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Everything posted by gary.townsend
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So not sure where to start on this to be honest i have a modded install but i'm not sure what mod could be causing the problem as when the crashes occur i get a mini dump file and and error.log but no output_log.txt Orginally i was having crashes when i transitioned from VAB to the launch pad i traced that to Kerbal Engineer Redux, I removed that mod and was able to launch but i crashed to desktop and this time there was no log file so i tried to launch again and this time the results were almost identircal except i was further into my orbital trajectory before it crashed. Second time no file. Should i uninstall and reinstall? At a bit of a loss on this one.
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i have same setup and haven't had any issues so I have a feeling its not the mods them selves.
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With th eedesign of the UKS modules for 1.2 i'm wondering how people are landing these modules on planets i can see the cradles but how are people landing multiple modules together to form bases. Is it just using vtol engines and then disassembling them after wards? Just looking for some ideas for inspirations short of landing them and tipping them over unless thats the only solution at the moment?
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Contract Configurator Broke My Mod!
gary.townsend replied to nightingale's topic in KSP1 Mods Discussions
Thank you Nightingale for at least trying to explain it to others, this make s a lot of sense once you take a moment to read and not knee jerk react. -
[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
gary.townsend replied to Galileo's topic in KSP1 Mod Releases
Beautiful mod and it makes sunset landings gorgeous. I almost forgot to deploy the chutes.- 1,019 replies
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I didn't change anything all i did was wait a day came back launched same piece and everything worked. So the beat goes on.
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Like i said i don't have enough to go with for all i know i may not have paid my dues to the gaming gods. I'll run some more tests try and get more data out of this.
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i would agree except they are both construction ports on both sides just one was put in orbit with using the version that came out right after the 1.2 dropped and the ones last night were the latest update.
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Having an odd error and it has to do with a station i built using the construction ports. I seem to not be able to dock station parts made with different versions of the ports. It sounds odd to me but i can't dock anyything to the ports at all my station has about 8 of them and none of them will recieve the incoming part. I looked at the log file and instead it's spammed with NREs. I figure ill try just scrapping the station and starting over or do a quick test in orbit of a simple station connection see if ports from the same version cn join or if I need to do a reinstall. Will post results back here. [ EXC 22:13:38.570] NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.<SetupFSM>m__2B7 () KerbalFSM.FixedUpdateFSM () ModuleDockingNode.FixedUpdate () [EXC 22:13:38.577] NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.<SetupFSM>m__2C6 (.KFSMState st) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () ModuleDockingNode.Update () [EXC 22:13:38.589] NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.<SetupFSM>m__2B7 () KerbalFSM.FixedUpdateFSM () ModuleDockingNode.FixedUpdate () [EXC 22:13:38.595] NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.<SetupFSM>m__2C6 (.KFSMState st) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.UpdateFSM () ModuleDockingNode.Update () [EXC 22:13:38.607] NullReferenceException: Object reference not set to an instance of an object ModuleDockingNode.<SetupFSM>m__2B7 () KerbalFSM.FixedUpdateFSM () ModuleDockingNode.FixedUpdate ()
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Then your life and your universe must be extremely dull ROFL The poort kitty does it hurtz you
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sounds like a excrementsty mission....
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[1.11] RemoteTech v1.9.9 [2020-12-19]
gary.townsend replied to tomek.piotrowski's topic in KSP1 Mod Releases
I alway sfind this ironic as we are playing a video game with simplified physics and vegetable men and women, not sure where realistic has any business but, i digress. -
How did you get that to detach from the base right now as soon as i attach the packrat parts to the base i can no longer detach them without sending the thing into orbit. I don't get the blue highlight that KIS uses to signal a detachable part. Did you use a decoupler? Also did your rear chasis part have a working generator? i'm beginning to think i have either a bad install of the explorer parts or maybe a bad KIS install.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
gary.townsend replied to tomek.piotrowski's topic in KSP1 Mod Releases
Lot of people are making an assumption about the people who use RT from what i see and that is, that everyone who uses it enables signal delay, since this is a confiigurable option that is a dangerous assumption to make i like the extended ranges from the antennas but i don't play with the signal delay on. All i'm pointing out is that in the rush to try and put something, anything out may end up throwing the baby out with the bathwater. -
i have just read this on ksp wiki ...
gary.townsend replied to woo_reentry_is_cool_dude's topic in KSP1 Discussion
It's a business they deserve to be paid for their work, we aren't entitled to anything from them for free. I would be fine with paid DLCs so no i don't see why you are having a panic attack. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
gary.townsend replied to tomek.piotrowski's topic in KSP1 Mod Releases
An exploit? We are flying spaceships with vegetables as pilots, adding stuff in to help others find more fun is hardly an exploit. -
Solved my problem read on another thread to check the weight of the top stage of my rocket incase there was a problem there. Solving the issue just meant adding a beefier base and upgrading the boosters.
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So im having difficulty with a space shipbuild of mine I am trying to build a new comm sat for to use with Remote Tech to allow for my mapping satelites to orbit the mun and would like to setup some synchronous orbit sats to do this. So what i have here is a version 2 of my comm sats version ones worked fine but they were half the size they used all .625 parts and now im working with 1.25 m parts here i have some more batteries a bigger antenna and a different probe core. So really the only thing thats the same is the base of the rocket. the part that lifts the probe into orbit. The problem is now whenever i try to launch this it does this nice tumble and flies nicely out of control. I admit i am not the best pilot but have a see for yourself.
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
gary.townsend replied to nightingale's topic in KSP1 Mod Releases
lol well that won't be happening any time soon.- 5,228 replies
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Why do my engines randomly stop working?
gary.townsend replied to Leeksoup's topic in KSP1 Discussion
hehe it's all good just wanted to make sure you didn't get frustrated -
Why do my engines randomly stop working?
gary.townsend replied to Leeksoup's topic in KSP1 Discussion
You realize this was a necro thread ? from 3 years ago?