlewBy { } Orbited { } SubOrbited { } } RESOURCE { name = ElectricCharge amount = 10 maxAmount = 10 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = batteryBank_4294715536 partName = Part pos = 0,9.702064,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = advSasModule_4294715510 attN = top,probeCoreOcto_4294715574 attN = bottom,advSasModule_4294715510 EVENTS { } ACTIONS { } RESOURCE { name = ElectricCharge amount = 1000 maxAmount = 1000 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = advSasModule_4294715510 partName = Part pos = 0,9.392181,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = fuelTank.long_4294715482 attN = top,batteryBank_4294715536 attN = bottom,fuelTank.long_4294715482 EVENTS { } ACTIONS { } MODULE { name = ModuleReactionWheel isEnabled = True stateString = Active WheelState = Active EVENTS { OnToggle { active = True guiActive = True guiIcon = Toggle Torque guiName = Toggle Torque category = Toggle Torque guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { Activate { actionGroup = None } Deactivate { actionGroup = None } Toggle { actionGroup = None } } } MODULE { name = ModuleSAS isEnabled = True EVENTS { } ACTIONS { } } } PART { part = fuelTank.long_4294715482 partName = Part pos = 0,7.318154,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = fuelTank.long_4294715450 attN = top,advSasModule_4294715510 attN = bottom,fuelTank.long_4294715450 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = fuelTank.long_4294715450 partName = Part pos = 0,3.555655,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 link = liquidEngine_4294715418 attN = top,fuelTank.long_4294715482 attN = bottom,liquidEngine_4294715418 EVENTS { } ACTIONS { } RESOURCE { name = LiquidFuel amount = 360 maxAmount = 360 flowState = True isTweakable = True hideFlow = False flowMode = Both } RESOURCE { name = Oxidizer amount = 440 maxAmount = 440 flowState = True isTweakable = True hideFlow = False flowMode = Both } } PART { part = liquidEngine_4294715418 partName = Part pos = 0,0.7663288,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 attN = top,fuelTank.long_4294715450 EVENTS { } ACTIONS { } MODULE { name = ModuleEngines isEnabled = True staged = False flameout = False EngineIgnited = False engineShutdown = False currentThrottle = 0 thrustPercentage = 100 manuallyOverridden = False thrustPercentage_UIFlight { controlEnabled = True minValue = 0 maxValue = 100 stepIncrement = 0.5 } EVENTS { Activate { active = True guiActive = True guiIcon = Activate Engine guiName = Activate Engine category = Activate Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } Shutdown { active = False guiActive = True guiIcon = Shutdown Engine guiName = Shutdown Engine category = Shutdown Engine guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { OnAction { actionGroup = None } ShutdownAction { actionGroup = None } ActivateAction { actionGroup = None } } } MODULE { name = ModuleJettison isEnabled = True EVENTS { Jettison { active = False guiActive = True guiIcon = Jettison guiName = Jettison category = Jettison guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { JettisonAction { actionGroup = None } } } MODULE { name = ModuleAnimateHeat isEnabled = True EVENTS { } ACTIONS { } } MODULE { name = ModuleAlternator isEnabled = True EVENTS { } ACTIONS { } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 flowState = True isTweakable = False hideFlow = True flowMode = Both } } PART { part = longAntenna_4294715326 partName = Part pos = 0,10.18708,0 rot = 0,0,0,1 attRot = 0,0,0,1 mir = 1,1,1 istg = 0 dstg = 0 sidx = -1 sqor = -1 attm = 0 modCost = 0 attN = bottom,probeCoreOcto_4294715574 EVENTS { } ACTIONS { } MODULE { name = ModuleAnimateGeneric isEnabled = True status = Locked animSwitch = True animTime = 0 animSpeed = 1 EVENTS { Toggle { active = True guiActive = False guiIcon = Toggle guiName = Extend category = Toggle guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } } ACTIONS { ToggleAction { actionGroup = None active = False } } } MODULE { name = ModuleRTAntenna isEnabled = True IsRTAntenna = True IsRTActive = False IsRTPowered = True IsRTBroken = False RTDishRadians = 1 RTOmniRange = 0 RTDishRange = -1 RTAntennaTarget = 00000000-0000-0000-0000-000000000000 EVENTS { EventToggle { active = True guiActive = False guiIcon = guiName = Toggle category = guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EventTarget { active = False guiActive = False guiIcon = Target guiName = Unknown Target category = Target guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EventEditorOpen { active = True guiActive = False guiActiveEditor = True guiIcon = Start deployed guiName = Start deployed category = Start deployed guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EventEditorClose { active = True guiActive = False guiIcon = Start retracted guiName = Start retracted category = Start retracted guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EventOpen { active = True guiActive = True guiIcon = guiName = Activate category = guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } EventClose { active = False guiActive = False guiIcon = guiName = Deactivate category = guiActiveUnfocused = False unfocusedRange = 2 externalToEVAOnly = True } OverrideTarget { active = True guiActive = False guiIcon = [EVA] Set Target guiName = [EVA] Set Target category = [EVA] Set Target guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } OverrideOpen { active = True guiActive = False guiIcon = [EVA] Force Open guiName = [EVA] Force Open category = [EVA] Force Open guiActiveUnfocused = True unfocusedRange = 5 externalToEVAOnly = True } OverrideClose { active = True guiActive = False guiIcon = [EVA] Force Close guiName = [EVA] Force Close category = [EVA] Force Close guiActiveUnfocused = False unfocusedRange = 5 externalToEVAOnly = True } } ACTIONS { ActionToggle { actionGroup = None } ActionOpen { actionGroup = None } ActionClose { actionGroup = None } } } MODULE { name = ModuleSPUPassive isEnabled = True IsRTPowered = False IsRTSignalProcessor = True IsRTCommandStation = False EVENTS { } ACTIONS { } } }
  18. Hi gang. I seem to either not properly understand what RT2 does or it's not working right for me. I have a virgin KSP testbed - Squad, RT2 v1.4.1, MM 2.2.2k, no NASA. If I launch a Probodobodyne Okto on it's own (Probe, Batteries, Stabalizer, Tank, Engines), I loose connection at roughly 300,000m. Slap a Communitron-16 on and I can get out to 16.195Km. Any ideas as to what is happening? I've even tested this with RT2 v1.4.0; same results.
  19. "I would stumble and explode and learn HOW to rocket, then stop and look up why it worked that way." This line sums up the complete KSP experience. I know soooo much more about physics, astrodynamics, orbits, trajectories, and more!!! All because of KSP. I have friends that I've tried to get to play this game. Some would rather sit in front of the TV and mindlessly watch shows. Many of them say, "It's too hard." or "I don't want to have to figure things out; I just want to play." Well, more's the pity. Squad, you should be very, VERY proud of the work you are doing. Thank you. (Not many other developer's, maybe one other, to whom I can say that.) It may seem like you are just making a game. You're not. Your are educating the masses. Imagine for a moment if GenX had this growing up? Where would we be? Can anyone say Moonbase Alpha? Mars, for sure. Maybe, just maybe, even Eurpoa!!!
  20. SpaceCannon, You know how you just don't realize it. You need to cycle through your playable craft using '[' or ']'. Once you have the Kerbal to be rescued selected. Move them to the craft; then 'F' (grab), ;'F' (enter). Last step is the most important ... return home safely.
  21. I have diagnosed the problem. It seems a new mod (actually older, but new to me) also installed some hidden folders (/.fr-e-4ruls) in which there was a deprecated version. Fresh install, moved folders sans hidden; no more disemboweled capsules. On to next problem (fix one thing break another), click launch in VAB ... nothing. Was using a old 0.23.0 save, started new game. Imported old quicksave and loaded; good persistent. (ty MeCripp) Next problem, Mission Control closed. Hmmm, 0.23 save was before First Contract ... compare persistent file between and found ... SCENARIO { name = ContractSystem ... } missing. C/P all is good in my Kuniverse. Sidenote: Personally, I attempted to make this move 3mo ago. Somehow, I botched the ubuntu install and wiped my software archive (1TB of data accumulated over 10y -- gone in 15m), thus putting me off of linux for the duration. This time I unplugged all other drives. And still botched the initial install, but forged on and now I can't wait to relegate W to a gaming only platform. Thank you MasterTao and MeCripp for your assistance. Now, M-O-A-R mods!
  22. Am I missing something here? Can't you just upload a copy of the one on curse? Heck, I've got a couple version of the mod.
  23. Okay, so I've just moved to ubuntux64 and installed KSP and Modded the crap out of it, see below. SO anywho, I spend about 1.5-2h verifying mods are 0.24.2 compatible, drop in some part only mods (shouldn't be a prob there) and get it up and running. Woot, woot. I've got the KSP I've been longing for. Eagerly, I move a save file over and YES! it loads. Time to start shooting Kerbal into the great beyond. I go to the VAB and select my first NextGen capsule and get this: Note: this is not exclusive to FASA. It occurs for any capsule AND probes. Basically, any commandPod. Mods below. I've got no clue where to start. (I REALLY would prefer to get some direction and not have to clean and add one by one UNLESS I absolutely must.) 000_Toolbar AIES_Aerospace B9_Aerospace BahaSP BobCatind BoulderCo CSS CoherentContracts CustomAsteroids EnvironmentalVisualEnhancements FASA HabitatPack HexCans ISS_Comunity JSI KWRocketry Kerbaltek KittopiaSpace Klockheed_Martian_CoolRockets Lionhead_Aerospace_Inc MagicSmokeIndustries NASAmission Nereid NothkeSerCom NovaPunch2 OpenResourceSystem PartCatalog RPL SDHI SPD SovietPack Space Factory Ind SpaceFactory Squad SurfaceLights ThunderAerospace TriggerTech UAL002 US_KAS UmbraSpaceIndustries XanderTek blizzy P.S. How do you do the Spoilers thing?
  24. Okay, so what I was saying about column-ning (word?) on the homepage, is exactly what you have implemented when a search is performed.
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